Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
/// <summary> /// Called before this object is serialize by Unity. /// Stores the target and custom editor types as string. /// </summary> public void OnBeforeSerialize() { m_TargetTypeName = TargetType.GetFullNameWithAssembly(); m_CustomEditorTypeName = CustomEditorType.GetFullNameWithAssembly(); }