/**
     * Actualiza la informaciĆ³n de la ventana "Positions(0/0)".
     * @return void
     */
    public void UpdatePositionLog()
    {
        int    nSync      = 0;
        string auxLog     = "";
        string auxSyncLog = "";

        // Get positions name and sync state
        for (int i = 0; i < targetControl.Count(); i++)
        {
            TargetModel model = targetControl.GetTarget(i).GetComponent <TargetModel>();
            auxLog += model.GetName() + "\n";

            if (!model.GetSync())
            {
                auxSyncLog += "No sync" + "\n";
            }
            else
            {
                auxSyncLog += "\n";
                nSync++;
            }
        }
        // Write positions name
        positionLog.text = auxLog;
        // Write positions sync state
        positionSyncLog.text = auxSyncLog;
        // Fix containers to fit names
        AdjustContent(positionLog.gameObject, contentPositionLog);

        // Count data
        UpdateCountData(nSync, targetControl.Count());
    }