public bool Close() { try { if (!CloseExternal()) { return(false); } BrawlBox.Properties.Settings.Default.ViewerSettings = CollectSettings(); BrawlBox.Properties.Settings.Default.ScreenCapBgLocText = ScreenCapBgLocText.Text; BrawlBox.Properties.Settings.Default.ViewerSettingsSet = true; BrawlBox.Properties.Settings.Default.Save(); StopAnim(); if (_viewerForm != null) { _viewerForm.Close(); } if (_interpolationForm != null) { _interpolationForm.Close(); } if (TargetModel != null) { TargetModel.ApplyCHR(null, 0); TargetModel.ApplySRT(null, 0); } ResetBoneColors(); } catch { } return(true); }
public bool CloseFiles() { try { if (TargetModel != null) { TargetModel.ApplyCHR(null, 0); } ResetBoneColors(); return(CloseExternal() && scriptPanel.scriptPanel.CloseReferences()); } catch { return(true); } }
private unsafe void button5_Click(object sender, EventArgs e) { //Set vertices (0), normals (1), and/or colors (2, 3) //UVs are not morphed so there's no need to set them if (SelectedAnimation == null || SelectedSource == null || TargetModel == null || TargetModel.Objects == null || TargetModel.Objects.Length == 0) { return; } SHP0EntryNode entry = SelectedAnimation.FindChild(SelectedSource, false) as SHP0EntryNode; if (entry == null) { return; } if (MessageBox.Show(this, "Are you sure you want to continue?\nThis will edit the model and make the selected object's vertices, normals and/or colors default to the current morph.", "Are you sure?", MessageBoxButtons.OKCancel) == DialogResult.Cancel) { return; } //Set the model to be only the bind pose with the SHP0 applied //This is so when the data is unweighted, //only the influence of the SHP0 will be set to the model. //Otherwise the entire CHR0 pose would be set as well float frame = CurrentFrame; SHP0Node shp = _mainWindow.SelectedSHP0; CHR0Node chr = _mainWindow.SelectedCHR0; if (TargetModel != null) { TargetModel.ApplyCHR(null, 0); TargetModel.ApplySHP(shp, frame); } ResourceNode[] nodes = ((ResourceNode)TargetModel).FindChildrenByName(SelectedSource); foreach (ResourceNode n in nodes) { if (n is MDL0VertexNode) { MDL0VertexNode node = (MDL0VertexNode)n; MDL0ObjectNode[] o = new MDL0ObjectNode[node._objects.Count]; node._objects.CopyTo(o); foreach (MDL0ObjectNode obj in o) { //Set the unweighted positions using the weighted positions //Created using the SHP0 obj.Unweight(false); obj.SetEditedAssets(true, true, false, false, false); } } else if (n is MDL0NormalNode) { MDL0NormalNode node = (MDL0NormalNode)n; MDL0ObjectNode[] o = new MDL0ObjectNode[node._objects.Count]; node._objects.CopyTo(o); foreach (MDL0ObjectNode obj in o) { obj.SetEditedAssets(true, false, true, false, false); } } else if (n is MDL0ColorNode) { MDL0ColorNode node = (MDL0ColorNode)n; MDL0ObjectNode[] o = new MDL0ObjectNode[node._objects.Count]; node._objects.CopyTo(o); foreach (MDL0ObjectNode obj in o) { obj.SetEditedAssets(true, false, false, true, true); } } } if (TargetModel != null) { TargetModel.ApplyCHR(chr, frame); TargetModel.ApplySHP(shp, frame); } }