Example #1
0
    // Update is called once per frame
    void Update()
    {
        GamePadState pad = GamePad.GetState(player);

        Vector2 input = new Vector2(
            pad.ThumbSticks.Left.X,
            pad.ThumbSticks.Left.Y
            );

        input = Vector3.ClampMagnitude(input, 1);

        Vector2 rInput = new Vector2(
            pad.ThumbSticks.Right.X,
            pad.ThumbSticks.Right.Y
            );

        rInput = Vector3.ClampMagnitude(rInput, 1);

        move.targetVector = input;
        move.targetSpeed  = input.magnitude;

        turret.targetVector = rInput;


        if (Input.GetButtonDown("Fire1"))
        {
            for (int i = 0; i < 100; i++)
            {
                turret.Fire();
            }

            move.ApplyOneTimeBoost(4, 1.0f);
        }
    }