Example #1
0
 // Start is called before the first frame update
 void Start()
 {
     myTransform  = transform;
     tankBehavior = GameObject.FindObjectOfType <TankBehaviorScript>();
     _kecAwal     = tankBehavior.kecepatanAwalPeluru;
     _sudutTembak = tankBehavior.nilaiRotasiY;
     _posisiAwal  = myTransform.position;
     _sudutMeriam = tankBehavior.sudutMeriam;
     audioSource  = GetComponent <AudioSource>();
     _gravitasi   = GameObject.FindObjectOfType <TankBehaviorScript>().gravity;
     gameManager  = GameObject.FindObjectOfType <GameManagerScript>();
 }
Example #2
0
    // Use this for initialization
    void Start()
    {
        myTransform = transform;

        tankBehavior = GameObject.FindObjectOfType <TankBehaviorScript> ();
        _kecAwal     = tankBehavior.kecepatanAwal;
        _sudutTembak = tankBehavior.RotasiY;
        _sudutMeriam = tankBehavior.sudutMeriam;

        _posisiAwal = myTransform.position;

        audioSource = GetComponent <AudioSource> ();
    }