// Start is called before the first frame update void Start() { myTransform = transform; tankBehavior = GameObject.FindObjectOfType <TankBehaviorScript>(); _kecAwal = tankBehavior.kecepatanAwalPeluru; _sudutTembak = tankBehavior.nilaiRotasiY; _posisiAwal = myTransform.position; _sudutMeriam = tankBehavior.sudutMeriam; audioSource = GetComponent <AudioSource>(); _gravitasi = GameObject.FindObjectOfType <TankBehaviorScript>().gravity; gameManager = GameObject.FindObjectOfType <GameManagerScript>(); }
// Use this for initialization void Start() { myTransform = transform; tankBehavior = GameObject.FindObjectOfType <TankBehaviorScript> (); _kecAwal = tankBehavior.kecepatanAwal; _sudutTembak = tankBehavior.RotasiY; _sudutMeriam = tankBehavior.sudutMeriam; _posisiAwal = myTransform.position; audioSource = GetComponent <AudioSource> (); }