//aavant l'execution de la premiere frame private void Start() { TBBoost = gameObject.GetComponent<TankBag>(); m_MovementAxisName = "Vertical" + m_PlayerNumber; m_TurnAxisName = "Horizontal" + m_PlayerNumber; m_OriginalPitch = m_MovementAudio.pitch; }
private void Start() { TBAmmo = gameObject.GetComponent <TankBag>(); //pour savoir qui a tiré //ici m_Playernumber = 1 (désigne donc le joueur 1) //m_FireButton = "Fire" + m_PlayerNumber; m_ChargeSpeed = (m_MaxLaunchForce - m_MinLaunchForce) / m_MaxChargeTime; }
// Use this for initialization void Start() { TB_bag = gameObject.GetComponent <TankBag>(); TMVitesse = gameObject.GetComponent <TankMovement>(); }