Example #1
0
    //aavant l'execution de la premiere frame
    private void Start()
    {
        TBBoost = gameObject.GetComponent<TankBag>();
        m_MovementAxisName = "Vertical" + m_PlayerNumber;
        m_TurnAxisName = "Horizontal" + m_PlayerNumber;

        m_OriginalPitch = m_MovementAudio.pitch;
    }
Example #2
0
    private void Start()
    {
        TBAmmo = gameObject.GetComponent <TankBag>();
        //pour savoir qui a tiré
        //ici m_Playernumber = 1 (désigne donc le joueur 1)
        //m_FireButton = "Fire" + m_PlayerNumber;

        m_ChargeSpeed = (m_MaxLaunchForce - m_MinLaunchForce) / m_MaxChargeTime;
    }
Example #3
0
 // Use this for initialization
 void Start()
 {
     TB_bag    = gameObject.GetComponent <TankBag>();
     TMVitesse = gameObject.GetComponent <TankMovement>();
 }