public void AdvanceRound()
        {
            if (!gameEnded)
            {
                currTeam = (currTeam + 1) % Teams.Count;
                currTank = Teams.Values[currTeam].Dequeue();
                if (currTeam == Teams.IndexOfKey(playerTeamName)) //Set control if team == player team
                {
                    currTank.SetControllable(true);
                }
                //Set the camera to follow the tank
                currTank.SetEnabled(true);

                Teams.Values[currTeam].Enqueue(currTank);

                advancingRound = false;
                timeRemaining = ROUND_TIME;
            }
        }