public virtual void Write(BinaryWriter bw) { _flags.Write(bw); _unnamed0.Write(bw); _vocalization.Write(bw); _sound.Write(bw); }
public void Write(BinaryWriter writer) { _flags.Write(writer); __unnamed.Write(writer); _map.Write(writer); _map2.Write(writer); _map3.Write(writer); _map4.Write(writer); _mapRotation.Write(writer); _mipmapBias.Write(writer); _map5.Write(writer); __unnamed2.Write(writer); __unnamed3.Write(writer); __unnamed4.Write(writer); __unnamed5.Write(writer); __unnamed6.Write(writer); __unnamed7.Write(writer); __unnamed8.Write(writer); __unnamed9.Write(writer); __unnamed10.Write(writer); __unnamed11.Write(writer); _rotatio.Write(writer); _rotatio2.Write(writer); _rotatio3.Write(writer); _rotatio4.Write(writer); _rotatio5.Write(writer); _rotatio6.Write(writer); }
public void Write(BinaryWriter writer) { _flags.Write(writer); _detonationTimerStarts.Write(writer); _impactNoise.Write(writer); _aIn.Write(writer); _bIn.Write(writer); _cIn.Write(writer); _dIn.Write(writer); _superDetonation.Write(writer); _aIPerceptionRadius.Write(writer); _collisionRadius.Write(writer); _armingTime.Write(writer); _dangerRadius.Write(writer); _effect.Write(writer); _timer.Write(writer); _minimumVelocity.Write(writer); _maximumRange.Write(writer); _airGravityScale.Write(writer); _airDamageRange.Write(writer); _waterGravityScale.Write(writer); _waterDamageRange.Write(writer); _initialVelocity.Write(writer); _finalVelocity.Write(writer); _guidedAngularVelocity.Write(writer); _detonationNoise.Write(writer); __unnamed.Write(writer); _detonationStarted.Write(writer); _flybySound.Write(writer); _attachedDetonationDamage.Write(writer); _impactDamage.Write(writer); __unnamed2.Write(writer); _materialResponses.Write(writer); }
public virtual void Write(BinaryWriter bw) { _powerupType.Write(bw); _grenadeType.Write(bw); _powerupTime.Write(bw); _pickupSound.Write(bw); }
public void Write(BinaryWriter writer) { __unnamed.Write(writer); _flags.Write(writer); _boundingRadius.Write(writer); _boundingOffset.Write(writer); _originOffset.Write(writer); _accelerationScale.Write(writer); __unnamed2.Write(writer); _model.Write(writer); _animationGraph.Write(writer); __unnamed3.Write(writer); _collisionModel.Write(writer); _physics.Write(writer); _modifierShader.Write(writer); _creationEffect.Write(writer); __unnamed4.Write(writer); _renderBoundingRadius.Write(writer); _aIn.Write(writer); _bIn.Write(writer); _cIn.Write(writer); _dIn.Write(writer); __unnamed5.Write(writer); _hudTextMessageIndex.Write(writer); _forcedShaderPermuationIndex.Write(writer); _attachments.Write(writer); _widgets.Write(writer); _functions.Write(writer); _changeColors.Write(writer); _predictedResources.Write(writer); }
public void Write(BinaryWriter writer) { _descriptiveBitmap.Write(writer); _displayedMapName.Write(writer); _scenarioTagDirectoryPath.Write(writer); __unnamed.Write(writer); }
public void Write(BinaryWriter writer) { _flags.Write(writer); _powerTransitionTime.Write(writer); _powerAccelerationTime.Write(writer); _positionTransitionTime.Write(writer); _positionAccelerationTime.Write(writer); _depoweredPositionTransitionTime.Write(writer); _depoweredPositionAccelerationTime.Write(writer); _aIn.Write(writer); _bIn.Write(writer); _cIn.Write(writer); _dIn.Write(writer); _openUp.Write(writer); _closeDown.Write(writer); _opened.Write(writer); _closed.Write(writer); _depowered.Write(writer); _repowered.Write(writer); _delayTime.Write(writer); __unnamed.Write(writer); _delayEffect.Write(writer); _automaticActivationRadius.Write(writer); __unnamed2.Write(writer); __unnamed3.Write(writer); }
public virtual void Write(BinaryWriter bw) { _flags.Write(bw); _type.Write(bw); _layer.Write(bw); _unnamed.Write(bw); _nextDecalInChain.Write(bw); _radius.Write(bw); _unnamed2.Write(bw); _intensity.Write(bw); _colorLowerBounds.Write(bw); _colorUpperBounds.Write(bw); _unnamed3.Write(bw); _animationLoopFrame.Write(bw); _animationSpeed.Write(bw); _unnamed4.Write(bw); _lifetime.Write(bw); _decayTime.Write(bw); _unnamed5.Write(bw); _unnamed6.Write(bw); _unnamed7.Write(bw); _unnamed8.Write(bw); _framebufferBlendFunction.Write(bw); _unnamed9.Write(bw); _unnamed10.Write(bw); _map.Write(bw); _unnamed11.Write(bw); _maximumSpriteExtent.Write(bw); _unnamed12.Write(bw); _unnamed13.Write(bw); }
public void Write(BinaryWriter writer) { _flags.Write(writer); __unnamed.Write(writer); __unnamed2.Write(writer); _translucency.Write(writer); __unnamed3.Write(writer); _changeColorSource.Write(writer); __unnamed4.Write(writer); __unnamed5.Write(writer); _flags2.Write(writer); __unnamed6.Write(writer); _colorSource.Write(writer); _animationFunction.Write(writer); _animationPeriod.Write(writer); _animationColorLowerBound.Write(writer); _animationColorUpperBound.Write(writer); __unnamed7.Write(writer); _map.Write(writer); _map2.Write(writer); _baseMap.Write(writer); __unnamed8.Write(writer); _multipurposeMap.Write(writer); __unnamed9.Write(writer); _detailFunction.Write(writer); _detailMask.Write(writer); _detailMapScale.Write(writer); _detailMap.Write(writer); _detailMap2.Write(writer); __unnamed10.Write(writer); __unnamed11.Write(writer); __unnamed12.Write(writer); __unnamed13.Write(writer); __unnamed14.Write(writer); __unnamed15.Write(writer); __unnamed16.Write(writer); __unnamed17.Write(writer); __unnamed18.Write(writer); __unnamed19.Write(writer); __unnamed20.Write(writer); _rotatio.Write(writer); _rotatio2.Write(writer); _rotatio3.Write(writer); _rotatio4.Write(writer); _rotatio5.Write(writer); _rotatio6.Write(writer); __unnamed21.Write(writer); _reflectionFalloffDistance.Write(writer); _reflectionCutoffDistance.Write(writer); _perpendicularBrightness.Write(writer); _perpendicularTintColor.Write(writer); _parallelBrightness.Write(writer); _parallelTintColor.Write(writer); _reflectionCubeMap.Write(writer); __unnamed22.Write(writer); __unnamed23.Write(writer); __unnamed24.Write(writer); __unnamed25.Write(writer); }
public virtual void Write(BinaryWriter bw) { _name.Write(bw); _flags.Write(bw); _fad.Write(bw); _fad2.Write(bw); _fad3.Write(bw); _fad4.Write(bw); _fad5.Write(bw); _fad6.Write(bw); _fad7.Write(bw); _fad8.Write(bw); _unnamed.Write(bw); _particleCount.Write(bw); _physics.Write(bw); _unnamed2.Write(bw); _accelerationMagnitude.Write(bw); _accelerationTurningRate.Write(bw); _accelerationChangeRate.Write(bw); _unnamed3.Write(bw); _particleRadius.Write(bw); _animationRate.Write(bw); _rotationRate.Write(bw); _unnamed4.Write(bw); _colorLowerBound.Write(bw); _colorUpperBound.Write(bw); _unnamed5.Write(bw); _spriteBitmap.Write(bw); _renderMode.Write(bw); _renderDirectionSource.Write(bw); _unnamed6.Write(bw); _shaderFlags.Write(bw); _framebufferBlendFunction.Write(bw); _framebufferFadeMode.Write(bw); _mapFlags.Write(bw); _unnamed7.Write(bw); _bitmap.Write(bw); _anchor.Write(bw); _flags2.Write(bw); _unnamed8.Write(bw); _unnamed9.Write(bw); _unnamed10.Write(bw); _unnamed11.Write(bw); _unnamed12.Write(bw); _unnamed13.Write(bw); _unnamed14.Write(bw); _unnamed15.Write(bw); _unnamed16.Write(bw); _unnamed17.Write(bw); _rotatio.Write(bw); _rotatio2.Write(bw); _rotatio3.Write(bw); _rotatio4.Write(bw); _rotatio5.Write(bw); _rotatio6.Write(bw); _unnamed18.Write(bw); _zspriteRadiusScale.Write(bw); _unnamed19.Write(bw); }
public void Write(BinaryWriter writer) { _powerupType.Write(writer); _grenadeType.Write(writer); _powerupTime.Write(writer); _pickupSound.Write(writer); __unnamed.Write(writer); }
public virtual void Write(BinaryWriter bw) { _globalDialogueInfo.Write(bw); _flags.Write(bw); _vocalizations.Count = Vocalizations.Count; _vocalizations.Write(bw); _missionDialogueDesignator.Write(bw); }
public virtual void Write(BinaryWriter bw) { _widgetTag.Write(bw); _nameUnused.Write(bw); _flags.Write(bw); _customControllerIndexUnused.Write(bw); _unnamed.Write(bw); }
public void Write(BinaryWriter writer) { _widgetTag.Write(writer); _nameUnused.Write(writer); _flags.Write(writer); _customControllerIndexUnused.Write(writer); __unnamed.Write(writer); }
public virtual void Write(BinaryWriter bw) { _sharedGlobals.Write(bw); _screenWidgets.Count = ScreenWidgets.Count; _screenWidgets.Write(bw); _mpVariantSettingsUi.Write(bw); _gameHopperDescriptions.Write(bw); }
public virtual void Write(BinaryWriter bw) { _displayFont.Write(bw); _backgroundBitmap.Write(bw); _specialKeyLabelsStringList.Write(bw); _virtualKeys.Count = VirtualKeys.Count; _virtualKeys.Write(bw); }
public virtual void Write(BinaryWriter bw) { _unnamed0.Write(bw); _shader.Write(bw); _unnamed1.Write(bw); _passReferences.Count = PassReferences.Count; _passReferences.Write(bw); }
public virtual void Write(BinaryWriter bw) { _color.Write(bw); _unnamed0.Write(bw); _density.Write(bw); _distance.Write(bw); _unnamed1.Write(bw); _patchyFog.Write(bw); }
public void Write(BinaryWriter writer) { _flags.Write(writer); _bitmap.Write(writer); _physics.Write(writer); _martyTradedHisKidsForThis.Write(writer); __unnamed.Write(writer); _lifespan.Write(writer); _fadeInTime.Write(writer); _fadeOutTime.Write(writer); _collisionEffect.Write(writer); _deathEffect.Write(writer); _minimumSize.Write(writer); __unnamed2.Write(writer); _radiusAnimation.Write(writer); __unnamed3.Write(writer); _animationRate.Write(writer); _contactDeterioration.Write(writer); _fadeStartSize.Write(writer); _fadeEndSize.Write(writer); __unnamed4.Write(writer); _firstSequenceIndex.Write(writer); _initialSequenceCount.Write(writer); _loopingSequenceCount.Write(writer); _finalSequenceCount.Write(writer); __unnamed5.Write(writer); _orientation.Write(writer); __unnamed6.Write(writer); __unnamed7.Write(writer); _shaderFlags.Write(writer); _framebufferBlendFunction.Write(writer); _framebufferFadeMode.Write(writer); _mapFlags.Write(writer); __unnamed8.Write(writer); _bitmap2.Write(writer); _anchor.Write(writer); _flags2.Write(writer); __unnamed9.Write(writer); __unnamed10.Write(writer); __unnamed11.Write(writer); __unnamed12.Write(writer); __unnamed13.Write(writer); __unnamed14.Write(writer); __unnamed15.Write(writer); __unnamed16.Write(writer); __unnamed17.Write(writer); __unnamed18.Write(writer); _rotatio.Write(writer); _rotatio2.Write(writer); _rotatio3.Write(writer); _rotatio4.Write(writer); _rotatio5.Write(writer); _rotatio6.Write(writer); __unnamed19.Write(writer); _zspriteRadiusScale.Write(writer); __unnamed20.Write(writer); }
public virtual void Write(BinaryWriter bw) { _tagEffectOrSound.Write(bw); _secondaryTagEffectOrSound.Write(bw); _materialName.Write(bw); _unnamed0.Write(bw); _sweetenerMode.Write(bw); _unnamed1.Write(bw); }
public virtual void Write(BinaryWriter bw) { _effect.Write(bw); _sound.Write(bw); _materialName.Write(bw); _unnamed0.Write(bw); _sweetenerMode.Write(bw); _unnamed1.Write(bw); }
public void Write(BinaryWriter writer) { _flags.Write(writer); _eventType.Write(writer); _function.Write(writer); _widgetTag.Write(writer); _soundEffect.Write(writer); _script.Write(writer); }
public virtual void Write(BinaryWriter bw) { _flags.Write(bw); _eventType.Write(bw); _function.Write(bw); _widgetTag.Write(bw); _soundEffect.Write(bw); _script.Write(bw); }
public virtual void Write(BinaryWriter bw) { _maximumVitality.Write(bw); _effect.Write(bw); _sound.Write(bw); _particleEffects.Count = ParticleEffects.Count; _particleEffects.Write(bw); _particleDensity.Write(bw); }
protected void TagReferencesToMemoryStream() { TagReference tr = new TagReference(); foreach (Import.TagReference tagr in OwnerState.Importer.References.Values) { tr.Reset(tagr); tr.Write(MemoryStream); } }
public virtual void Write(BinaryWriter bw) { _type.Write(bw); _triggersWhen.Write(bw); _callValue.Write(bw); _unnamed.Write(bw); _on.Write(bw); _off.Write(bw); _deny.Write(bw); }
public void Write(BinaryWriter writer) { _type.Write(writer); _triggersWhen.Write(writer); _callValue.Write(writer); __unnamed.Write(writer); _on.Write(writer); _off.Write(writer); _deny.Write(writer); }
public virtual void Write(BinaryWriter bw) { _type.Write(bw); _marker.Write(bw); _primaryScale.Write(bw); _secondaryScale.Write(bw); _changeColor.Write(bw); _unnamed.Write(bw); _unnamed2.Write(bw); }
public virtual void Write(BinaryWriter bw) { _type.Write(bw); _triggersWhen.Write(bw); _callValue.Write(bw); _actionString.Write(bw); _on.Write(bw); _off.Write(bw); _deny.Write(bw); }
public virtual void Write(BinaryWriter bw) { _duration.Write(bw); _transitionDuration.Write(bw); _physics.Write(bw); _width.Write(bw); _colorLowerBound.Write(bw); _colorUpperBound.Write(bw); _scaleFlags.Write(bw); }
protected void TagReferencesToMemoryStream() { var tr = new TagReference(); foreach (Import.TagReference tagr in OwnerState.Importer.References.Values) { tr.Reset(tagr); tr.Write(MemoryStream); } }