public void Load(Area moveArea) { MoveArea = moveArea; _mesh = new TVMesh(); _mesh = _gameManager.TvScene.CreateMeshBuilder(); _mesh.CreateCylinder(15, 10, 100); _mesh.SetLightingMode(CONST_TV_LIGHTINGMODE.TV_LIGHTING_NORMAL); _mesh.SetMaterial(_gameManager.CurrentLevel.StandardMaterial); _mesh.ComputeNormalsEx(); _mesh.SetShadowCast(true, true); _physicsBody = _gameManager.TvPhysics.CreateMeshBody(1000000, _mesh, CONST_TV_PHYSICSBODY_BOUNDING.TV_BODY_CYLINDER); _gameManager.TvPhysics.SetBodyMaterialGroup(_physicsBody, 0); _gameManager.TvPhysics.SetBodyPosition(_physicsBody, MoveArea.MidPoint.x, 14f, MoveArea.MidPoint.y); }