public void Load() { // Camera _gameManager.TvCamera.SetPosition(100, 150, 50); _gameManager.TvCamera.SetLookAt(100, 0, 55); // Scene and lighting _gameManager.TvScene.SetShadowParameters(_gameManager.TvGlobals.RGBA(0.1f, 0.1f, 0.1f, 0.5f), false); _gameManager.TvScene.SetBackgroundColor(0, 0, 0); _light = _gameManager.TvLights.CreatePointLight(new TV_3DVECTOR(100, 200, -100), 0.2f, 0.2f, 0.2f, 500); _gameManager.TvLights.SetLightProperties(_light, false, true, true); _gameManager.TvLights.EnableLight(_light, true); StandardMaterial = _gameManager.TvMaterials.CreateLightMaterial(1, 1, 1, 1); // Walls and floor. 100 units = 1m _field = _gameManager.TvScene.CreateMeshBuilder(); _field.AddWall3D(0, 0, 50f, 200, 50f, 10f, 100); // floor _field.AddWall3D(0, 0, 105f, 200, 105f, 20f, 10f, false, false, 0, 0.1f, 1f); // top side _field.AddWall3D(0, 0, -5f, 200, -5f, 20f, 10f, false, false, 0, 0.1f, 1f); // bottom side _field.SetLightingMode(CONST_TV_LIGHTINGMODE.TV_LIGHTING_NORMAL); _field.SetMaterial(StandardMaterial); _field.SetShadowCast(true, true); _field.ComputeNormalsEx(); _fieldPhysicsBody = _gameManager.TvPhysics.CreateStaticMeshBody(_field); _gameManager.TvPhysics.SetBodyMaterialGroup(_fieldPhysicsBody, 0); // Ball Ball = new Ball(_gameManager); Ball.Load(new TV_3DVECTOR(100f, 20f, 55f)); // Player 1 Area player1MoveArea = new Area(20, 25, 50, 75); Player1GoalArea = new Area(-50, 0, 50, 100); Player1GoalHeight = -20; _gameManager.Player1.Bat.Load(player1MoveArea); // Player 2 Area player2MoveArea = new Area(150, 25, 180, 75); Player2GoalArea = new Area(150, 0, 250, 100); Player2GoalHeight = -20; _gameManager.Player2.Bat.Load(player2MoveArea); }
//Inicializace a vytvoreni mistnosti private void VyvorMistnost() { //Inicializace mistnosti Room = Scene.CreateMeshBuilder("RoomMesh"); //Nacteni textur VytvorTextury(); //Pridani sten a nastaveni pozice mistnosti Room.AddWall3D(Globals.GetTex("Wall"), 150.0f, -350.0f, -350.0f, -350.0f, 350.0f, 5.0f, false, false, -50.0f, 5.0f, 5.0f); Room.AddWall3D(Globals.GetTex("Wall"), -350.0f, -350.0f, -350.0f, 150.0f, 350.0f, 5.0f, false, false, -50.0f, 5.0f, 5.0f); Room.AddWall3D(Globals.GetTex("Wall"), -350.0f, 150.0f, 150.0f, 150.0f, 350.0f, 5.0f, false, false, -50.0f, 5.0f, 5.0f); Room.AddWall3D(Globals.GetTex("Wall"), 150.0f, 150.0f, 150.0f, -350.0f, 350.0f, 5.0f, false, false, -50.0f, 5.0f, 5.0f); Room.AddFloor(Globals.GetTex("Floor"), -350.0f, -350f, 150.0f, 150.0f, -50.0f, 20.0f, 20.0f, true); Room.AddFloor(Globals.GetTex("Floor"), -350.0f, -350.0f, 150.0f, 150.0f, 300.0f, 10.0f, 10.0f, true); Room.SetPosition((float)30.0f, (float)-30.0f, (float)150.0f); //Pridani stolku Obj1 = new TVMesh(); Obj1 = Scene.CreateMeshBuilder("Obj1"); Obj1.LoadXFile("Meshe\\stul.x", true, true); Obj1.SetPosition(-57.0f, -80.0f, 38.0f); Obj1.SetTexture(Globals.GetTex("Wood"), -1); Obj1.SetMeshName("other"); Obj2 = new TVMesh(); Obj2 = Scene.CreateMeshBuilder("Obj2"); Obj2.LoadXFile("Meshe\\okraj.x", true, true); Obj2.SetPosition(xc + 17.5f, yc - 1.0f, zc + 17.5f); Obj2.SetTexture(Globals.GetTex("Wood2"), -1); Obj2.SetMeshName("other"); }