public Player Update(Player player) { context.Entry(player).State = System.Data.Entity.EntityState.Modified; Save(); return(player); }
public Venue Update(Venue venue) { context.Entry(venue).State = EntityState.Modified; Save(); return(venue); }
public Handedness Update(Handedness handedness) { context.Entry(handedness).State = System.Data.Entity.EntityState.Modified; Save(); return(handedness); }
public PlayingStyle Update(PlayingStyle playingStyle) { context.Entry(playingStyle).State = System.Data.Entity.EntityState.Modified; Save(); return(playingStyle); }
public Sponsor Update(Sponsor sponsor) { context.Entry(sponsor).State = EntityState.Modified; Save(); return(sponsor); }
public Equipment Update(Equipment equipment) { context.Entry(equipment).State = System.Data.Entity.EntityState.Modified; Save(); return(equipment); }
public User Update(User user) { context.Entry(user).State = System.Data.Entity.EntityState.Modified; Save(); return(user); }
public Tournament Update(Tournament tournament) { context.Entry(tournament).State = EntityState.Modified; Save(); return(tournament); }
public Club Update(Club club) { context.Entry(club).State = System.Data.Entity.EntityState.Modified; Save(); return(club); }
public Grip Update(Grip grip) { context.Entry(grip).State = System.Data.Entity.EntityState.Modified; Save(); return(grip); }
public Round Update(Round round) { context.Entry(round).State = EntityState.Modified; Save(); return(round); }
public Category Update(Category category) { context.Entry(category).State = System.Data.Entity.EntityState.Modified; Save(); return(category); }
public Organizer Update(Organizer organizer) { context.Entry(organizer).State = EntityState.Modified; Save(); return(organizer); }