IEnumerator Thread_Recycle( TPCode t ) { //先等資料設定完成 yield return null; AudioLife al = ( AudioLife ) t.DataObject; yield return t.Idle( al.time ); al.auds.clip = null; Vault.RecycleGameObject( al.go ); }
IEnumerator Thread_Recycle( TPCode t ) { //先等資料設定完成 yield return null; AudioLife al = ( AudioLife ) t.DataObject; yield return t.Idle( al.time ); al.auds.clip = null; Vault.RecycleGameObject( al.go ); }