Example #1
0
        /// <summary>
        /// Loads the sprites used in secondary panels in TNH
        /// </summary>
        private void LoadPanelSprites(SetupStage stage)
        {
            IFileHandle file   = Source.Resources.GetFile("mag_dupe_background.png");
            Sprite      result = TNHTweakerUtils.LoadSprite(file);

            MagazinePanel.background = result;

            file   = Source.Resources.GetFile("ammo_purchase_background.png");
            result = TNHTweakerUtils.LoadSprite(file);
            AmmoPurchasePanel.background = result;

            file   = Source.Resources.GetFile("full_auto_background.png");
            result = TNHTweakerUtils.LoadSprite(file);
            FullAutoPanel.background = result;

            file   = Source.Resources.GetFile("fire_rate_background.png");
            result = TNHTweakerUtils.LoadSprite(file);
            FireRatePanel.background = result;

            file   = Source.Resources.GetFile("minus_icon.png");
            result = TNHTweakerUtils.LoadSprite(file);
            FireRatePanel.minusSprite = result;

            file   = Source.Resources.GetFile("plus_icon.png");
            result = TNHTweakerUtils.LoadSprite(file);
            FireRatePanel.plusSprite = result;
        }
        public void LoadAsset(SetupStage stage, Mod mod, IHandle handle)
        {
            if (handle is not IDirectoryHandle dir)
            {
                throw new ArgumentException("Could not load character! Character should point to a folder holding the character.json and thumb.png");
            }


            try
            {
                CustomCharacter character = null;
                Sprite          thumbnail = null;

                foreach (IFileHandle file in dir.GetFiles())
                {
                    if (file.Path.EndsWith("character.json"))
                    {
                        string charString = stage.ImmediateReaders.Get <string>()(file);
                        JsonSerializerSettings settings = new JsonSerializerSettings
                        {
                            NullValueHandling = NullValueHandling.Ignore
                        };
                        character = JsonConvert.DeserializeObject <CustomCharacter>(charString, settings);
                    }
                    else if (file.Path.EndsWith("thumb.png"))
                    {
                        thumbnail = TNHTweakerUtils.LoadSprite(file);
                    }
                }

                if (character == null)
                {
                    TNHTweakerLogger.LogError("TNHTweaker -- Failed to load custom character! No character.json file found");
                    return;
                }

                else if (thumbnail == null)
                {
                    TNHTweakerLogger.LogError("TNHTweaker -- Failed to load custom character! No thumb.png file found");
                    return;
                }

                //Now we want to load the icons for each pool
                foreach (IFileHandle iconFile in dir.GetFiles())
                {
                    foreach (EquipmentPool pool in character.EquipmentPools)
                    {
                        if (iconFile.Path.EndsWith(pool.IconName))
                        {
                            pool.GetPoolEntry().TableDef.Icon = TNHTweakerUtils.LoadSprite(iconFile);
                        }
                    }
                }


                TNHTweakerLogger.Log("TNHTweaker -- Character loaded successfuly : " + character.DisplayName, TNHTweakerLogger.LogType.File);

                LoadedTemplateManager.AddCharacterTemplate(character, thumbnail);
            }
            catch (Exception e)
            {
                TNHTweakerLogger.LogError("Failed to load setup assets for character! Caused Error: " + e.ToString());
            }
        }