Example #1
0
        protected override void OnTableLoadFinish()
        {
            TDConstTable.InitArrays(typeof(ConstType));

            //处理所有表的重建

            Log.i("Load table finished");
        }
Example #2
0
        private void HolderCommondAudio()
        {
            //ResHolder.S.AddRes(TDConstTable.QueryString(ConstType.MUSIC_BG));
            SoundButton.defaultClickSound = TDConstTable.QueryString(ConstType.SOUND_BUTTONCLICK);

            //ResHolder.S.AddRes(TDConstTable.QueryString(ConstType.SOUND_CLICK_RIGHT));
            //ResHolder.S.AddRes(TDConstTable.QueryString(ConstType.SOUND_CLICK_WRONG));

            //ResHolder.S.AddRes(TDConstTable.QueryString(ConstType.SOUND_WIN));
            //ResHolder.S.AddRes(TDConstTable.QueryString(ConstType.SOUND_FAILED));
        }
Example #3
0
 private IEnumerator PlaySeagullSoundCor(int time)
 {
     for (int i = 0; i < time; i++)
     {
         float delay       = UnityEngine.Random.Range(0.1f, 0.5f);
         int   randomIndex = UnityEngine.Random.Range(0, 2);
         if (randomIndex == 0)
         {
             AudioMgr.S.PlaySound(TDConstTable.QueryString(ConstType.SOUND_SEAGULL1));
         }
         else
         {
             AudioMgr.S.PlaySound(TDConstTable.QueryString(ConstType.SOUND_SEAGULL2));
         }
         yield return(new WaitForSeconds(delay));
     }
 }
Example #4
0
 public void PlayBgMusic()
 {
     m_IsBgMusicPlaying     = true;
     AudioUnitID.MUSIC_BGID = AudioMgr.S.PlayBg(TDConstTable.QueryString(ConstType.MUSIC_BG));
     AudioMgr.S.SetVolume(AudioUnitID.MUSIC_BGID, 0.8f);
 }
Example #5
0
 private void PlayWaveSound()
 {
     AudioMgr.S.PlaySound(TDConstTable.QueryString(ConstType.SOUND_SEAATMOSPHERE));
 }