protected override void OnTableLoadFinish() { TDConstTable.InitArrays(typeof(ConstType)); //处理所有表的重建 Log.i("Load table finished"); }
private void HolderCommondAudio() { //ResHolder.S.AddRes(TDConstTable.QueryString(ConstType.MUSIC_BG)); SoundButton.defaultClickSound = TDConstTable.QueryString(ConstType.SOUND_BUTTONCLICK); //ResHolder.S.AddRes(TDConstTable.QueryString(ConstType.SOUND_CLICK_RIGHT)); //ResHolder.S.AddRes(TDConstTable.QueryString(ConstType.SOUND_CLICK_WRONG)); //ResHolder.S.AddRes(TDConstTable.QueryString(ConstType.SOUND_WIN)); //ResHolder.S.AddRes(TDConstTable.QueryString(ConstType.SOUND_FAILED)); }
private IEnumerator PlaySeagullSoundCor(int time) { for (int i = 0; i < time; i++) { float delay = UnityEngine.Random.Range(0.1f, 0.5f); int randomIndex = UnityEngine.Random.Range(0, 2); if (randomIndex == 0) { AudioMgr.S.PlaySound(TDConstTable.QueryString(ConstType.SOUND_SEAGULL1)); } else { AudioMgr.S.PlaySound(TDConstTable.QueryString(ConstType.SOUND_SEAGULL2)); } yield return(new WaitForSeconds(delay)); } }
public void PlayBgMusic() { m_IsBgMusicPlaying = true; AudioUnitID.MUSIC_BGID = AudioMgr.S.PlayBg(TDConstTable.QueryString(ConstType.MUSIC_BG)); AudioMgr.S.SetVolume(AudioUnitID.MUSIC_BGID, 0.8f); }
private void PlayWaveSound() { AudioMgr.S.PlaySound(TDConstTable.QueryString(ConstType.SOUND_SEAATMOSPHERE)); }