void OnEnable() { body = target as T23_ReturnObjectPool; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); if (body.objectPool == null) { var objectPools = FindObjectsOfType <VRCObjectPool>(); foreach (var objectPool in objectPools) { for (int i = 0; i < objectPool.Pool.Length; i++) { if (objectPool.Pool[i] == body.gameObject) { body.objectPool = objectPool; } } } } }
void OnEnable() { body = target as T23_OnExitCollider; master = T23_Master.GetMaster(body, body.groupID, 1, true, body.title); }
void OnEnable() { body = target as T23_SetIsKinematic; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }
void OnEnable() { body = target as T23_SetGravityStrength; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }
void OnEnable() { body = target as T23_CallUdonMethod; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }
void OnEnable() { body = target as T23_MidiNoteOn; master = T23_Master.GetMaster(body, body.groupID, 1, true, body.title); }
void OnEnable() { body = target as T23_UseLegacyLocomotion; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }
void OnEnable() { body = target as T23_SpawnObjectPool; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }
void OnEnable() { body = target as T23_SetAnimatorActive; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }
void OnEnable() { body = target as T23_OnPickupUseDown; master = T23_Master.GetMaster(body, body.groupID, 1, true, body.title); }
void OnEnable() { body = target as T23_ActiveConditionalTrigger; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }
void OnEnable() { body = target as T23_OnStationExited; master = T23_Master.GetMaster(body, body.groupID, 1, true, body.title); }
void OnEnable() { body = target as T23_OnPlayerRespawn; master = T23_Master.GetMaster(body, body.groupID, 1, true, body.title); }
void OnEnable() { body = target as T23_SetJumpImpulse; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }
void OnEnable() { body = target as T23_AddAngularVelocity; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }
void OnEnable() { body = target as T23_TeleportObject; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }
void OnEnable() { body = target as T23_OnOwnershipTransfer; master = T23_Master.GetMaster(body, body.groupID, 1, true, body.title); }
void OnEnable() { body = target as T23_AudioPause; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }
void OnEnable() { body = target as T23_SetRandomChildActive; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }
void OnEnable() { body = target as T23_BroadcastGlobal; master = T23_Master.GetMaster(body, body.groupID, 0, true, body.title); }
void OnEnable() { body = target as T23_SetGameObjectActive; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }
void OnEnable() { body = target as T23_CustomTrigger; master = T23_Master.GetMaster(body, body.groupID, 1, true, body.title); }
void OnEnable() { body = target as T23_InputGrab; master = T23_Master.GetMaster(body, body.groupID, 1, true, body.title); }
void OnEnable() { body = target as T23_MidiControlChange; master = T23_Master.GetMaster(body, body.groupID, 1, true, body.title); }
void OnEnable() { body = target as T23_SetPropertyBox; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }
void OnEnable() { body = target as T23_UseAttachedStation; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }
void OnEnable() { body = target as T23_AnimationTrigger; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }
void OnEnable() { body = target as T23_SetPlayerSpeed; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }
void OnEnable() { body = target as T23_OnVideoStart; master = T23_Master.GetMaster(body, body.groupID, 1, true, body.title); }
void OnEnable() { body = target as T23_SetUIText; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }