Example #1
0
        void OnEnable()
        {
            body = target as T23_OnPickupUseUp;

            master = T23_Master.GetMaster(body, body.groupID, 1, true, body.title);
        }
Example #2
0
        void OnEnable()
        {
            body = target as T23_PickupHaptic;

            master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title);
        }
Example #3
0
        void OnEnable()
        {
            body = target as T23_SetLayer;

            master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title);
        }
Example #4
0
        void OnEnable()
        {
            body = target as T23_InputJump;

            master = T23_Master.GetMaster(body, body.groupID, 1, true, body.title);
        }
Example #5
0
        void OnEnable()
        {
            body = target as T23_SetAngularVelocity;

            master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title);
        }
Example #6
0
        void OnEnable()
        {
            body = target as T23_ShuffleObjectPool;

            master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title);
        }