void OnEnable() { body = target as T23_OnPickupUseUp; master = T23_Master.GetMaster(body, body.groupID, 1, true, body.title); }
void OnEnable() { body = target as T23_PickupHaptic; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }
void OnEnable() { body = target as T23_SetLayer; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }
void OnEnable() { body = target as T23_InputJump; master = T23_Master.GetMaster(body, body.groupID, 1, true, body.title); }
void OnEnable() { body = target as T23_SetAngularVelocity; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }
void OnEnable() { body = target as T23_ShuffleObjectPool; master = T23_Master.GetMaster(body, body.groupID, 2, true, body.title); }