using System.Drawing; using System.Drawing.Drawing2D; GraphicsPath path = new GraphicsPath(); path.AddEllipse(50, 50, 100, 100); RectangleF pathBounds = path.GetBounds(); // pathBounds will be (50,50,100,100)
using System.Drawing; using System.Drawing.Drawing2D; GraphicsPath path = new GraphicsPath(); path.AddLine(50, 50, 100, 100); path.AddLine(100, 100, 150, 50); path.AddLine(150, 50, 50, 50); RectangleF pathBounds = path.GetBounds(); // pathBounds will be (50,50,100,50)In this example, we create a new graphics path and add three lines to it to form a triangle. We then use the GetBounds method to retrieve the bounding rectangle of the path. Overall, the GetBounds method is useful for determining the size and placement of a graphics path within a larger context.