Example #1
0
        static void Main()
        {
            var serverPublicKey = new X509Certificate2(@"C:\Users\node\Desktop\scs\SSLSamples\CertificateFiles\Server\publicKey.cer");

            Console.WriteLine("Press enter to connect to the server...");
            Console.ReadLine(); //Wait user to press enter

            //Create a client object to connect a server on 127.0.0.1 (local) IP and listens 10085 TCP port
            // using (var client = ScsClientFactory.CreateClient(new ScsTcpEndPoint("127.0.0.1", 10085)))
            using (var client = SslScsClientFactory.CreateSslClient(new ScsTcpEndPoint("127.0.0.1", 10085)
                                                                    , serverPublicKey
                                                                    , "127.0.0.1"))
            {
                //Create a SynchronizedMessenger that uses the client as internal messenger.
                using (var synchronizedMessenger = new SynchronizedMessenger <IScsClient>(client))
                {
                    synchronizedMessenger.Start(); //Start synchronized messenger messenger
                    client.Connect();              //Connect to the server

                    Console.Write("Write some message to be sent to server: ");
                    var messageText = Console.ReadLine(); //Get a message from user

                    //Send a message to the server
                    synchronizedMessenger.SendMessage(new ScsTextMessage(messageText));

                    //Receive a message from the server
                    var receivedMessage = synchronizedMessenger.ReceiveMessage <ScsTextMessage>();

                    Console.WriteLine("Response to message: " + (receivedMessage.Text));

                    Console.WriteLine("Press enter to disconnect from server...");
                    Console.ReadLine(); //Wait user to press enter
                }
            }
        }
Example #2
0
        static void Main()
        {
            Console.WriteLine("Press enter to connect to the server...");
            Console.ReadLine(); //Wait user to press enter

            //Create a client object to connect a server on 127.0.0.1 (local) IP and listens 10085 TCP port
            using (var client = ScsClientFactory.CreateClient(new ScsTcpEndPoint("127.0.0.1", 10085)))
            {
                //Create a SynchronizedMessenger that uses the client as internal messenger.
                using (var synchronizedMessenger = new SynchronizedMessenger<IScsClient>(client))
                {
                    synchronizedMessenger.Start(); //Start synchronized messenger messenger
                    client.Connect(); //Connect to the server

                    Console.Write("Write some message to be sent to server: ");
                    var messageText = Console.ReadLine(); //Get a message from user

                    //Send a message to the server
                    synchronizedMessenger.SendMessage(new ScsTextMessage(messageText));

                    //Receive a message from the server
                    var receivedMessage = synchronizedMessenger.ReceiveMessage<ScsTextMessage>();

                    Console.WriteLine("Response to message: " + (receivedMessage.Text));

                    Console.WriteLine("Press enter to disconnect from server...");
                    Console.ReadLine(); //Wait user to press enter
                }
            }
        }
        public static void Run()
        {
            Console.WriteLine("Press enter to connect to server and send " + Consts.MessageCount + " messages.");
            Console.ReadLine();

            //using (var client = ScsClientFactory.CreateClient(new ScsTcpEndPoint("127.0.0.1", 10033)))
            using (var client = SslScsClientFactory.CreateSslClient(new ScsTcpEndPoint("127.0.0.1", 10033), Consts.ServerPublicKey, "127.0.0.1"))
            {
                client.WireProtocol = new MyWireProtocol();
                using (var synchronizedMessenger = new SynchronizedMessenger <IScsClient>(client))
                {
                    synchronizedMessenger.Start();
                    client.Connect();

                    for (var i = 0; i < Consts.MessageCount; i++)
                    {
                        synchronizedMessenger.SendMessage(new ScsTextMessage("Hello from client!"));
                        var reply = synchronizedMessenger.ReceiveMessage <ScsTextMessage>();
                    }
                }

                Console.WriteLine("Press enter to disconnect from server");
                Console.ReadLine();
            }
        }
Example #4
0
        static void Main()
        {
            Console.WriteLine("Press enter to connect to the server...");
            Console.ReadLine(); //Wait user to press enter

            //Create a client object to connect a server on 127.0.0.1 (local) IP and listens 10085 TCP port
            using (var client = ScsClientFactory.CreateClient(new ScsTcpEndPoint("127.0.0.1", 10085)))
            {
                //Create a SynchronizedMessenger that uses the client as internal messenger.
                using (var synchronizedMessenger = new SynchronizedMessenger <IScsClient>(client))
                {
                    synchronizedMessenger.Start(); //Start synchronized messenger messenger
                    client.Connect();              //Connect to the server

                    Console.Write("Write some message to be sent to server: ");
                    var messageText = Console.ReadLine(); //Get a message from user

                    //Send a message to the server
                    synchronizedMessenger.SendMessage(new ScsTextMessage(messageText));

                    //Receive a message from the server
                    var receivedMessage = synchronizedMessenger.ReceiveMessage <ScsTextMessage>();

                    Console.WriteLine("Response to message: " + (receivedMessage.Text));

                    Console.WriteLine("Press enter to disconnect from server...");
                    Console.ReadLine(); //Wait user to press enter
                }
            }
        }
        public static void Run()
        {
            //Console.WriteLine("Press enter to connect to server and send " + Consts.MessageCount + " messages.");
            //Console.ReadLine();
            using (var client = ScsClientFactory.CreateClient(Consts.ServerEndpoint))
            {
                client.WireProtocol = new MyWireProtocol();
                client.MessageReceived += client_MessageReceived;
                using (var synchronizedMessenger = new SynchronizedMessenger<IScsClient>(client))
                {
                    synchronizedMessenger.Start();

                    try
                    {
                        Console.WriteLine("Connecting to " + Consts.ServerEndpoint);
                        client.Connect();

                        Console.WriteLine("Sending " + Consts.MessageCount + " messages.");
                        for (var i = 0; i < Consts.MessageCount; i++)
                        {
                            Consts.PrintProgress(i);
                            synchronizedMessenger.SendMessage(new ScsTextMessage("Hello from client!"));
                            var reply = synchronizedMessenger.ReceiveMessage<ScsTextMessage>();
                        }
                    }
                    catch (Exception exception)
                    {
                        Console.WriteLine(exception.Message);
                    }
                }

                Console.WriteLine("Press enter to close application.");
                Console.ReadLine();
            }
        }
        public static void Run()
        {
            Console.WriteLine("Press enter to connect to server and send " + Consts.MessageCount + " messages.");
            Console.ReadLine();

            using (var client = ScsClientFactory.CreateClient(new ScsTcpEndPoint("127.0.0.1", 10033)))
            {
                using (var synchronizedMessenger = new SynchronizedMessenger<IScsClient>(client))
                {
                    synchronizedMessenger.Start();
                    client.Connect();

                    for (var i = 0; i < Consts.MessageCount; i++)
                    {
                        synchronizedMessenger.SendMessage(new ScsTextMessage("Hello from client!"));
                        var reply = synchronizedMessenger.ReceiveMessage<ScsTextMessage>();
                    }
                }

                Console.WriteLine("Press enter to disconnect from server");
                Console.ReadLine();
            }
        }
Example #7
0
        public static bool CheckConnectionMessage(string connectString)
        {
            try
            {
                using (var client = ScsClientFactory.CreateClient(new ScsTcpEndPoint(MainWindow.launcherConfig.ServerIP, Convert.ToInt32(MainWindow.launcherConfig.ServerPort))))
                {
                    client.WireProtocol = new KeyProtocol();


                    using (var synchronizedMessenger = new SynchronizedMessenger <IScsClient>(client))
                    {
                        //setup response manager
                        synchronizedMessenger.Start();

                        client.Connect();

                        synchronizedMessenger.SendMessage(new ScsTextMessage(connectString));
                        var replyPacket = synchronizedMessenger.ReceiveMessage <ScsTextMessage>();
                        if (replyPacket == null)
                        {
                            client.Disconnect();
                            return(false);
                        }
                        //
                        string data = replyPacket.Text;
                        switch (data)
                        {
                        //LoginPacket Response
                        case "4099":    //Auth FAILED PASS
                            PrintMessage("Sorry! Authorization for this Account failed, is your Password correct?");
                            client.Disconnect();
                            return(false);

                        case "4098":   //Auth OK
                            PrintMessage("Yes! Authorization for this Account was successfull!");
                            client.Disconnect();
                            return(true);

                        case "4100":    //Account Unbanned
                            PrintMessage("Yes! Your Account got Unbanned, have fun to play!");
                            client.Disconnect();
                            return(true);

                        case "4101":    //Account Banned
                            PrintMessage("Sorry! but your Account is Banned, please contact the support for more information!");
                            client.Disconnect();
                            return(false);

                        case "4102":    //Account Online
                            PrintMessage("Wtf! You are already Online, if its not you please contact the Support!");
                            client.Disconnect();
                            return(false);

                        //Register Packet Response
                        case "8194":    //Account already Exists
                            PrintMessage("Sorry! Account Registration failed, Account already exists!");
                            client.Disconnect();
                            return(false);

                        case "8195":    //Account creation successfull
                            PrintMessage("Yes! Registration for this Account was successful!");
                            client.Disconnect();
                            return(true);

                        default:
                            PrintMessage("PacketFailure %$§&*$" + replyPacket.Text);
                            client.Disconnect();
                            return(false);
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show("Connecting error!\n" + ex, "Error");
                return(false);
            }
        }
Example #8
0
        public static bool CheckConnectionMessage(string connectString)
        {
            try
            {
                using (var client = ScsClientFactory.CreateClient(new ScsTcpEndPoint(MainWindow.launcherConfig.ServerIP, Convert.ToInt32(MainWindow.launcherConfig.ServerPort))))
                {
                    client.WireProtocol = new KeyProtocol();

                    using (var synchronizedMessenger = new SynchronizedMessenger<IScsClient>(client))
                    {
                        //setup response manager
                        synchronizedMessenger.Start();

                        client.Connect();

                        synchronizedMessenger.SendMessage(new ScsTextMessage(connectString));
                        var replyPacket = synchronizedMessenger.ReceiveMessage<ScsTextMessage>();
                        if (replyPacket == null)
                        {
                            client.Disconnect();
                            return false;
                        }
                        //
                        string data = replyPacket.Text;
                        switch (data)
                        {
                            //LoginPacket Response
                            case "4099"://Auth FAILED PASS
                                PrintMessage("Sorry! Authorization for this Account failed, is your Password correct?");
                                client.Disconnect();
                                return false;
                           case "4098"://Auth OK
                                PrintMessage("Yes! Authorization for this Account was successfull!");
                                client.Disconnect();
                                return true;
                            case "4100"://Account Unbanned
                                PrintMessage("Yes! Your Account got Unbanned, have fun to play!");
                                client.Disconnect();
                                return true;
                            case "4101"://Account Banned
                                PrintMessage("Sorry! but your Account is Banned, please contact the support for more information!");
                                client.Disconnect();
                                return false;
                            case "4102"://Account Online
                                PrintMessage("Wtf! You are already Online, if its not you please contact the Support!");
                                client.Disconnect();
                                return false;

                            //Register Packet Response
                            case "8194"://Account already Exists
                                PrintMessage("Sorry! Account Registration failed, Account already exists!");
                                client.Disconnect();
                                return false;
                            case "8195"://Account creation successfull
                                PrintMessage("Yes! Registration for this Account was successful!");
                                client.Disconnect();
                                return true;

                            default:
                                PrintMessage("PacketFailure %$§&*$" + replyPacket.Text);
                                client.Disconnect();
                                return false;
                        }
                    }
                }
            }
            catch (Exception )//ex)
            {
                //MessageBox.Show("Connecting error!\n" + ex,"Error");
                return false;
            }
        }