/// <summary> /// Removes the message from the cache /// </summary> /// <param name="message">the message</param> public static void RemoveCache(this IMessengerObject message) { if (message == null) { return; } Messenger.RemoveCache(message); }
/// <summary> /// Publishes the object via Messenger.SendMessage. /// </summary> /// <param name="message">the message</param> /// <param name="ignore">Ignores all delegates member to this instance.</param> public static void Publish(this IMessengerObject message, object ignore) { if (message == null) { return; } Messenger.Publish(message.GetType(), message, ignore); }
/// <summary> /// Publishes the object via Messenger.SendMessage. and caches it /// </summary> /// <param name="message">the message</param> /// <param name="ignore">Object instance to ignore when sending. Used to prevent recursive calls.</param> public static void PublishAndCache(this IMessengerObject message, object ignore) { if (message == null) { return; } Messenger.PublishAndCache(message, ignore); }
/// <summary> /// Publishes the object via Messenger.SendMessage. /// </summary> /// <param name="message">the message</param> public static void Publish(this IMessengerObject message) { if (message == null) { return; } // UnityEngine.Debug.Log(message); Messenger.Publish(message.GetType(), message); }