public void Harass() { var qRange = SteelTempest.Empowered ? SteelTempest.QEmp.Range : SteelTempest.Q.Range; var useQ = (SteelTempest.Empowered && Config.Param <bool>("ylm.mixed.useq3")) || (!SteelTempest.Empowered && Config.Param <bool>("ylm.mixed.useq")); var eTarget = TargetSelector.GetTarget(SweepingBlade.E.Range, TargetSelector.DamageType.Magical); var qTarget = TargetSelector.GetTarget(qRange, TargetSelector.DamageType.Physical); if (useQ && qTarget != null && SteelTempest.Q.IsReady()) { if (ObjectManager.Player.IsDashing() && ObjectManager.Player.Distance(qTarget, true) < SteelTempest.QDash.WidthSqr) { SteelTempest.QDash.Cast(); } else { if (SteelTempest.Empowered) { SteelTempest.QEmp.Cast(qTarget); } else { SteelTempest.Q.Cast(qTarget); } } } if (eTarget != null && Config.Param <bool>("ylm.mixed.usee") && SweepingBlade.CanCastE(eTarget)) { if (Config.Param <Slider>("ylm.mixed.mode").Value == 0) { SweepingBlade.E.Cast(eTarget); } else { if (!SteelTempest.Q.IsReady() && eTarget.Distance(ObjectManager.Player, true) <= 200 * 200) //Run away we useless :^( { SweepingBlade.RunAway(eTarget); } else if (SteelTempest.Q.IsReady()) { SweepingBlade.E.Cast(eTarget); } } } if (Config.Param <bool>("ylm.mixed.lasthit")) { SteelTempest.LastHitQ(); SweepingBlade.LaneE(true); } }
public static Obj_AI_Base BestQDashKnockupUnit() { //var heroes = ObjectManager.Get<AIHeroClient>(); var eRangeheroes = ObjectManager.Player.GetEnemiesInRange(SweepingBlade.E.Range) .Where(h => SweepingBlade.CanCastE(h, true)); int max = 0; AIHeroClient bestUnit = null; foreach (var eHero in eRangeheroes) { var enemyCount = SweepingBlade.EndPos(eHero).CountEnemiesInRange(SteelTempest.QDash.Width); if (enemyCount > max) { max = enemyCount; bestUnit = eHero; } } return(bestUnit); }
public static Obj_AI_Base BestQDashKnockupUnit() { //var heroes = ObjectManager.Get<Obj_AI_Hero>(); var eRangeheroes = EntityManager.Heroes.Enemies .Where(h => SweepingBlade.CanCastE(h, true) && SweepingBlade.E.IsInRange(h)); int max = 0; AIHeroClient bestUnit = null; foreach (var eHero in eRangeheroes) { var enemyCount = SweepingBlade.EndPos(eHero).CountEnemyChampionsInRange(375); if (enemyCount > max) { max = enemyCount; bestUnit = eHero; } } return(bestUnit); }
public void Harass() { var qRange = SteelTempest.Empowered ? SteelTempest.QEmp.Range : SteelTempest.Q.Range; var useQ = (SteelTempest.Empowered && Config.harassMenu["ylm.mixed.useq3"].Cast <CheckBox>().CurrentValue) || (!SteelTempest.Empowered && Config.harassMenu["ylm.mixed.useq"].Cast <CheckBox>().CurrentValue); var eTarget = TargetSelector.GetTarget(SweepingBlade.E.Range, DamageType.Magical); var qTarget = TargetSelector.GetTarget(qRange, DamageType.Physical); if (useQ && qTarget != null && SteelTempest.Q.IsReady()) { if (ObjectManager.Player.IsDashing() && ObjectManager.Player.Distance(qTarget, true) < -375) { SteelTempest.QDash.Cast(); } else { if (SteelTempest.Empowered) { SteelTempest.QEmp.Cast(qTarget); } else { SteelTempest.Q.Cast(qTarget); } } } if (eTarget != null && Config.harassMenu["ylm.mixed.usee"].Cast <CheckBox>().CurrentValue&& SweepingBlade.CanCastE(eTarget)) { if (Config.harassMenu["ylm.mixed.mode"].Cast <ComboBox>().CurrentValue == 0) { SweepingBlade.E.Cast(eTarget); } else { if (!SteelTempest.Q.IsReady() && eTarget.Distance(ObjectManager.Player, true) <= 200 * 200) //Run away we useless :^( { SweepingBlade.RunAway(eTarget); } else if (SteelTempest.Q.IsReady()) { SweepingBlade.E.Cast(eTarget); } } } if (Config.harassMenu["ylm.mixed.lasthit"].Cast <CheckBox>().CurrentValue) { SteelTempest.LastHitQ(); SweepingBlade.LaneE(true); } }