public void Combo() { if (doingEQCombo) { if (ObjectManager.Player.IsDashing() && SteelTempest.Q.IsReady() && SteelTempest.Empowered && ObjectManager.Player.CountEnemyChampionsInRange(250) > 0) { SteelTempest.QDash.Cast(); doingEQCombo = false; } if (doingEQCombo) { return; } } var comboTarget = TargetSelector.GetTarget(LastBreath.R.Range, DamageType.Physical); if (comboTarget != null && comboTarget.IsValid) { if (YasuoUtils.DecideKnockup(comboTarget)) { var bestUnit = YasuoUtils.BestQDashKnockupUnit(); if (bestUnit != null) { doingEQCombo = true; SweepingBlade.E.Cast(bestUnit); Core.DelayAction(() => { doingEQCombo = false; }, 100); } } else { SweepingBlade.GapClose(comboTarget); } } else { SweepingBlade.GapClose(); return; } var targetDistance = comboTarget.Distance(ObjectManager.Player, true); if (Config.comboMenu["ylm.combo.useq"].Cast <CheckBox>().CurrentValue&& SteelTempest.Q.IsReady() && targetDistance <= SteelTempest.Q.RangeSquared) { SteelTempest.Q.Cast(comboTarget); } if (Config.comboMenu["ylm.combo.useq3"].Cast <CheckBox>().CurrentValue&& SteelTempest.Empowered && SteelTempest.Q.IsReady() && targetDistance <= SteelTempest.QEmp.RangeSquared) { SteelTempest.QEmp.Cast(comboTarget); } if (Config.comboMenu["ylm.combo.user"].Cast <CheckBox>().CurrentValue&& LastBreath.ShouldUlt(comboTarget)) { LastBreath.CastR(comboTarget); } //TODO: Items }
public void LastHit() { if (Config.lasthitMenu["ylm.lasthit.enabled"].Cast <CheckBox>().CurrentValue) { SteelTempest.LastHitQ(); SweepingBlade.LaneE(true); } }
public void LastHit() { if (Config.Param <bool>("ylm.lasthit.enabled")) { SteelTempest.LastHitQ(); SweepingBlade.LaneE(true); } }
public void Harass() { var qRange = SteelTempest.Empowered ? SteelTempest.QEmp.Range : SteelTempest.Q.Range; var useQ = (SteelTempest.Empowered && Config.harassMenu["ylm.mixed.useq3"].Cast <CheckBox>().CurrentValue) || (!SteelTempest.Empowered && Config.harassMenu["ylm.mixed.useq"].Cast <CheckBox>().CurrentValue); var eTarget = TargetSelector.GetTarget(SweepingBlade.E.Range, DamageType.Magical); var qTarget = TargetSelector.GetTarget(qRange, DamageType.Physical); if (useQ && qTarget != null && SteelTempest.Q.IsReady()) { if (ObjectManager.Player.IsDashing() && ObjectManager.Player.Distance(qTarget, true) < -375) { SteelTempest.QDash.Cast(); } else { if (SteelTempest.Empowered) { SteelTempest.QEmp.Cast(qTarget); } else { SteelTempest.Q.Cast(qTarget); } } } if (eTarget != null && Config.harassMenu["ylm.mixed.usee"].Cast <CheckBox>().CurrentValue&& SweepingBlade.CanCastE(eTarget)) { if (Config.harassMenu["ylm.mixed.mode"].Cast <ComboBox>().CurrentValue == 0) { SweepingBlade.E.Cast(eTarget); } else { if (!SteelTempest.Q.IsReady() && eTarget.Distance(ObjectManager.Player, true) <= 200 * 200) //Run away we useless :^( { SweepingBlade.RunAway(eTarget); } else if (SteelTempest.Q.IsReady()) { SweepingBlade.E.Cast(eTarget); } } } if (Config.harassMenu["ylm.mixed.lasthit"].Cast <CheckBox>().CurrentValue) { SteelTempest.LastHitQ(); SweepingBlade.LaneE(true); } }
public void Harass() { var qRange = SteelTempest.Empowered ? SteelTempest.QEmp.Range : SteelTempest.Q.Range; var useQ = (SteelTempest.Empowered && Config.Param <bool>("ylm.mixed.useq3")) || (!SteelTempest.Empowered && Config.Param <bool>("ylm.mixed.useq")); var eTarget = TargetSelector.GetTarget(SweepingBlade.E.Range, TargetSelector.DamageType.Magical); var qTarget = TargetSelector.GetTarget(qRange, TargetSelector.DamageType.Physical); if (useQ && qTarget != null && SteelTempest.Q.IsReady()) { if (ObjectManager.Player.IsDashing() && ObjectManager.Player.Distance(qTarget, true) < SteelTempest.QDash.WidthSqr) { SteelTempest.QDash.Cast(); } else { if (SteelTempest.Empowered) { SteelTempest.QEmp.Cast(qTarget); } else { SteelTempest.Q.Cast(qTarget); } } } if (eTarget != null && Config.Param <bool>("ylm.mixed.usee") && SweepingBlade.CanCastE(eTarget)) { if (Config.Param <Slider>("ylm.mixed.mode").Value == 0) { SweepingBlade.E.Cast(eTarget); } else { if (!SteelTempest.Q.IsReady() && eTarget.Distance(ObjectManager.Player, true) <= 200 * 200) //Run away we useless :^( { SweepingBlade.RunAway(eTarget); } else if (SteelTempest.Q.IsReady()) { SweepingBlade.E.Cast(eTarget); } } } if (Config.Param <bool>("ylm.mixed.lasthit")) { SteelTempest.LastHitQ(); SweepingBlade.LaneE(true); } }
public void Clear() { if (Config.laneclearMenu["ylm.laneclear.enabled"].Cast <CheckBox>().CurrentValue) { SteelTempest.ClearQ(); SweepingBlade.LaneE(); } if (Config.jungleclearMenu["ylm.jungleclear.enabled"].Cast <CheckBox>().CurrentValue) { SteelTempest.ClearQ(true); SweepingBlade.JungleClearE(); } }
public void Clear() { if (Config.Param <bool>("ylm.laneclear.enabled")) { SteelTempest.ClearQ(); SweepingBlade.LaneE(); } if (Config.Param <bool>("ylm.jungleclear.enabled")) { SteelTempest.ClearQ(true); SweepingBlade.JungleClearE(); } }
public void Escape() { var escapeTarget = YasuoUtils.ClosestMinion(Game.CursorPos); if (escapeTarget != null) { SweepingBlade.GapClose(escapeTarget, true); } if (SteelTempest.Empowered && SteelTempest.Q.IsReady() && !ObjectManager.Player.IsDashing()) { var q3Target = TargetSelector.GetTarget(SteelTempest.QEmp.Range, DamageType.Physical); if (q3Target != null) { SteelTempest.QEmp.Cast(q3Target); } } }
public static Obj_AI_Base BestQDashKnockupUnit() { //var heroes = ObjectManager.Get<AIHeroClient>(); var eRangeheroes = ObjectManager.Player.GetEnemiesInRange(SweepingBlade.E.Range) .Where(h => SweepingBlade.CanCastE(h, true)); int max = 0; AIHeroClient bestUnit = null; foreach (var eHero in eRangeheroes) { var enemyCount = SweepingBlade.EndPos(eHero).CountEnemiesInRange(SteelTempest.QDash.Width); if (enemyCount > max) { max = enemyCount; bestUnit = eHero; } } return(bestUnit); }
public static Obj_AI_Base BestQDashKnockupUnit() { //var heroes = ObjectManager.Get<Obj_AI_Hero>(); var eRangeheroes = EntityManager.Heroes.Enemies .Where(h => SweepingBlade.CanCastE(h, true) && SweepingBlade.E.IsInRange(h)); int max = 0; AIHeroClient bestUnit = null; foreach (var eHero in eRangeheroes) { var enemyCount = SweepingBlade.EndPos(eHero).CountEnemyChampionsInRange(375); if (enemyCount > max) { max = enemyCount; bestUnit = eHero; } } return(bestUnit); }
public void Combo() { if (doingEQCombo) { if (ObjectManager.Player.IsDashing() && SteelTempest.Q.IsReady() && SteelTempest.Empowered && ObjectManager.Player.CountEnemiesInRange(250) > 0) { SteelTempest.QDash.Cast(); doingEQCombo = false; } if (doingEQCombo) { return; } } var comboTarget = TargetSelector.GetTarget(LastBreath.R.Range, TargetSelector.DamageType.Physical); if (comboTarget != null && comboTarget.IsValid) { if (YasuoUtils.DecideKnockup(comboTarget)) { var bestUnit = YasuoUtils.BestQDashKnockupUnit(); if (bestUnit != null) { doingEQCombo = true; SweepingBlade.E.Cast(bestUnit); LeagueSharp.Common.Utility.DelayAction.Add(100, () => { doingEQCombo = false; }); } } else { SweepingBlade.GapClose(comboTarget); } } else { SweepingBlade.GapClose(); return; } var targetDistance = comboTarget.Distance(ObjectManager.Player, true); if (Config.Param <bool>("ylm.combo.useq") && SteelTempest.Q.IsReady() && targetDistance <= SteelTempest.Q.RangeSqr) { SteelTempest.Q.Cast(comboTarget); } if (Config.Param <bool>("ylm.combo.useq3") && SteelTempest.Empowered && SteelTempest.Q.IsReady() && targetDistance <= SteelTempest.QEmp.RangeSqr) { SteelTempest.QEmp.Cast(comboTarget); } if (Config.Param <bool>("ylm.combo.user") && LastBreath.ShouldUlt(comboTarget)) { LastBreath.CastR(comboTarget); } //TODO: Items }