Example #1
0
    protected override void OnEnable()
    {
        Sulfuars sul = (Sulfuars)GameController.Register.FindHeroByLayer(gameObject.layer).weapon;

        fireDamage = new RagnarosDamage(3 * sul.FlameDamageVal, DamageType.Fire, gameObject.layer);
        phyDamage  = new Damage(3 * sul.PhyDamageVal, DamageType.Physical);
        gameObject.GetComponent <Collider>().enabled = true;
        StartCoroutine(ValidTrigger());
    }
 void Start()
 {
     sulfuars = hero.weapon as Sulfuars;
 }