protected override void OnEnable() { Sulfuars sul = (Sulfuars)GameController.Register.FindHeroByLayer(gameObject.layer).weapon; fireDamage = new RagnarosDamage(3 * sul.FlameDamageVal, DamageType.Fire, gameObject.layer); phyDamage = new Damage(3 * sul.PhyDamageVal, DamageType.Physical); gameObject.GetComponent <Collider>().enabled = true; StartCoroutine(ValidTrigger()); }
void Start() { sulfuars = hero.weapon as Sulfuars; }