Example #1
0
        protected override void OnTrigger()
        {
            switch (type)
            {
            case Type.Load:
                scene.Load(loadingMode);
                break;

            case Type.Reload:
                StratusScene.Reload();
                break;

            case Type.Unload:
                scene.Unload();
                break;

            default:
                break;
            }
        }
Example #2
0
 void TryLoadingScene()
 {
     scene.Load(UnityEngine.SceneManagement.LoadSceneMode.Single);
 }