// Start is called before the first frame update void Start() { storyManager = StoryManager.Instance; textCoroutine = ReadText(); if (storyManager.IsNewGame) { storyManager.LoadCSV(CSV_FileNames[storyManager.FileNum]); } else { storyManager.LoadCSV(); } StartCoroutine(FadeToStart()); }
public void NextLine() { storyManager.CurrentLine++; //만약 다음줄이 없다면 파일을 새로 읽음 if (storyManager.Data.Count <= storyManager.CurrentLine) { if (CSV_FileNames[storyManager.FileNum] == null) { return; } Debug.Log("Next File"); storyManager.LoadCSV(CSV_FileNames[storyManager.FileNum]); ReadLine(); } ReadLine(); }