Example #1
0
 private void AddToInventoryPanel(ItemButton itemButton, ItemInstance itemInstance)
 {
     //If the player inventory doesn't have the item then we'll need a new button.
     if (!playerInventory.HasItem(itemInstance))
     {
         ItemInstance newItemInstance = new ItemInstance();
         newItemInstance.item  = itemButton.heldItem.item;
         newItemInstance.stock = 1;
         ItemButton newItemButton = AddNewItemButton(newItemInstance, playerInventoryPanel);
     }
 }