// Start is called before the first frame update
 void Start()
 {
     availableItems = storeInventoryObject.GetInventory();
     foreach (ItemInstance item in availableItems)
     {
         AddNewItemButton(item);
     }
 }
Example #2
0
    // Start is called before the first frame update
    void Start()
    {
        shelvedItems    = new List <ItemInstance>();
        CustomerManager = FindObjectOfType <CustomerDirector>();
        //For every item in the player inventory, populate the inventory panel with an item button
        items = playerInventory.GetInventory();
        foreach (ItemInstance item in items)
        {
            AddNewItemButton(item, playerInventoryPanel);
        }

        isShowing = false;
        ShelfCanvas.SetActive(isShowing);
    }