private void GetStorageBoxCode(BasePlayer player, StorageContainer box) { if (box.HasSlot(BaseEntity.Slot.Lock)) { BaseLock thelock = box.GetSlot(BaseEntity.Slot.Lock) as BaseLock; if (thelock as CodeLock) { List <ulong> whitelisted = codelockwhitelist.GetValue(thelock as CodeLock) as List <ulong>; string codevalue = codenum.GetValue(thelock as CodeLock) as string; SendReply(player, string.Format(boxCode, codevalue)); SendReply(player, codeLockList); if (whitelisted.Count == 0) { SendReply(player, noCodeAccess); return; } foreach (ulong userid in whitelisted) { SendBasePlayerFind(player, userid); } return; } } SendReply(player, boxNeedsCode); }
private void GetStorageBoxCode(BasePlayer player, StorageContainer box) { if (box.HasSlot(BaseEntity.Slot.Lock)) { BaseLock thelock = box.GetSlot(BaseEntity.Slot.Lock) as BaseLock; if (thelock as CodeLock) { List<ulong> whitelisted = codelockwhitelist.GetValue(thelock as CodeLock) as List<ulong>; SendReply(player, codeLockList); if (whitelisted.Count == 0) { SendReply(player, noCodeAccess); return; } foreach (ulong userid in whitelisted) { SendBasePlayerFind(player, userid); } return; } } SendReply(player, boxNeedsCode); }
public DeployableComponent(Deployable deployable, SerializedVector3 v3, SerializedQuaternion q) { Prefab = deployable.GetComponent <BaseNetworkable>().LookupPrefabName(); LocalPosition = v3; LocalRotation = q; if (deployable.GetComponent <SleepingBag>()) { SleepingBag sleepingBag = deployable.GetComponent <SleepingBag>(); DeployedBy = sleepingBag.deployerUserID; BagName = sleepingBag.niceName; HasOwner = true; HasStorage = false; HasPainting = false; IsCupBoard = false; } else if (deployable.GetComponent <BuildingPrivlidge>()) { IsCupBoard = true; BuildingPrivlidge buildingPrivlidge = deployable.GetComponent <BuildingPrivlidge>(); AuthedPlayers = new List <ProtoBuf.PlayerNameID>(); AuthedPlayers = buildingPrivlidge.authorizedPlayers; } else if (deployable.GetComponent <StorageContainer>()) { HasOwner = false; HasStorage = true; HasPainting = false; IsCupBoard = false; StorageContainer storageContainer = deployable.GetComponent <StorageContainer>(); ItemList = new List <Dictionary <string, object> >(); foreach (Item item in storageContainer.inventory.itemList) { var itemData = new Dictionary <string, object>(); itemData.Add("blueprint", item.IsBlueprint()); itemData.Add("id", item.info.itemid); itemData.Add("amount", item.amount); ItemList.Add(itemData); } if (storageContainer.HasSlot(BaseEntity.Slot.Lock)) { var baseLock = storageContainer.GetSlot(BaseEntity.Slot.Lock) as BaseLock; if (baseLock == null) { HasCodeLock = false; HasKeyLock = false; } else if (baseLock.GetComponent <CodeLock>()) { HasCodeLock = true; HasKeyLock = false; CodeLock codeLock = baseLock.GetComponent <CodeLock>(); if (!string.IsNullOrEmpty((string)codeLock.GetFieldValue("code"))) { LockCode = (string)codeLock.GetFieldValue("code"); LockWList = new List <ulong>(); LockWList = (List <ulong>)codeLock.GetFieldValue("whitelistPlayers"); } } else if (baseLock.GetComponent <KeyLock>()) { HasCodeLock = false; HasKeyLock = true; KeyLock keyLock = baseLock.GetComponent <KeyLock>(); int keyCode = (int)keyLock.GetFieldValue("keyCode"); keyCode = (bool)keyLock.GetFieldValue("firstKeyCreated") ? keyCode |= 0x80 : (int)keyLock.GetFieldValue("keyCode"); LockCode = keyCode.ToString(); } } } else if (deployable.GetComponent <Signage>()) { HasOwner = false; HasStorage = false; HasPainting = true; IsCupBoard = false; Signage signage = deployable.GetComponent <Signage>(); byte[] tempImg = FileStorage.server.Get(signage.textureID, FileStorage.Type.png, signage.net.ID); if (signage.textureID > 0 && tempImg != null) { Painting = tempImg; } PaintingLocked = signage.IsLocked(); } else { HasOwner = false; HasStorage = false; HasPainting = false; IsCupBoard = false; } }