public bool IsInFuelInteractionRange(BasePlayer player) { StorageContainer fuelContainer = GetFuelContainer(); object obj = Interface.CallHook("CanCheckFuel", this, fuelContainer, player); if (obj is bool) { return((bool)obj); } if (fuelContainer != null) { float num = 0f; if (isServer) { num = 3f; } return(fuelContainer.Distance(player.eyes.position) <= num); } return(false); }