void Awake() { aStarUnit = GetComponent <Unit>(); sphereCollider = GetComponent <SphereCollider>(); fieldOfView = GetComponent <FieldOfView>(); soundListener = GetComponent <StepSounds>(); timing = false; timer = 0f; unit = GetComponent <Unit>(); speed = unit.speed; exclamation.SetActive(false); interrogation.SetActive(false); chaseSound = GameObject.FindGameObjectWithTag("ChaseSound").GetComponent <AudioSource>(); }
// Use this for initialization private void Start() { // get the transform of the main camera if (Camera.main != null) { cam = Camera.main.transform; } else { Debug.LogWarning( "Warning: no main camera found. Third person character needs a Camera tagged \"MainCamera\", for camera-relative controls."); // we use self-relative controls in this case, which probably isn't what the user wants, but hey, we warned them! } // get the third person character ( this should never be null due to require component ) character = GetComponent <ThirdPersonCharacter>(); anim = GetComponent <Animator>(); stepSounds = GetComponent <StepSounds>(); }