public bool Initialize(SystemConfiguration configuration, IntPtr windowHandle) { try { // Create the Direct3D object. D3D = new DX11(); // Initialize the Direct3D object. if (!D3D.Initialize(configuration, windowHandle)) { return(false); } // Create the camera object Camera = new Camera(); // Set the initial position of the camera. Camera.SetPosition(0, 0, -10); // Create the texture shader object. TextureShader = new TextureShader(); // Initialize the texture shader object. if (!TextureShader.Initialize(D3D.Device, windowHandle)) { MessageBox.Show("Could not initialize the texture shader object."); return(false); } // Create the bitmap object. Bitmap = new Bitmap(); // Initialize the bitmap object. if (!Bitmap.Initialize(D3D.Device, configuration.Width, configuration.Height, "seafloor.dds", 256, 256)) { return(false); } return(true); } catch (Exception ex) { MessageBox.Show("Could not initialize Direct3D\nError is '" + ex.Message + "'"); return(false); } }
public bool Initialize(SystemConfiguration configuration, IntPtr windowHandle) { try { // Create the Direct3D object. D3D = new DX11(); // Initialize the Direct3D object. if (!D3D.Initialize(configuration, windowHandle)) return false; // Create the camera object Camera = new Camera(); // Set the initial position of the camera. Camera.SetPosition(0, 0, -10); // Create the texture shader object. TextureShader = new TextureShader(); // Initialize the texture shader object. if (!TextureShader.Initialize(D3D.Device, windowHandle)) { MessageBox.Show("Could not initialize the texture shader object."); return false; } // Create the bitmap object. Bitmap = new Bitmap(); // Initialize the bitmap object. if(!Bitmap.Initialize(D3D.Device, configuration.Width, configuration.Height, "seafloor.dds", 256, 256)) return false; return true; } catch (Exception ex) { MessageBox.Show("Could not initialize Direct3D\nError is '" + ex.Message + "'"); return false; } }