Example #1
0
    public void FixedUpdate()
    {
        var targetVel = (Vector2)transform.position - target;

        var distance = targetVel.magnitude;

        targetVel = targetVel.normalized * maxSpeed;
        Vector2 force = (targetVel - steering.Velocity) * jerkiness;

        steering.AddForce(force);
    }
Example #2
0
    public void FixedUpdate()
    {
        var targetVel = target - (Vector2)transform.position;

        var distance        = targetVel.magnitude;
        var speedMultiplier = Mathf.Clamp(distance / SLOWING_RADIUS, 0.0f, 1.0f);

        targetVel = targetVel.normalized * maxSpeed * speedMultiplier;
        Vector2 force = (targetVel - steering.Velocity) * jerkiness;

        steering.AddForce(force);
    }