private static void SteamServerConnectFailure(SteamServerConnectFailure_t param) { CoopSteamServer.IsConnectedToSteam = false; if (CoopSteamServer.Failed != null) { CoopSteamServer.Failed(); CoopSteamServer.Shutdown(); } CoopSteamServer.Failed = null; CoopSteamServer.Connected = null; }
void OnSteamServerConnectFailure(SteamServerConnectFailure_t pCallback) { Debug.Log("[" + SteamServerConnectFailure_t.k_iCallback + " - SteamServerConnectFailure] - " + pCallback.m_eResult + " -- " + pCallback.m_bStillRetrying); }
//----------------------------------------------------------------------------- // Purpose: Called when an attempt to login to Steam fails //----------------------------------------------------------------------------- void OnSteamServersConnectFailure(SteamServerConnectFailure_t pConnectFailure) { m_bConnectedToSteam = false; Debug.Log("SpaceWarServer failed to connect to Steam"); }
private static void OnSteamServerConnectFailure(SteamServerConnectFailure_t param) { UnityEngine.Debug.Log("OnSteamServerConnectFailure"); }
private void ServerNotConnectedCallback(SteamServerConnectFailure_t callback) { Debug.Log($"[Steamworks.NET] GameServer connection failed: {callback.m_eResult}"); }
private void OnSteamServersConnectFailure(SteamServerConnectFailure_t pConnectFailure) { SteamDSConfig.connectedToSteam = false; Debug.Log("Failed to connect to Steam"); }
// Token: 0x0600095F RID: 2399 RVA: 0x00044F9D File Offset: 0x0004319D private void OnSteamServersConnectFail(SteamServerConnectFailure_t data) { ZLog.LogWarning("Game server connected failed"); }
void OnSteamServerConnectFailure(SteamServerConnectFailure_t pCallback) { Console.WriteLine("[" + SteamServerConnectFailure_t.k_iCallback + " - SteamServerConnectFailure] - " + pCallback.m_eResult); }
void OnSteamServersConnectFailure(SteamServerConnectFailure_t connectedFailured) { _connectedToSteam = false; }