Ejemplo n.º 1
0
 private static void SteamServerConnectFailure(SteamServerConnectFailure_t param)
 {
     CoopSteamServer.IsConnectedToSteam = false;
     if (CoopSteamServer.Failed != null)
     {
         CoopSteamServer.Failed();
         CoopSteamServer.Shutdown();
     }
     CoopSteamServer.Failed    = null;
     CoopSteamServer.Connected = null;
 }
Ejemplo n.º 2
0
 void OnSteamServerConnectFailure(SteamServerConnectFailure_t pCallback)
 {
     Debug.Log("[" + SteamServerConnectFailure_t.k_iCallback + " - SteamServerConnectFailure] - " + pCallback.m_eResult + " -- " + pCallback.m_bStillRetrying);
 }
 //-----------------------------------------------------------------------------
 // Purpose: Called when an attempt to login to Steam fails
 //-----------------------------------------------------------------------------
 void OnSteamServersConnectFailure(SteamServerConnectFailure_t pConnectFailure)
 {
     m_bConnectedToSteam = false;
     Debug.Log("SpaceWarServer failed to connect to Steam");
 }
Ejemplo n.º 4
0
 private static void OnSteamServerConnectFailure(SteamServerConnectFailure_t param)
 {
     UnityEngine.Debug.Log("OnSteamServerConnectFailure");
 }
Ejemplo n.º 5
0
 private void ServerNotConnectedCallback(SteamServerConnectFailure_t callback)
 {
     Debug.Log($"[Steamworks.NET] GameServer connection failed: {callback.m_eResult}");
 }
Ejemplo n.º 6
0
 private void OnSteamServersConnectFailure(SteamServerConnectFailure_t pConnectFailure)
 {
     SteamDSConfig.connectedToSteam = false;
     Debug.Log("Failed to connect to Steam");
 }
Ejemplo n.º 7
0
 // Token: 0x0600095F RID: 2399 RVA: 0x00044F9D File Offset: 0x0004319D
 private void OnSteamServersConnectFail(SteamServerConnectFailure_t data)
 {
     ZLog.LogWarning("Game server connected failed");
 }
 void OnSteamServerConnectFailure(SteamServerConnectFailure_t pCallback)
 {
     Console.WriteLine("[" + SteamServerConnectFailure_t.k_iCallback + " - SteamServerConnectFailure] - " + pCallback.m_eResult);
 }
Ejemplo n.º 9
0
 void OnSteamServersConnectFailure(SteamServerConnectFailure_t connectedFailured)
 {
     _connectedToSteam = false;
 }