public static void Set_SteamAPI_CCheckCallbackRegisteredInProcess(SteamAPI_CheckCallbackRegistered_t func) {
			InteropHelp.TestIfAvailableClient();
			NativeMethods.ISteamClient_Set_SteamAPI_CCheckCallbackRegisteredInProcess(func);
		}
		public static extern void ISteamClient_Set_SteamAPI_CCheckCallbackRegisteredInProcess(SteamAPI_CheckCallbackRegistered_t func);
 public static void Set_SteamAPI_CCheckCallbackRegisteredInProcess(SteamAPI_CheckCallbackRegistered_t func)
 {
     InteropHelp.TestIfAvailableClient();
     NativeMethods.ISteamClient_Set_SteamAPI_CCheckCallbackRegisteredInProcess(func);
 }