Example #1
0
        /// <summary>
        /// Shutsdown the ClientManager server and socket
        /// </summary>
        public void Shutdown()
        {
            // Stop accepting new connections
            IgnoreNewConnections = true;
            Exiting = true;

            // Discard the poll timer
            PollTimer.Stop();
            PollTimer.Dispose();
            StatusTimer.Stop();
            StatusTimer.Dispose();

            // Disconnected all connected clients
            Console.WriteLine("Disconnecting all users...");
            Parallel.ForEach(Clients.Values, client => client.Disconnect(DisconnectReason.ForcedServerShutdown));
            Parallel.ForEach(Processing.Values, client => client.Disconnect(DisconnectReason.ForcedServerShutdown));

            // Update the database
            try
            {
                // Set everyone's online session to 0
                databaseDriver.Execute("UPDATE profiles SET status=0, sesskey = NULL");
            }
            catch (Exception e)
            {
                LogWriter.Log.WriteException(e);
            }

            // Update Connected Clients in the Database
            Clients.Clear();

            // Tell the base to dispose all free objects
            Dispose();
        }
            private bool disposedValue = false; // To detect redundant calls

            protected virtual void Dispose(bool disposing)
            {
                if (!disposedValue)
                {
                    if (disposing)
                    {
                        TaskTimer?.Dispose();
                        TaskTimer = null;
                        StatusTimer?.Dispose();
                        StatusTimer = null;
                    }
                    disposedValue = true;
                }
            }
Example #3
0
        /// <summary>
        /// Shutsdown the ClientManager server and socket
        /// </summary>
        public void Shutdown()
        {
            // Stop accepting new connections
            base.IgnoreNewConnections = true;
            Exiting = true;

            // Unregister events so we dont get a shit ton of calls
            GpcmClient.OnSuccessfulLogin -= GpcmClient_OnSuccessfulLogin;
            GpcmClient.OnDisconnect      -= GpcmClient_OnDisconnect;

            // Discard the poll timer
            PollTimer.Stop();
            PollTimer.Dispose();
            StatusTimer.Stop();
            StatusTimer.Dispose();

            // Disconnected all connected clients
            Console.WriteLine("Disconnecting all users...");
            Parallel.ForEach(Clients.Values, client => client.Disconnect(DisconnectReason.ForcedServerShutdown));
            Parallel.ForEach(Processing.Values, client => client.Disconnect(DisconnectReason.ForcedServerShutdown));

            // Update the database
            try
            {
                // Set everyone's online session to 0
                using (Database.GamespyDatabase db = new Database.GamespyDatabase())
                    db.Execute("UPDATE player SET online=0");
            }
            catch (Exception e)
            {
                Program.ErrorLog.Write("WARNING: [GpcmServer.Shutdown] Failed to update client database: " + e.Message);
            }

            // Update Connected Clients in the Database
            Clients.Clear();

            // Shutdown the listener socket
            base.ShutdownSocket();

            // Tell the base to dispose all free objects
            base.Dispose();
        }
Example #4
0
        /// <summary>
        /// Shutsdown the ClientManager server and socket
        /// </summary>
        public void Shutdown()
        {
            // Stop accepting new connections
            IgnoreNewConnections = true;
            Exiting = true;


            // Unregister events so we dont get a shit ton of calls
            GPCMClient.OnSuccessfulLogin -= ClientSuccessfulLogin;
            GPCMClient.OnDisconnect      -= ClientDisconnected;

            // Discard the poll timer
            PollTimer.Stop();
            PollTimer.Dispose();
            StatusTimer.Stop();
            StatusTimer.Dispose();

            // Disconnected all connected clients
            Console.WriteLine("Disconnecting all users...");
            Parallel.ForEach(Clients.Values, client => client.DisconnectByReason(DisconnectReason.ForcedServerShutdown));
            Parallel.ForEach(Processing.Values, client => client.DisconnectByReason(DisconnectReason.ForcedServerShutdown));

            // Update the database
            try
            {
                // Set everyone's online session to 0
                LoginQuery.ResetStatusAndSessionKey();
            }
            catch (Exception e)
            {
                LogWriter.Log.WriteException(e);
            }

            // Update Connected Clients in the Database
            Clients.Clear();

            DB.Dispose();

            // Tell the base to dispose all free objects
            Dispose();
        }
Example #5
0
 protected override void Dispose(bool disposingManagedResources)
 {
     if (_disposed)
     {
         return;
     }
     _disposed = true;
     if (disposingManagedResources)
     {
     }
     PollTimer?.Stop();
     PollTimer?.Dispose();
     StatusTimer?.Stop();
     StatusTimer?.Dispose();
     // Disconnected all connected clients
     Console.WriteLine("Disconnecting all users...");
     //Parallel.ForEach(LoggedInSession.Values, client => client.DisconnectByReason(DisconnectReason.ForcedServerShutdown));
     //Parallel.ForEach(InLoginSession.Values, client => client.DisconnectByReason(DisconnectReason.ForcedServerShutdown));
     //LoginQuery.ResetAllStatusAndSessionKey();
     LoggedInSession.Clear();
     DB.Dispose();
     base.Dispose(disposingManagedResources);
 }