public void UpdateStatus(string statusMsg) { StatusText.GetComponent <Text>().text = statusMsg; Debug.Log(statusMsg); if (PeerType == 1) { CardListPanel.SetActive(true); PeerListPanel.SetActive(false); // SendProfileBtn.SetActive(true); foreach (string card in cardList) { Debug.Log("card : " + card); GameObject button = (GameObject)Instantiate(CardPrefab); button.transform.SetParent(cardParent.transform); Debug.Log("Button Created"); button.GetComponent <RawImage>().texture = imageTextures[cardList.IndexOf(card)]; button.GetComponent <Button>().onClick.AddListener(() => CardClick(card)); } } else { Image.SetActive(false); ConnectedImage.SetActive(true); } Debug.Log(statusMsg); }
// Use this for initialization void Awake() { score = 0; //配列の初期化 for (int i = 0; i < board.GetLength(0); i++) { for (int j = 0; j < board.GetLength(1); j++) { board[i, j] = -1; board_num[i, j] = -1; } } //初期用配列設定 board[0, 0] = maxDiceId; board_num[0, 0] = 1; DiceBase = (GameObject)Resources.Load("Dice"); Dice = GameObject.Find("Dice"); dices.Add(Dice); //リストにオブジェクトを追加 Aqui = GameObject.Find("Aqui"); objAquiController = Aqui.GetComponent <AquiController>(); objDiceController = Dice.GetComponent <DiceController>(); if (gameType == 3) { board[0, 0] = -1; board_num[0, 0] = -1; maxDiceId = 0; dices.Clear(); Destroy(Dice); } StatusText = GameObject.Find("StatusText"); objStatusText = StatusText.GetComponent <StatusTextController>(); ScreenText = GameObject.Find("ScreenText"); objScreenText = ScreenText.GetComponent <ScreenTextController>(); gobjOGController = GameObject.Find("OnlineGameController"); //BGM if (gameType != 2) { BgmManager.Instance.Play((stage + 1).ToString()); //BGM } else { BgmManager.Instance.Play("tutorial"); //BGM } //AudioSourceコンポーネントを取得し、変数に格納 AudioSource[] audioSources = GetComponents <AudioSource>(); sound_one = audioSources[0]; sound_levelup = audioSources[1]; sound_vanish = audioSources[2]; }
void Awake() { //menuAudio = GetComponent<AudioSource>(); restartTimer = menuTimer; status_text = StatusText.GetComponent <Text>(); pauseLoader = PauseButton.GetComponent <Transform>().FindChild("pause_Loader").GetComponent <Image>(); playLoader = PlayButton.GetComponent <Transform>().FindChild("play_Loader").GetComponent <Image>(); restartLoader = RestartButton.GetComponent <Transform>().FindChild("restart_Loader").GetComponent <Image>(); homeLoaderPM = HomeButtonPM.GetComponent <Transform>().FindChild("home_Loader").GetComponent <Image>(); homeLoaderGO = HomeButtonGO.GetComponent <Transform>().FindChild("home_Loader").GetComponent <Image>(); }
public void UpdatePeers(string peers) { if (PeerType == 1) { Debug.Log("Inside UpdatePeers"); deviceList.Add(peers); GameObject button = (GameObject)Instantiate(buttonPrefab); button.transform.SetParent(parent.transform); button.transform.GetChild(0).GetComponent <Text>().text = peers; StatusText.GetComponent <Text>().text = "Connect to a Peer"; button.GetComponent <Button>().onClick.AddListener(() => OnButtonClicked(peers)); } }
public void UpdateMessage(string message) { if (PeerType == 2) { StatusText.GetComponent <Text>().text = message; Debug.Log(message); databaseReference = FirebaseDatabase.DefaultInstance.RootReference; databaseReference.Child("Users").Child(authReference.CurrentUser.UserId).Child("Connections").Push().Child("shared_card_id").SetValueAsync(message); DoneText.SetActive(true); DoneText.GetComponent <Text>().text = "New connection Formed !!"; ViewProfileBtn.SetActive(true); PlayerPrefs.SetString("CARD_ID", message); } }
void Awake() { status_text = StatusText.GetComponent <Text>(); healthbar = HpBar.GetComponent <Transform>().FindChild("HealthBar").GetComponent <Image>(); }
void Update() { fightsWonText.GetComponent <Text>().text = "Fights won: " + fightsWon; chickensBoughtText.GetComponent <Text>().text = "Chickens bought: " + chickensBought; chickensLostText.GetComponent <Text>().text = "Chickens lost: " + chickensLost; moneyLostText.GetComponent <Text>().text = "Money lost: " + moneyLost; moneyGainedText.GetComponent <Text>().text = "Money gained: " + moneyGained; StatusText.GetComponent <Text>().text = currentStatus; if (fightsWon <= 25) { currentStatus = "Chicken Nugget"; StatusBackground.GetComponent <Image>().color = new Color32(152, 55, 56, 255); levelText.GetComponent <Text>().text = ("Level 1"); } if ((fightsWon > 25 && fightsWon <= 75) && moneyGained >= 10000) { currentStatus = "Chickapee"; StatusBackground.GetComponent <Image>().color = new Color32(152, 55, 100, 255); levelText.GetComponent <Text>().text = ("Level 2"); marketPlaceUnlock = 1; } if ((fightsWon > 75 && fightsWon <= 200) && moneyGained >= 100000) { currentStatus = "Chocobo"; StatusBackground.GetComponent <Image>().color = new Color32(137, 55, 152, 255); levelText.GetComponent <Text>().text = ("Level 3"); marketPlaceUnlock = 2; } if ((fightsWon > 200 && fightsWon <= 500) && moneyGained >= 500000) { currentStatus = "Ostrich"; StatusBackground.GetComponent <Image>().color = new Color32(55, 78, 152, 255); levelText.GetComponent <Text>().text = ("Level 4"); marketPlaceUnlock = 3; } if ((fightsWon > 500 && fightsWon <= 1000) && moneyGained >= 1000000) { currentStatus = "Road Runner"; StatusBackground.GetComponent <Image>().color = new Color32(55, 132, 152, 255); levelText.GetComponent <Text>().text = ("Level 5"); marketPlaceUnlock = 4; } if ((fightsWon > 1000 && fightsWon <= 2000) && moneyGained >= 5000000) { currentStatus = "War Emu"; StatusBackground.GetComponent <Image>().color = new Color32(55, 152, 71, 255); levelText.GetComponent <Text>().text = ("Level 6"); marketPlaceUnlock = 5; } switch (marketPlaceUnlock) { case 1: MPUnlockBtn1Disabled.SetActive(false); MPUnlockBtn1LvlTxt.SetActive(true); break; case 2: MPUnlockBtn2Disabled.SetActive(false); MPUnlockBtn2LvlTxt.SetActive(true); break; case 3: MPUnlockBtn3Disabled.SetActive(false); MPUnlockBtn3text.GetComponent <Text>().text = "Coming soon"; break; case 4: MPUnlockBtn4Disabled.SetActive(false); MPUnlockBtn4text.GetComponent <Text>().text = "Coming soon"; break; case 5: MPUnlockBtn5Disabled.SetActive(false); MPUnlockBtn5text.GetComponent <Text>().text = "Coming soon"; break; default: break; } }