protected override void Update(GameTime gameTime)
        {
            CurrentGameTime = gameTime;

            InputKeyboard.UpdateState();
            InputMouse.UpdateState();

            if (InputKeyboard.KeyNowPressed(Keys.I))
            {
                StatusText.DrawStatus = !StatusText.DrawStatus;
            }

            if (InputKeyboard.KeyNowPressed(Keys.H))
            {
                StatusText.DrawControls = !StatusText.DrawControls;
            }

            StatusText.Update();

            ManipulationMenu.Update();

            if (Pause)
            {
                PausedActions();
            }
            else
            {
                RunningActions();
            }

            CamControl.Update();
        }
Example #2
0
        private void ButtonExport_Click(object sender, EventArgs e)
        {
            string AiFile;
            string AiExport;
            string TempStr;

            OpenFileDialog.Filter = "Ai.obj file|*.obj|All files|*.*";
            if (OpenFileDialog.ShowDialog() == DialogResult.Cancel)
            {
                return;
            }
            else
            {
                AiFile         = OpenFileDialog.FileName;
                AiFileBox.Text = AiFile;
            }

            AiExport = System.IO.Path.GetDirectoryName(OpenFileDialog.FileName) + @"\ai_teleport_exports.txt";
            if (System.IO.File.Exists(AiExport))
            {
                MessageBox.Show("Export file 'ai_teleport_exports.txt' exist. Delete and try again", "File exist", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            var inAiFile  = new System.IO.StreamReader(AiFile, System.Text.Encoding.Default, true, 1);
            var inExpFile = new System.IO.StreamWriter(AiExport, false, System.Text.Encoding.Unicode, 1);

            string AiClassName = "";

            ProgressBar.Maximum = Conversions.ToInteger(inAiFile.BaseStream.Length);
            ProgressBar.Value   = 0;

            while (inAiFile.EndOfStream != true)
            {
                TempStr = inAiFile.ReadLine();
                if (TempStr.StartsWith("class ") == true)
                {
                    AiClassName = TempStr;
                }

                if (Strings.InStr(TempStr, "telposlist_begin") != 0)
                {
                    inExpFile.WriteLine(AiClassName);
                    StatusText.Text = "Export :" + AiClassName;
                    StatusText.Update();

                    // TempStr = inAiFile.ReadLine
                    while (Strings.InStr(TempStr, "property_define_end") == 0)
                    {
                        if (Strings.InStr(TempStr, "telposlist_begin") != 0)
                        {
                            TempStr = inAiFile.ReadLine();
                            while (Strings.InStr(TempStr, "telposlist_end") == 0)
                            {
                                int FirstPoint  = Strings.InStr(TempStr, Conversions.ToString((char)34));
                                int SecondPoint = Strings.InStr(FirstPoint + 1, TempStr, Conversions.ToString((char)34));
                                TempStr = Strings.Mid(TempStr, FirstPoint + 1, SecondPoint - FirstPoint - 1);

                                inExpFile.WriteLine(Conversions.ToString((char)34) + TempStr + Conversions.ToString((char)34));
                                if (string.IsNullOrEmpty(TempStr))
                                {
                                    MessageBox.Show("You cant have empty teleport name. Use <br> for new line", "Empty name");
                                }
                                TempStr = inAiFile.ReadLine();
                            }
                        }
                        TempStr = inAiFile.ReadLine();
                    }
                    StatusText.Text = "Finding new teleport list...";
                }

                ProgressBar.Value = Conversions.ToInteger(inAiFile.BaseStream.Position * 100 / (double)inAiFile.BaseStream.Length);
                this.Update();
            }

            ProgressBar.Value = 0;
            MessageBox.Show("Export complete. Target file is 'ai_teleport_exports.txt'.", "Complete.", MessageBoxButtons.OK, MessageBoxIcon.Information);
            StatusText.Text = "Done.";

            inAiFile.Close();
            inExpFile.Close();
        }
Example #3
0
        private void ButtonImport_Click(object sender, EventArgs e)
        {
            string AiFile;
            string AiImport;
            string TempStr;
            string TempStr2;

            OpenFileDialog.Filter = "Ai.obj file|*.obj|All files|*.*";
            if (OpenFileDialog.ShowDialog() == DialogResult.Cancel)
            {
                return;
            }
            else
            {
                AiFile         = OpenFileDialog.FileName;
                AiFileBox.Text = AiFile;
            }

            OpenFileDialog.Filter = "Ai.obj teleport name list file|*.txt|All files|*.*";
            if (OpenFileDialog.ShowDialog() == DialogResult.Cancel)
            {
                return;
            }
            else
            {
                AiImport         = OpenFileDialog.FileName;
                AiImportBox.Text = AiImport;
            }

            var TeleportListNpc = new string[1];
            int iTemp           = -1;

            System.IO.StreamReader TelListFile;
            TelListFile = new System.IO.StreamReader(AiImport, System.Text.Encoding.Default, true, 1);
            while (TelListFile.EndOfStream != true)
            {
                TempStr = TelListFile.ReadLine();
                if (TempStr.StartsWith("class ") == true)
                {
                    iTemp += 1;
                    Array.Resize(ref TeleportListNpc, iTemp + 1);
                    TeleportListNpc[iTemp] = TempStr;
                }
            }
            TelListFile.Close();

            System.IO.File.Copy(AiFile, System.IO.Path.GetFileNameWithoutExtension(AiFile) + ".bak", true);
            var inAiFile = new System.IO.StreamReader(System.IO.Path.GetFileNameWithoutExtension(AiFile) + ".bak", System.Text.Encoding.Default, true, 1);
            var oAiFile  = new System.IO.StreamWriter(AiFile, false, System.Text.Encoding.Unicode, 1);

            string AiClassName = "";

            ProgressBar.Maximum = Conversions.ToInteger(inAiFile.BaseStream.Length);
            ProgressBar.Value   = 0;

            while (inAiFile.EndOfStream != true)
            {
                TempStr = inAiFile.ReadLine();
                if (TempStr.StartsWith("class ") == true)
                {
                    AiClassName = TempStr;

                    // Enter to Import Engine
                    iTemp = Array.IndexOf(TeleportListNpc, TempStr);
                    if (iTemp != -1)
                    {
                        oAiFile.WriteLine(TempStr);

                        StatusText.Text = "Import :" + AiClassName;
                        StatusText.Update();

                        TelListFile = new System.IO.StreamReader(AiImport, System.Text.Encoding.Default, true, 1);
                        while ((TelListFile.ReadLine() ?? "") != (TempStr ?? ""))
                        {
                        }

                        // finding of teleport list in ai.obj
                        while (Strings.InStr(TempStr, "telposlist_begin") == 0)
                        {
                            TempStr = inAiFile.ReadLine();
                            oAiFile.WriteLine(TempStr);
                        }

                        // start fixing
                        if (Strings.InStr(TempStr, "telposlist_begin") != 0)
                        {
                            // TempStr = inAiFile.ReadLine
                            while (Strings.InStr(TempStr, "property_define_end") == 0)
                            {
                                if (Strings.InStr(TempStr, "telposlist_begin") != 0)
                                {
                                    TempStr = inAiFile.ReadLine();
                                    while (Strings.InStr(TempStr, "telposlist_end") == 0)
                                    {
                                        int FirstPoint  = Strings.InStr(TempStr, Conversions.ToString((char)34));
                                        int SecondPoint = Strings.InStr(FirstPoint + 1, TempStr, Conversions.ToString((char)34));
                                        TempStr2 = Strings.Mid(TempStr, FirstPoint + 1, SecondPoint - FirstPoint - 1);
                                        TempStr  = TempStr.Replace(TempStr2, TelListFile.ReadLine().Replace(Conversions.ToString((char)34), ""));
                                        oAiFile.WriteLine(TempStr);
                                        TempStr = inAiFile.ReadLine();
                                    }
                                    oAiFile.WriteLine(TempStr);
                                }
                                TempStr = inAiFile.ReadLine();
                                oAiFile.WriteLine(TempStr);
                            }
                            StatusText.Text = "Finding new teleport list...";
                        }
                        TelListFile.Close();
                    }
                    else
                    {
                        oAiFile.WriteLine(TempStr);
                    }
                }
                else
                {
                    oAiFile.WriteLine(TempStr);
                }

                ProgressBar.Value = Conversions.ToInteger(inAiFile.BaseStream.Position * 100 / (double)inAiFile.BaseStream.Length);
                this.Update();
            }

            ProgressBar.Value = 0;
            MessageBox.Show("Import complete.", "Complete.", MessageBoxButtons.OK, MessageBoxIcon.Information);
            StatusText.Text = "Done.";

            inAiFile.Close();
            oAiFile.Close();
        }