Example #1
0
    public void makeInstance(int mapId, int busyoId, int lv, string ch_type, int ch_num, int hp, int atk, int dfc, int spd, string busyoName, int linkNo, bool taisyo, ArrayList senpouArray, string kahouList)
    {
        /*Roujyo Start*/
        bool       shiroFlg    = false;
        bool       torideFlg   = false;
        GameObject buildingObj = null;
        bool       pvpFlg      = GameObject.Find("GameScene").GetComponent <GameScene>().pvpFlg;

        if (!pvpFlg)
        {
            string eSRMap = "eSRMap" + mapId.ToString();
            shiroFlg = PlayerPrefs.GetBool(eSRMap);
            PlayerPrefs.DeleteKey(eSRMap);

            if (!shiroFlg)
            {
                string eTRMap = "eTRMap" + mapId.ToString();
                torideFlg = PlayerPrefs.GetBool(eTRMap);
                PlayerPrefs.DeleteKey(eTRMap);
            }

            if (shiroFlg)
            {
                string objPath = "Prefabs/Kassen/eShiro";
                buildingObj = Instantiate(Resources.Load(objPath)) as GameObject;
                buildingObj.transform.localScale = new Vector2(2, 1.5f);
                setEnemyObjectOnMap(mapId, buildingObj);
                buildingObj.name = "shiro";

                string stageName = PlayerPrefs.GetString("activeStageName");
                buildingObj.transform.FindChild("BusyoDtlEnemy").transform.FindChild("NameLabel").GetComponent <TextMesh> ().text = stageName;

                //HP
                int    powerType = PlayerPrefs.GetInt("activePowerType");
                string Type      = "";
                if (powerType == 1)
                {
                    Type = "s";
                }
                else if (powerType == 2)
                {
                    Type = "m";
                }
                else if (powerType == 3)
                {
                    Type = "l";
                }
                string imagePath = "Prefabs/Naisei/Shiro/Sprite/shiro_" + Type;
                buildingObj.GetComponent <SpriteRenderer> ().sprite =
                    Resources.Load(imagePath, typeof(Sprite)) as Sprite;
            }
            else
            {
                if (torideFlg)
                {
                    string objPath = "Prefabs/Kassen/eToride";
                    buildingObj = Instantiate(Resources.Load(objPath)) as GameObject;
                    buildingObj.transform.localScale = new Vector2(3, 3);
                    setEnemyObjectOnMap(mapId, buildingObj);
                    buildingObj.name = "toride";

                    //HP
                    int    powerType = PlayerPrefs.GetInt("activePowerType");
                    string Type      = "";
                    if (powerType == 1)
                    {
                        Type = "s";
                    }
                    else if (powerType == 2)
                    {
                        Type = "m";
                    }
                    else if (powerType == 3)
                    {
                        Type = "l";
                    }

                    string imagePath = "Prefabs/Kassen/kassenTrd_" + Type;
                    buildingObj.GetComponent <SpriteRenderer> ().sprite =
                        Resources.Load(imagePath, typeof(Sprite)) as Sprite;
                }
            }
        }
        /*Roujyo End*/


        string     path   = "Prefabs/Player/" + busyoId;
        GameObject prefab = Instantiate(Resources.Load(path)) as GameObject;

        prefab.name = busyoId.ToString();

        /**Player to Enemy**/
        Vector3 scale = prefab.transform.localScale;
        float   x     = prefab.transform.localScale.x;

        scale.x = scale.x * -1;
        prefab.transform.localScale = scale;
        Destroy(prefab.GetComponent <PlayerHP>());
        prefab.AddComponent <EnemyHP>();
        Destroy(prefab.GetComponent <Kunkou>());
        Destroy(prefab.GetComponent <UnitMover>());
        if (prefab.GetComponent <PlayerAttack>())
        {
            Destroy(prefab.GetComponent <PlayerAttack>());
            prefab.AddComponent <EnemyAttack>();
            prefab.AddComponent <Homing>();
        }
        else
        {
            prefab.AddComponent <HomingLong>();
            if (ch_type == "YM")
            {
                prefab.GetComponent <AttackLong>().bullet = Resources.Load("Prefabs/Enemy/EnemyArrow") as GameObject;
            }
            else
            {
                prefab.GetComponent <AttackLong>().bullet = Resources.Load("Prefabs/Enemy/EnemyBullet") as GameObject;
            }
        }
        prefab.tag   = "Enemy";
        prefab.layer = LayerMask.NameToLayer("Enemy");
        /**Player to Enemy End**/



        //Senpou Script Parametor
        StatusGet senpouScript = new StatusGet();
        bool      onlySeaFlg   = senpouScript.getSenpouOnlySeaFlg((int)senpouArray[0]);

        if (!onlySeaFlg)
        {
            prefab.GetComponent <SenpouController>().senpouId     = (int)senpouArray[0];
            prefab.GetComponent <SenpouController>().senpouTyp    = senpouArray[1].ToString();
            prefab.GetComponent <SenpouController>().senpouName   = senpouArray[2].ToString();
            prefab.GetComponent <SenpouController>().senpouEach   = (float)senpouArray[4];
            prefab.GetComponent <SenpouController>().senpouRatio  = (float)senpouArray[5];
            prefab.GetComponent <SenpouController>().senpouTerm   = (float)senpouArray[6];
            prefab.GetComponent <SenpouController>().senpouStatus = (int)senpouArray[7];
            prefab.GetComponent <SenpouController>().senpouLv     = (int)senpouArray[8];
            //Serihu
            Entity_serihu_mst serihuMst = Resources.Load("Data/serihu_mst") as Entity_serihu_mst;
            string            serihu    = "";
            if (Application.systemLanguage != SystemLanguage.Japanese)
            {
                serihu = serihuMst.param[busyoId - 1].senpouMsgEng;
            }
            else
            {
                serihu = serihuMst.param[busyoId - 1].senpouMsg;
            }
            prefab.GetComponent <SenpouController>().senpouSerihu = serihu;
        }
        else
        {
            Destroy(prefab.GetComponent <SenpouController>());
        }

        //Busyo Detail Info [Name & HP Bar]
        string dtlPath = "";

        if (Application.systemLanguage != SystemLanguage.Japanese)
        {
            dtlPath = "Prefabs/BusyoDtl/BusyoDtlEnemyEng";
        }
        else
        {
            dtlPath = "Prefabs/BusyoDtl/BusyoDtlEnemy";
        }
        GameObject dtl = Instantiate(Resources.Load(dtlPath)) as GameObject;

        dtl.transform.SetParent(prefab.transform);
        dtl.transform.localPosition = new Vector3(0, 1.3f, -1);
        dtl.transform.localScale    = new Vector3(-1.3f, 1.3f, 0);
        dtl.name = "BusyoDtlEnemy";

        //Name
        GameObject nameLabel = dtl.transform.FindChild("NameLabel").gameObject;

        nameLabel.GetComponent <TextMesh> ().text = busyoName;


        //Location by map id
        if (mapId == 1)
        {
            prefab.transform.position = new Vector2(5, 16);
            prefab.GetComponent <LineLocation>().nowLine = 1;
        }
        else if (mapId == 2)
        {
            prefab.transform.position = new Vector2(20, 16);
            prefab.GetComponent <LineLocation>().nowLine = 1;
        }
        else if (mapId == 3)
        {
            prefab.transform.position = new Vector2(35, 16);
            prefab.GetComponent <LineLocation>().nowLine = 1;
        }
        else if (mapId == 4)
        {
            prefab.transform.position = new Vector2(50, 16);
            prefab.GetComponent <LineLocation>().nowLine = 1;
        }
        else if (mapId == 5)
        {
            prefab.transform.position = new Vector2(65, 16);
            prefab.GetComponent <LineLocation>().nowLine = 1;
        }
        else if (mapId == 6)
        {
            prefab.transform.position = new Vector2(5, 8);
            prefab.GetComponent <LineLocation>().nowLine = 2;
        }
        else if (mapId == 7)
        {
            prefab.transform.position = new Vector2(20, 8);
            prefab.GetComponent <LineLocation>().nowLine = 2;
        }
        else if (mapId == 8)
        {
            prefab.transform.position = new Vector2(35, 8);
            prefab.GetComponent <LineLocation>().nowLine = 2;
        }
        else if (mapId == 9)
        {
            prefab.transform.position = new Vector2(50, 8);
            prefab.GetComponent <LineLocation>().nowLine = 2;
        }
        else if (mapId == 10)
        {
            prefab.transform.position = new Vector2(65, 8);
            prefab.GetComponent <LineLocation>().nowLine = 2;
        }
        else if (mapId == 11)
        {
            prefab.transform.position = new Vector2(5, 0);
            prefab.GetComponent <LineLocation>().nowLine = 3;
        }
        else if (mapId == 12)
        {
            prefab.transform.position = new Vector2(20, 0);
            prefab.GetComponent <LineLocation>().nowLine = 3;
        }
        else if (mapId == 13)
        {
            prefab.transform.position = new Vector2(35, 0);
            prefab.GetComponent <LineLocation>().nowLine = 3;
        }
        else if (mapId == 14)
        {
            prefab.transform.position = new Vector2(50, 0);
            prefab.GetComponent <LineLocation>().nowLine = 3;
        }
        else if (mapId == 15)
        {
            prefab.transform.position = new Vector2(65, 0);
            prefab.GetComponent <LineLocation>().nowLine = 3;
        }
        else if (mapId == 16)
        {
            prefab.transform.position = new Vector2(5, -8);
            prefab.GetComponent <LineLocation>().nowLine = 4;
        }
        else if (mapId == 17)
        {
            prefab.transform.position = new Vector2(20, -8);
            prefab.GetComponent <LineLocation>().nowLine = 4;
        }
        else if (mapId == 18)
        {
            prefab.transform.position = new Vector2(35, -8);
            prefab.GetComponent <LineLocation>().nowLine = 4;
        }
        else if (mapId == 19)
        {
            prefab.transform.position = new Vector2(50, -8);
            prefab.GetComponent <LineLocation>().nowLine = 4;
        }
        else if (mapId == 20)
        {
            prefab.transform.position = new Vector2(65, -8);
            prefab.GetComponent <LineLocation>().nowLine = 4;
        }
        else if (mapId == 21)
        {
            prefab.transform.position = new Vector2(5, -16);
            prefab.GetComponent <LineLocation>().nowLine = 5;
        }
        else if (mapId == 22)
        {
            prefab.transform.position = new Vector2(20, -16);
            prefab.GetComponent <LineLocation>().nowLine = 5;
        }
        else if (mapId == 23)
        {
            prefab.transform.position = new Vector2(35, -16);
            prefab.GetComponent <LineLocation>().nowLine = 5;
        }
        else if (mapId == 24)
        {
            prefab.transform.position = new Vector2(50, -16);
            prefab.GetComponent <LineLocation>().nowLine = 5;
        }
        else if (mapId == 25)
        {
            prefab.transform.position = new Vector2(65, -16);
            prefab.GetComponent <LineLocation>().nowLine = 5;
        }



        //Link Adjustment
        float linkAdjst = (float)linkNo / 10;

        hp  = hp * 100;
        atk = atk * 10;
        dfc = dfc * 10;
        if (linkNo != 0)
        {
            float adjstHp = hp * linkAdjst;
            hp = hp + (int)adjstHp;
            float adjstDfc = dfc * linkAdjst;
            dfc = dfc + (int)adjstDfc;
        }

        /*Kahou Adjustment*/
        string[] KahouStatusArray;
        float    spdWithKahou = (float)spd;

        if (pvpFlg)
        {
            KahouStatusGet KahouStatusGet = new KahouStatusGet();
            KahouStatusArray = KahouStatusGet.getPvPKahouForStatus(kahouList, hp, atk, dfc, spd);
            hp           = hp + int.Parse(KahouStatusArray[1]);
            atk          = atk + int.Parse(KahouStatusArray[0]);
            dfc          = dfc + int.Parse(KahouStatusArray[2]);
            spdWithKahou = ((float)spd + float.Parse(KahouStatusArray[3]));
        }

        //HP Bar
        GameObject minHpBar = dtl.transform.FindChild("MinHpBar").gameObject;

        minHpBar.GetComponent <BusyoHPBar>().initLife = hp;
        prefab.GetComponent <EnemyHP>().life          = hp;

        //adjust spd
        float adjSpd = spdWithKahou / 10;

        if (prefab.GetComponent <EnemyAttack> ())
        {
            if (linkNo != 0)
            {
                float adjstAtk = atk * linkAdjst;
                atk = atk + (int)adjstAtk;
            }
            prefab.GetComponent <EnemyAttack> ().attack = atk;
            if (adjSpd <= 0)
            {
                adjSpd = 1;
            }
            prefab.GetComponent <Homing> ().speed  = adjSpd;
            prefab.GetComponent <Homing>().leftFlg = true;
        }
        else
        {
            if (ch_type == "YM")
            {
                atk = atk * 3;
            }
            else if (ch_type == "TP")
            {
                atk = atk * 5;
            }
            if (linkNo != 0)
            {
                float adjstAtk = atk * linkAdjst;
                atk = atk + (int)adjstAtk;
            }

            prefab.GetComponent <AttackLong> ().attack = atk;
            if (adjSpd <= 0)
            {
                adjSpd = 1;
            }
            prefab.GetComponent <HomingLong> ().speed  = adjSpd;
            prefab.GetComponent <HomingLong>().leftFlg = true;
        }
        prefab.GetComponent <EnemyHP> ().dfc = dfc;

        if (taisyo)
        {
            prefab.GetComponent <EnemyHP> ().taisyo = true;
        }

        //SE
        AudioController audio = new AudioController();

        audio.addComponentMoveAttack(prefab, ch_type);


        //Child Instantiate
        //set child object
        string    ch_path = "Prefabs/Enemy/" + ch_type;
        float     y1      = 3.0f;
        float     y2      = 3.0f;
        float     y3      = 3.0f;
        float     y4      = 3.0f;
        StatusGet sts     = new StatusGet();

        for (int i = 1; i <= ch_num; i++)
        {
            //Make Relationship
            GameObject ch_prefab = Instantiate(Resources.Load(ch_path)) as GameObject;
            ch_prefab.transform.SetParent(prefab.transform);
            ch_prefab.name = "Child" + i.ToString();

            //Sashimono Making
            string sashimono_path = "Prefabs/Sashimono/" + busyoId;
            //string sashimono_path = "Prefabs/Sashimono/1";
            GameObject sashimono = Instantiate(Resources.Load(sashimono_path)) as GameObject;
            sashimono.transform.SetParent(ch_prefab.transform);


            //reverse Horizonal
            sashimono.transform.localScale       = new Vector2(0.3f, 0.3f);
            sashimono.transform.localEulerAngles = new Vector3(sashimono.transform.localEulerAngles.x, sashimono.transform.localEulerAngles.y, 10);

            if (ch_type == "YR")
            {
                sashimono.transform.localPosition = new Vector2(-1, 0.6f);
                //Location
                if (i < 6)
                {
                    ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 3, prefab.transform.position.y + y1);
                    y1 = y1 - 1.5f;
                }
                else if (5 < i && i < 11)
                {
                    ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 6, prefab.transform.position.y + y2);
                    y2 = y2 - 1.5f;
                }
                else if (10 < i && i < 16)
                {
                    ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 9, prefab.transform.position.y + y3);
                    y3 = y3 - 1.5f;
                }
                else if (15 < i && i < 21)
                {
                    ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 12, prefab.transform.position.y + y4);
                    y4 = y4 - 1.5f;
                }
            }
            else if (ch_type == "KB")
            {
                sashimono.transform.localPosition = new Vector2(-0.5f, 1);
                //Location
                if (i < 6)
                {
                    ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 4, prefab.transform.position.y + y1);
                    y1 = y1 - 1.5f;
                }
                else if (5 < i && i < 11)
                {
                    ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 7, prefab.transform.position.y + y2);
                    y2 = y2 - 1.5f;
                }
                else if (10 < i && i < 16)
                {
                    ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 10, prefab.transform.position.y + y3);
                    y3 = y3 - 1.5f;
                }
                else if (15 < i && i < 21)
                {
                    ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 13, prefab.transform.position.y + y4);
                    y4 = y4 - 1.5f;
                }
            }
            else if (ch_type == "TP")
            {
                sashimono.transform.localPosition = new Vector2(-0.8f, 0.5f);
                //Location
                if (i < 6)
                {
                    ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 4, prefab.transform.position.y + y1);
                    y1 = y1 - 1.5f;
                }
                else if (5 < i && i < 11)
                {
                    ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 7, prefab.transform.position.y + y2);
                    y2 = y2 - 1.5f;
                }
                else if (10 < i && i < 16)
                {
                    ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 10, prefab.transform.position.y + y3);
                    y3 = y3 - 1.5f;
                }
                else if (15 < i && i < 21)
                {
                    ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 13, prefab.transform.position.y + y4);
                    y4 = y4 - 1.5f;
                }
            }
            else if (ch_type == "YM")
            {
                sashimono.transform.localPosition = new Vector2(-0.8f, 0.5f);
                //Location
                if (i < 6)
                {
                    ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 4, prefab.transform.position.y + y1);
                    y1 = y1 - 1.5f;
                }
                else if (5 < i && i < 11)
                {
                    ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 7, prefab.transform.position.y + y2);
                    y2 = y2 - 1.5f;
                }
                else if (10 < i && i < 16)
                {
                    ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 10, prefab.transform.position.y + y3);
                    y3 = y3 - 1.5f;
                }
                else if (15 < i && i < 21)
                {
                    ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 13, prefab.transform.position.y + y4);
                    y4 = y4 - 1.5f;
                }
            }

            int ch_status = getChildStatus(lv, ch_type, linkNo);

            //Round up because of Link adjustment might be under 0
            int atkDfc = Mathf.CeilToInt(sts.getChAtkDfc(ch_status, hp));

            if (i == 1)
            {
                //Child Qty
                prefab.GetComponent <EnemyHP>().childQty = ch_num;

                //Child Unit HP
                prefab.GetComponent <EnemyHP>().childHP = ch_status;

                //Attack
                if (ch_type == "YM")
                {
                    prefab.GetComponent <AttackLong> ().childAttack = atkDfc * 3;
                    prefab.GetComponent <Heisyu> ().atk             = atkDfc * 3;
                }
                else if (ch_type == "TP")
                {
                    prefab.GetComponent <AttackLong> ().childAttack = atkDfc * 5;
                    prefab.GetComponent <Heisyu> ().atk             = atkDfc * 5;
                }
                else
                {
                    prefab.GetComponent <EnemyAttack> ().attack = prefab.GetComponent <EnemyAttack> ().attack + (ch_num * atkDfc);
                    prefab.GetComponent <Heisyu> ().atk         = atkDfc;
                }

                //Dfc
                prefab.GetComponent <EnemyHP> ().dfc = prefab.GetComponent <EnemyHP> ().dfc + (ch_num * atkDfc);
                prefab.GetComponent <Heisyu> ().dfc  = atkDfc;
            }
        }

        //Busyo Config in Shiro or Toride
        if (shiroFlg || torideFlg)
        {
            //Choose AI Type
            int baseAtk = sts.getBaseAtk(busyoId);
            int baseDfc = sts.getBaseDfc(busyoId);
            int AIType  = getAIType(baseAtk, baseDfc, taisyo);

            buildingObj.GetComponent <ShiroSearch> ().busyoObjList.Add(prefab);
            if (ch_type == "YM" || ch_type == "TP")
            {
                prefab.GetComponent <HomingLong> ().backShiroObj = buildingObj;
                prefab.GetComponent <HomingLong> ().enabled      = false;
            }
            else
            {
                prefab.GetComponent <Homing> ().backShiroObj = buildingObj;
                prefab.GetComponent <Homing> ().enabled      = false;

                //YR & KB
                if (shiroFlg && AIType == 3)
                {
                    AIType = 1;
                }
            }

            //Size
            buildingObj.GetComponent <ShiroSearch> ().busyoObjSize.Add(prefab.transform.localScale);
            prefab.transform.localScale = new Vector2(0, 0);

            //AI
            buildingObj.GetComponent <ShiroSearch> ().AITypeList.Add(AIType);

            //HP
            List <float> randomList = new List <float>()
            {
                1.5f, 2.0f, 2.5f, 3.0f, 3.5f, 4.0f, 4.5f, 5.0f
            };
            int   rdm         = UnityEngine.Random.Range(0, randomList.Count);
            float randomValue = randomList [rdm];
            buildingObj.transform.FindChild("BusyoDtlEnemy").transform.FindChild("MinHpBar").GetComponent <BusyoHPBar>().initLife = (float)hp * randomValue;
            buildingObj.GetComponent <EnemyHP>().life = (float)hp * randomValue;
        }
    }