Example #1
0
    public int getStsAndMakeInstance(int jinkei, int mapId, float rainMinusRatio, float snowMinusRatio)
    {
        //Get Status
        string map     = jinkei.ToString() + "map" + mapId;
        int    busyoId = PlayerPrefs.GetInt(map);

        string busyoString = busyoId.ToString();
        int    lv          = PlayerPrefs.GetInt(busyoString);

        StatusGet    sts         = new StatusGet();
        BusyoInfoGet busyoInfo   = new BusyoInfoGet();
        int          shipId      = busyoInfo.getShipId(busyoId);
        int          hp          = sts.getHp(busyoId, lv);
        int          atk         = sts.getAtk(busyoId, lv);
        int          dfc         = sts.getDfc(busyoId, lv);
        int          spd         = sts.getSpd(busyoId, lv);
        string       busyoName   = sts.getBusyoName(busyoId);
        ArrayList    senpouArray = sts.getSenpou(busyoId, false);

        //Make Average Senpou Lv
        totalSenpouLv = totalSenpouLv + (int)senpouArray[8];

        //Weather Minus
        if (rainMinusRatio != 0 || snowMinusRatio != 0)
        {
            float tmp = (float)spd * 0.5f;
            if (tmp < 1)
            {
                tmp = 1;
            }
            spd = Mathf.FloorToInt(tmp);
        }

        //Soudaisyo
        if (busyoId == soudaisyo)
        {
            soudaisyoHp  = hp;
            soudaisyoAtk = atk;
            soudaisyoDfc = dfc;
            soudaisyoSpd = spd / 10;
        }

        //Boubi
        int boubi = 0;

        if (activeStageId == 0)
        {
            //Passive
            boubi = PlayerPrefs.GetInt("activeBoubi", 0);
        }

        //View Object & pass status to it.
        PlayerInstance inst = new PlayerInstance();

        inst.makeKaisenInstance(busyoId, shipId, mapId, hp, atk, dfc, spd, senpouArray, busyoName, soudaisyo, boubi, false, 0, 0);

        return(busyoId);
    }
Example #2
0
    public void getEnemyStsAndMakeInstance(int linkNo, int mapId, float rainMinusRatio, float snowMinusRatio)
    {
        string map     = "emap" + mapId;
        int    busyoId = PlayerPrefs.GetInt(map);

        int activeBusyoLv  = PlayerPrefs.GetInt("activeBusyoLv");
        int activeButaiQty = PlayerPrefs.GetInt("activeButaiQty");
        int activeButaiLv  = PlayerPrefs.GetInt("activeButaiLv");

        StatusGet    sts       = new StatusGet();
        BusyoInfoGet info      = new BusyoInfoGet();
        int          shipId    = info.getShipId(busyoId);
        int          hp        = sts.getHp(busyoId, activeBusyoLv);
        int          atk       = sts.getAtk(busyoId, activeBusyoLv);
        int          dfc       = sts.getDfc(busyoId, activeBusyoLv);
        int          spd       = sts.getSpd(busyoId, activeBusyoLv);
        string       busyoName = sts.getBusyoName(busyoId);
        string       heisyu    = sts.getHeisyu(busyoId);

        int playerBusyoQty = PlayerPrefs.GetInt("jinkeiBusyoQty");

        aveSenpouLv = Mathf.CeilToInt(totalSenpouLv / playerBusyoQty);
        ArrayList senpouArray = sts.getEnemySenpou(busyoId, aveSenpouLv, "");

        //Weather Minus
        if (rainMinusRatio != 0 || snowMinusRatio != 0)
        {
            float tmp = (float)spd * 0.5f;
            if (tmp < 1)
            {
                tmp = 1;
            }
            spd = Mathf.FloorToInt(tmp);
        }

        bool enemyTaisyoFlg = false;

        if (busyoId == enemySoudaisyo)
        {
            enemyTaisyoFlg = true;
        }

        //View Object & pass status to it.
        EnemyInstance inst = new EnemyInstance();

        inst.makeKaisenInstance(mapId, busyoId, shipId, activeButaiLv, heisyu, activeButaiQty, hp, atk, dfc, spd, busyoName, linkNo, enemyTaisyoFlg, senpouArray);
    }
Example #3
0
	public void OnClick(){

		//Ninmei
		if (kaininFlg == false) {

			//Make Jyosyu List
			string openKuniString = PlayerPrefs.GetString ("openKuni");
			List<string> openKuniList = new List<string> ();
			char[] delimiterChars = {','};
			openKuniList = new List<string> (openKuniString.Split (delimiterChars));

			List<string> jyosyuList = new List<string> ();
			for (int i=0; i<openKuniList.Count; i++) {
				string temp = "jyosyu" + openKuniList [i];
				if (PlayerPrefs.HasKey (temp)) {
					int jyosyuId = PlayerPrefs.GetInt (temp);
					jyosyuList.Add (jyosyuId.ToString ());
				}
			}

			//Available Jyosyu List
			string myBusyoString = PlayerPrefs.GetString ("myBusyo");
			List<string> myBusyoList = new List<string> ();
			myBusyoList = new List<string> (myBusyoString.Split (delimiterChars));

			//Reduce MyBusyo - CurrentJyosyu
			myBusyoList.RemoveAll (jyosyuList.Contains);

			//Reduce MyDaimyo
			//int myDaimyo = PlayerPrefs.GetInt("myDaimyo");
			//Daimyo daimyo = new Daimyo();
			//int myDaimyoBusyo = daimyo.getDaimyoBusyoId(myDaimyo);
			//myBusyoList.Remove(myDaimyoBusyo.ToString());


			if(myBusyoList.Count > 0){
				BusyoStatusButton pop = new BusyoStatusButton ();
				pop.commonPopup ();
				GameObject.Find ("popText").GetComponent<Text> ().text = "城主任命";
				
				//Set Scroll View
				string scrollPath = "Prefabs/Naisei/ScrollView";
				GameObject scroll = Instantiate (Resources.Load (scrollPath)) as GameObject;
				scroll.transform.SetParent (GameObject.Find ("board(Clone)").transform);
				scroll.transform.localScale = new Vector2 (1, 1);
				scroll.name = "ScrollView";
				RectTransform scrollTransform = scroll.GetComponent<RectTransform> ();
				scrollTransform.anchoredPosition3D = new Vector3 (0, 0, 0);

				//Show Available List
				foreach (string avl in myBusyoList) {
					string slotPath = "Prefabs/Naisei/BusyoSlot";
					GameObject slot = Instantiate (Resources.Load (slotPath)) as GameObject;
					slot.transform.SetParent (scroll.transform.FindChild ("NaiseiContent").transform);
					slot.transform.localScale = new Vector2 (1, 1);

					string busyoPath = "Prefabs/Player/Unit/" + avl;
					GameObject busyo = Instantiate (Resources.Load (busyoPath)) as GameObject;
					busyo.transform.SetParent (slot.transform.FindChild ("Busyo").transform);
					busyo.transform.localScale = new Vector2 (3.5f, 3.5f);
					RectTransform busyo_transform = busyo.GetComponent<RectTransform> ();
					busyo_transform.anchoredPosition3D = new Vector3 (0, -300, 0);
					busyo_transform.sizeDelta = new Vector2 (200, 200);
					busyo.GetComponent<DragHandler> ().enabled = false;

					GameObject text = busyo.transform.FindChild ("Text").gameObject;
					text.transform.localScale = new Vector2 (0.6f, 0.6f);
					RectTransform text_transform = text.GetComponent<RectTransform> ();
					text_transform.anchoredPosition3D = new Vector3 (-200, 65, 0);

					GameObject rank = busyo.transform.FindChild ("Rank").gameObject;
					rank.transform.localScale = new Vector2 (1, 1);
					RectTransform rank_transform = rank.GetComponent<RectTransform> ();
					rank_transform.anchoredPosition3D = new Vector3 (30, -100, 0);

					//Status
					StatusGet sts = new StatusGet ();
					int lv = PlayerPrefs.GetInt (avl);
					float naiseiStsTemp = (float)sts.getDfc (int.Parse (avl), lv);
					float naiseiSts = naiseiStsTemp / 2;

					float hpSts = (float)sts.getHp (int.Parse (avl), lv);
					float atkSts = (float)sts.getAtk (int.Parse (avl), lv);
					float boubiStatusTemp = (hpSts + atkSts) / 2;
					float boubiStatus = boubiStatusTemp / 2;

					slot.transform.FindChild ("Busyo").transform.FindChild ("NaiseiEffectValue").GetComponent<Text> ().text = "+" + naiseiSts.ToString ("f1") + "%";
					slot.transform.FindChild ("Busyo").transform.FindChild ("BoubiEffectValue").GetComponent<Text> ().text = "+" + boubiStatus.ToString ("f1") + "%";

					//Lv
					string lvPath = "Prefabs/Naisei/Lv";
					GameObject lvObj = Instantiate (Resources.Load (lvPath)) as GameObject;
					lvObj.transform.SetParent (busyo.transform);
					lvObj.GetComponent<Text> ().text = "Lv" + lv;
					lvObj.transform.localScale = new Vector2 (0.1f, 0.1f);
					RectTransform lv_transform = lvObj.GetComponent<RectTransform> ();
					lv_transform.anchoredPosition3D = new Vector3 (130, -70, 0);

					//Button
					slot.transform.FindChild ("Busyo").transform.FindChild ("NinmeiButton").GetComponent<DoNinmei> ().busyoId = avl;
					

				}
			}else{
				Message msg = new Message();
				string text = "城主に任命可能な武将がおりませぬぞ。\t配下武将を登用して下され。";
				msg.makeMessage(text);
			}
		} else {
			//Kainin
			//Common Process
			//Back Cover
			string backPath = "Prefabs/Common/TouchBack";
			GameObject back = Instantiate (Resources.Load (backPath)) as GameObject;
			back.transform.SetParent(GameObject.Find ("Panel").transform);
			back.transform.localScale = new Vector2 (1, 1);
			RectTransform backTransform = back.GetComponent<RectTransform> ();
			backTransform.anchoredPosition3D = new Vector3 (0, 0, 0);
			back.name = "TouchBack";

			//Message Box
			string msgPath = "Prefabs/Naisei/KaininConfirm";
			GameObject msg = Instantiate (Resources.Load (msgPath)) as GameObject;
			msg.transform.SetParent(back.transform);
			msg.transform.localScale = new Vector2 (1, 1);
			RectTransform msgTransform = msg.GetComponent<RectTransform> ();
			msgTransform.anchoredPosition3D = new Vector3 (0, 0, 0);
			msgTransform.name = "kaininConfirm";

			//Message Text Mod
			GameObject msgObj = msg.transform.FindChild ("KaininText").gameObject;
			int myDaimyoBusyo = PlayerPrefs.GetInt ("myDaimyoBusyo");
			string msgText = msgObj.GetComponent<Text> ().text;
			if (myDaimyoBusyo == jyosyuId) {
				msgText = msgText.Replace("A", "自らを");
			} else {
				msgText = msgText.Replace("A", jyosyuName);
			}
			msgObj.GetComponent<Text> ().text = msgText;

		}
	}
Example #4
0
    public void OnClick()
    {
        AudioSource[] audioSources = GameObject.Find("SEController").GetComponents <AudioSource> ();
        audioSources [2].Play();

        /*Busyo View*/
        //Delete Previous
        foreach (Transform n in GameObject.Find("BusyoView").transform)
        {
            GameObject.Destroy(n.gameObject);
        }
        //Jinkei Flg
        if (jinkeiFlg)
        {
            string     iconPath = "Prefabs/Busyo/Jinkei";
            GameObject jinkei   = Instantiate(Resources.Load(iconPath)) as GameObject;
            jinkei.transform.SetParent(GameObject.Find("BusyoView").transform);
            jinkei.transform.localScale    = new Vector2(0.3f, 0.3f);
            jinkei.transform.localPosition = new Vector2(220, 200);
            jinkei.name = "jinkei";
        }

        //Make New Busyo
        string busyoId;

        busyoId = this.name.Remove(0, 4);
        string     path  = "Prefabs/Player/Unit/BusyoUnit";
        GameObject Busyo = Instantiate(Resources.Load(path)) as GameObject;

        Busyo.name = busyoId.ToString();
        Busyo.transform.SetParent(GameObject.Find("BusyoView").transform);
        Busyo.transform.localScale = new Vector2(4, 4);
        Busyo.GetComponent <DragHandler> ().enabled = false;

        RectTransform rect_transform = Busyo.GetComponent <RectTransform>();

        rect_transform.anchoredPosition3D = new Vector3(300, 200, 0);
        rect_transform.sizeDelta          = new Vector2(100, 100);

        //Ship Rank
        string     shipPath = "Prefabs/Busyo/ShipSts";
        GameObject ShipObj  = Instantiate(Resources.Load(shipPath)) as GameObject;

        ShipObj.transform.SetParent(Busyo.transform);
        preKaisen kaisenScript = new preKaisen();
        int       shipId       = kaisenScript.getShipSprite(ShipObj, int.Parse(busyoId));

        ShipObj.transform.localPosition = new Vector3(-40, -40, 0);
        ShipObj.transform.localScale    = new Vector2(0.4f, 0.4f);
        if (Application.systemLanguage != SystemLanguage.Japanese)
        {
            if (shipId == 1)
            {
                ShipObj.transform.FindChild("Text").GetComponent <Text>().text = "High";
            }
            else if (shipId == 2)
            {
                ShipObj.transform.FindChild("Text").GetComponent <Text>().text = "Mid";
            }
            else if (shipId == 3)
            {
                ShipObj.transform.FindChild("Text").GetComponent <Text>().text = "Low";
            }
        }
        else
        {
            if (shipId == 1)
            {
                ShipObj.transform.FindChild("Text").GetComponent <Text>().text = "上";
            }
            else if (shipId == 2)
            {
                ShipObj.transform.FindChild("Text").GetComponent <Text>().text = "中";
            }
            else if (shipId == 3)
            {
                ShipObj.transform.FindChild("Text").GetComponent <Text>().text = "下";
            }
        }
        //Text Modification
        GameObject text = Busyo.transform.FindChild("Text").gameObject;

        text.GetComponent <Text> ().color = new Color(255, 255, 255, 255);
        RectTransform text_transform = text.GetComponent <RectTransform>();

        text_transform.anchoredPosition3D = new Vector3(-70, 30, 0);
        text_transform.sizeDelta          = new Vector2(630, 120);
        text.transform.localScale         = new Vector2(0.2f, 0.2f);

        //Rank Text Modification
        GameObject    rank           = Busyo.transform.FindChild("Rank").gameObject;
        RectTransform rank_transform = rank.GetComponent <RectTransform>();

        rank_transform.anchoredPosition3D   = new Vector3(20, -50, 0);
        rank_transform.sizeDelta            = new Vector2(200, 200);
        rank.GetComponent <Text>().fontSize = 200;


        /*Busyo Status*/
        NowOnBusyo   NowOnBusyoScript   = GameObject.Find("GameScene").GetComponent <NowOnBusyo> ();
        BusyoInfoGet busyoInfoGetScript = new BusyoInfoGet();

        if (GameObject.Find("GameScene").GetComponent <NowOnButton> ().onButton == "Ronkou")
        {
            int       lv  = PlayerPrefs.GetInt(busyoId);
            StatusGet sts = new StatusGet();
            int       hp  = sts.getHp(int.Parse(busyoId), lv);
            int       atk = sts.getAtk(int.Parse(busyoId), lv);
            int       dfc = sts.getDfc(int.Parse(busyoId), lv);
            int       spd = sts.getSpd(int.Parse(busyoId), lv);

            int adjHp  = hp * 100;
            int adjAtk = atk * 10;
            int adjDfc = dfc * 10;

            //add lv
            string addLvTmp = "addlv" + busyoId.ToString();
            if (PlayerPrefs.HasKey(addLvTmp))
            {
                string addLvValue = "+" + PlayerPrefs.GetString(addLvTmp);
                GameObject.Find("addLvValue").GetComponent <Text>().text = addLvValue.ToString();
            }
            else
            {
                GameObject.Find("addLvValue").GetComponent <Text>().text = "";
            }
            int maxLv = 100 + PlayerPrefs.GetInt(addLvTmp);

            GameObject.Find("LvValue").GetComponent <Text> ().text       = lv.ToString();
            GameObject.Find("TosotsuValue").GetComponent <Text> ().text  = adjHp.ToString();
            GameObject.Find("BuyuuValue").GetComponent <Text> ().text    = adjAtk.ToString();
            GameObject.Find("ChiryakuValue").GetComponent <Text> ().text = adjDfc.ToString();
            GameObject.Find("SpeedValue").GetComponent <Text> ().text    = spd.ToString();

            //Exp
            string expId       = "exp" + busyoId.ToString();
            string expString   = "";
            int    nowExp      = PlayerPrefs.GetInt(expId);
            Exp    exp         = new Exp();
            int    requiredExp = 0;
            if (lv != maxLv)
            {
                requiredExp = exp.getExpforNextLv(lv);
            }
            else
            {
                requiredExp = exp.getExpLvMax(maxLv);
            }


            expString = nowExp + "/" + requiredExp;
            GameObject.Find("ExpValue").GetComponent <Text> ().text = expString;

            //Kahou status
            KahouStatusGet kahouSts         = new KahouStatusGet();
            string[]       KahouStatusArray = kahouSts.getKahouForStatus(busyoId, adjHp, adjAtk, adjDfc, spd);
            int            totalBusyoHp     = 0;


            //Kanni
            string kanniTmp      = "kanni" + busyoId;
            float  addAtkByKanni = 0;
            float  addHpByKanni  = 0;
            float  addDfcByKanni = 0;

            if (PlayerPrefs.HasKey(kanniTmp))
            {
                int kanniId = PlayerPrefs.GetInt(kanniTmp);
                if (kanniId != 0)
                {
                    Kanni  kanni     = new Kanni();
                    string kanniIkai = kanni.getIkai(kanniId);
                    string kanniName = kanni.getKanni(kanniId);
                    GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text> ().text = kanniIkai + "\n" + kanniName;

                    //Status
                    string kanniTarget = kanni.getEffectTarget(kanniId);
                    int    effect      = kanni.getEffect(kanniId);
                    if (kanniTarget == "atk")
                    {
                        addAtkByKanni = ((float)adjAtk * (float)effect) / 100;
                    }
                    else if (kanniTarget == "hp")
                    {
                        addHpByKanni = ((float)adjHp * (float)effect) / 100;
                    }
                    else if (kanniTarget == "dfc")
                    {
                        addDfcByKanni = ((float)adjDfc * (float)effect) / 100;
                    }
                }
                else
                {
                    if (Application.systemLanguage != SystemLanguage.Japanese)
                    {
                        GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text>().text = "No Rank";
                    }
                    else
                    {
                        GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text>().text = "官位無し";
                    }
                }
            }
            else
            {
                if (Application.systemLanguage != SystemLanguage.Japanese)
                {
                    GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text> ().text = "No Rank";
                }
                else
                {
                    GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text>().text = "官位無し";
                }
            }

            //Jyosyu
            string jyosyuTmp = "jyosyuBusyo" + busyoId;
            if (PlayerPrefs.HasKey(jyosyuTmp))
            {
                int      kuniId   = PlayerPrefs.GetInt(jyosyuTmp);
                KuniInfo kuni     = new KuniInfo();
                string   kuniName = kuni.getKuniName(kuniId);
                if (Application.systemLanguage != SystemLanguage.Japanese)
                {
                    GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text> ().text = kuniName + "\nLord";
                }
                else
                {
                    GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text>().text = kuniName + "\n城主";
                }
            }
            else
            {
                if (Application.systemLanguage != SystemLanguage.Japanese)
                {
                    GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text>().text = "No Feud";
                }
                else
                {
                    GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text>().text = "城無し";
                }
            }

            //Show Additional Status
            int finalAtk = int.Parse(KahouStatusArray [0]) + Mathf.FloorToInt(addAtkByKanni);
            int finalHp  = int.Parse(KahouStatusArray [1]) + Mathf.FloorToInt(addHpByKanni);
            int finalDfc = int.Parse(KahouStatusArray [2]) + Mathf.FloorToInt(addDfcByKanni);
            int finalSpd = int.Parse(KahouStatusArray [3]);

            GameObject.Find("KahouAtkValue").GetComponent <Text> ().text = "+" + finalAtk.ToString();
            GameObject.Find("KahouHpValue").GetComponent <Text>().text   = "+" + finalHp.ToString();
            totalBusyoHp = adjHp + finalHp;
            GameObject.Find("KahouDfcValue").GetComponent <Text>().text = "+" + finalDfc.ToString();
            GameObject.Find("KahouSpdValue").GetComponent <Text>().text = "+" + finalSpd.ToString();

            //Butai Status
            string heiId   = "hei" + busyoId.ToString();
            string chParam = PlayerPrefs.GetString(heiId, "0");

            if (chParam == "0" || chParam == "")
            {
                StatusGet statusScript = new StatusGet();
                string    heisyu       = statusScript.getHeisyu(int.Parse(busyoId));
                chParam = heisyu + ":1:1:1";
                PlayerPrefs.SetString(heiId, chParam);
                PlayerPrefs.Flush();
            }


            if (chParam.Contains(":"))
            {
                char[]   delimiterChars = { ':' };
                string[] ch_list        = chParam.Split(delimiterChars);

                string ch_type   = ch_list [0];
                int    ch_num    = int.Parse(ch_list [1]);
                int    ch_lv     = int.Parse(ch_list [2]);
                float  ch_status = float.Parse(ch_list [3]);

                string  heisyu = "";
                Message msg    = new Message();
                if (ch_type == "KB")
                {
                    heisyu = msg.getMessage(55);
                }
                else if (ch_type == "YR")
                {
                    heisyu = msg.getMessage(56);
                }
                else if (ch_type == "TP")
                {
                    heisyu = msg.getMessage(57);
                }
                else if (ch_type == "YM")
                {
                    heisyu = msg.getMessage(58);
                }

                GameObject.Find("ChildNameValue").GetComponent <Text> ().text = heisyu;
                GameObject.Find("ChildQtyValue").GetComponent <Text> ().text  = ch_num.ToString();
                GameObject.Find("ChildLvValue").GetComponent <Text> ().text   = ch_lv.ToString();

                //Jyosyu Handling
                JyosyuHeiryoku jyosyuHei = new JyosyuHeiryoku();
                float          addHei    = (float)jyosyuHei.GetJyosyuHeiryoku(busyoId);
                float          hei       = ch_status * 10;
                GameObject.Find("ChildHeiryokuValue").GetComponent <Text>().text = hei.ToString();
                float newHei = finalHp + addHei;
                GameObject.Find("KahouHpValue").GetComponent <Text>().text = "+" + newHei.ToString();

                int    chAtkDfc       = (int)sts.getChAtkDfc((int)hei, totalBusyoHp);
                string chAtkDfcString = chAtkDfc.ToString() + "/" + chAtkDfc.ToString();
                GameObject.Find("ChildStatusValue").GetComponent <Text> ().text = chAtkDfcString;


                //Child Image
                foreach (Transform n in GameObject.Find("Img").transform)
                {
                    GameObject.Destroy(n.gameObject);
                }
                string     chPath = "Prefabs/Player/Unit/" + ch_type;
                GameObject chObj  = Instantiate(Resources.Load(chPath)) as GameObject;
                chObj.transform.SetParent(GameObject.Find("Img").transform);
                RectTransform chTransform = chObj.GetComponent <RectTransform> ();
                chTransform.anchoredPosition3D = new Vector3(-200, -50, 0);
                chTransform.sizeDelta          = new Vector2(40, 40);
                chObj.transform.localScale     = new Vector2(4, 4);


                GameObject chigyo = GameObject.Find("ButtonCyouhei");
                if (ch_num < 20)
                {
                    chigyo.GetComponent <Image> ().color = OKClorBtn;
                    chigyo.transform.FindChild("Text").GetComponent <Text> ().color = OKClorTxt;
                    chigyo.GetComponent <Button>().enabled = true;

                    chigyo.GetComponent <BusyoStatusButton> ().ch_type   = ch_type;
                    chigyo.GetComponent <BusyoStatusButton> ().ch_heisyu = heisyu;
                    chigyo.GetComponent <BusyoStatusButton> ().ch_num    = ch_num;
                    chigyo.GetComponent <BusyoStatusButton> ().ch_status = chAtkDfc;
                    chigyo.GetComponent <BusyoStatusButton> ().ch_hp     = hei;
                    chigyo.GetComponent <BusyoStatusButton> ().pa_hp     = totalBusyoHp / 100;
                }
                else
                {
                    //MAX
                    chigyo.GetComponent <Image> ().color = NGClorBtn;
                    chigyo.transform.FindChild("Text").GetComponent <Text> ().color = NGClorTxt;
                    chigyo.GetComponent <Button>().enabled = false;
                }
                GameObject kunren = GameObject.Find("ButtonKunren");
                if (ch_lv < 100)
                {
                    kunren.GetComponent <Image> ().color = OKClorBtn;
                    kunren.transform.FindChild("Text").GetComponent <Text> ().color = OKClorTxt;
                    kunren.GetComponent <Button>().enabled = true;

                    kunren.GetComponent <BusyoStatusButton> ().ch_type   = ch_type;
                    kunren.GetComponent <BusyoStatusButton> ().ch_heisyu = heisyu;
                    kunren.GetComponent <BusyoStatusButton> ().ch_lv     = ch_lv;
                    kunren.GetComponent <BusyoStatusButton> ().ch_num    = ch_num;
                    kunren.GetComponent <BusyoStatusButton> ().ch_status = chAtkDfc;
                    kunren.GetComponent <BusyoStatusButton> ().ch_hp     = hei;
                    kunren.GetComponent <BusyoStatusButton> ().pa_hp     = totalBusyoHp / 100;
                }
                else
                {
                    //MAX
                    kunren.GetComponent <Image> ().color = NGClorBtn;
                    kunren.transform.FindChild("Text").GetComponent <Text> ().color = NGClorTxt;
                    kunren.GetComponent <Button>().enabled = false;
                }
            }

            //Parametor Setting
            NowOnBusyoScript.OnBusyo     = busyoId;
            NowOnBusyoScript.OnBusyoName = busyoInfoGetScript.getName(int.Parse(busyoId));
        }
        else if (GameObject.Find("GameScene").GetComponent <NowOnButton> ().onButton == "Senpou")
        {
            NowOnBusyoScript.OnBusyo     = busyoId;
            NowOnBusyoScript.OnBusyoName = busyoInfoGetScript.getName(int.Parse(busyoId));
            SenpouScene scene = new SenpouScene();
            scene.createSenpouStatusView(busyoId);
            scene.createSakuStatusView(busyoId);
        }
        else if (GameObject.Find("GameScene").GetComponent <NowOnButton> ().onButton == "Kahou")
        {
            NowOnBusyoScript.OnBusyo     = busyoId;
            NowOnBusyoScript.OnBusyoName = busyoInfoGetScript.getName(int.Parse(busyoId));
            KahouScene kahou = new KahouScene();
            kahou.createKahouStatusView(busyoId);
        }
        else if (GameObject.Find("GameScene").GetComponent <NowOnButton> ().onButton == "Syogu")
        {
            NowOnBusyoScript.OnBusyo     = busyoId;
            NowOnBusyoScript.OnBusyoName = busyoInfoGetScript.getName(int.Parse(busyoId));
            SyoguScene syogu = new SyoguScene();
            syogu.createSyoguView(busyoId);
        }
    }
Example #5
0
    public void Start()
    {
        //Get Temp Kuni Id & Stage Id
        activeKuniId = PlayerPrefs.GetInt ("activeKuniId");
        string temp = "naisei" + activeKuniId.ToString ();

        /*Initial Setting*/
        //Kuni Name & jyosyu
        string title = "";
        string kuniName = PlayerPrefs.GetString ("activeKuniName");

        string jyosyuTemp = "jyosyu" + activeKuniId;

        //Clear Image
        foreach ( Transform n in GameObject.Find ("JyosyuImage").transform){
            GameObject.Destroy(n.gameObject);
        }

        if (PlayerPrefs.HasKey (jyosyuTemp)) {
            //Jyosyu Exist
            jyosyuId = PlayerPrefs.GetInt (jyosyuTemp);
            string busyoPath = "Prefabs/Player/Unit/" + jyosyuId;
            GameObject busyo = Instantiate (Resources.Load (busyoPath)) as GameObject;
            busyo.transform.SetParent (GameObject.Find ("JyosyuImage").transform);
            busyo.transform.localScale = new Vector2 (4, 4);
            busyo.GetComponent<DragHandler>().enabled = false;
            RectTransform busyo_transform = busyo.GetComponent<RectTransform>();
            busyo_transform.anchoredPosition = new Vector3(40,40,0);
            busyo_transform.sizeDelta = new Vector2( 23, 23);

            foreach(Transform n in busyo.transform){
                GameObject.Destroy(n.gameObject);
            }

            StatusGet sts = new StatusGet();
            string jyosyuName = sts.getBusyoName(jyosyuId);
            title = kuniName + "・" + jyosyuName;

            //Ninmei Button
            GameObject btn = GameObject.Find ("Ninmei").gameObject;
            btn.GetComponent<Ninmei>().kaininFlg = true;
            btn.transform.FindChild("NinmeiText").GetComponent<Text>().text = "城主解任";
            btn.GetComponent<Ninmei>().jyosyuId = jyosyuId;
            btn.GetComponent<Ninmei>().jyosyuName = jyosyuName;

        } else {
            //Jyosyu Not Exist
            title = kuniName + "・蔵入地";

            //Ninmei Button
            GameObject btn = GameObject.Find ("Ninmei").gameObject;
            btn.GetComponent<Ninmei>().kaininFlg = false;
            btn.transform.FindChild("NinmeiText").GetComponent<Text>().text = "城主任命";
        }

        GameObject.Find ("StageNameValue").GetComponent<Text> ().text = title;

        //Money
        int money = PlayerPrefs.GetInt("money");
        GameObject.Find ("MoneyValue").GetComponent<Text> ().text = money.ToString();

        //Hyourou
        int hyourou = PlayerPrefs.GetInt("hyourou");
        GameObject.Find ("HyourouCurrentValue").GetComponent<Text> ().text = hyourou.ToString();

        //HyourouMax
        int hyourouMax = PlayerPrefs.GetInt("hyourouMax");
        GameObject.Find ("HyourouMaxValue").GetComponent<Text> ().text = hyourouMax.ToString();

        /*Open Panel*/
        //Clear Previous Panel
        foreach ( Transform n in GameObject.Find ("NaiseiView").transform){
            GameObject.Destroy(n.gameObject);
        }
        //Clear Previous Mask Panel
        foreach ( Transform n in GameObject.Find ("MaskView").transform){
            GameObject.Destroy(n.gameObject);
        }

        //Open Panel & MaskPanel
         		panelByShiro(activeKuniId);
        panelByKuniLv();

        if (PlayerPrefs.HasKey (temp)) {
            /*initial setting*/
            string naiseiString = PlayerPrefs.GetString (temp);
            List<string> naiseiList = new List<string>();
            char[] delimiterChars = {','};
            naiseiList = new List<string>(naiseiString.Split (delimiterChars));

            /*Naisei Bldg Handling*/
            char[] delimiterChars2 = {':'};
            List<string> deletePanelList = new List<string>();
            for(int i=1; i<naiseiList.Count;i++){

                List<string> naiseiContentList = new List<string>();
                naiseiContentList = new List<string>(naiseiList[i].Split (delimiterChars2));

                if(naiseiContentList[0] != "0"){
                    //Exist
                    Entity_naisei_mst naiseiMst = Resources.Load ("Data/naisei_mst") as Entity_naisei_mst;
                    string bldgRank = "";
                    if(int.Parse(naiseiContentList[1])<8){
                        bldgRank = "s";
                    }else if(int.Parse(naiseiContentList[1]) < 15){
                        bldgRank = "m";
                    }else if(15 <= int.Parse(naiseiContentList[1])){
                        bldgRank = "l";
                    }

                    //Add Delete Target
                    deletePanelList.Add(i.ToString());

                    //Make New Panel
                    string type = naiseiMst.param [int.Parse(naiseiContentList[0])].code;
                    string bldg = type + "_" + bldgRank;
                    string bldgPath = "Prefabs/Naisei/Bldg/" + bldg;
                    GameObject bldgObj = Instantiate (Resources.Load (bldgPath)) as GameObject;
                    bldgObj.transform.parent = GameObject.Find ("NaiseiView").transform;
                    bldgObj.transform.localScale = new Vector3 (1, 1, 1);
                    setBldg(bldgObj, i);
                    bldgObj.name = i.ToString();
                    bldgObj.GetComponent<AreaButton>().blank = false;
                    bldgObj.GetComponent<AreaButton>().type = type;
                    bldgObj.GetComponent<AreaButton>().lv = naiseiContentList[1];
                    bldgObj.GetComponent<AreaButton>().naiseiId = int.Parse(naiseiContentList[0]);

                    //Effect by Level
                    List<int> naiseiEffectList = new List<int>();
                    naiseiEffectList = getNaiseiList(type, int.Parse(naiseiContentList[1]));
                    bldgObj.GetComponent<AreaButton>().effect = naiseiEffectList[0];
                    bldgObj.GetComponent<AreaButton>().effectNextLv = naiseiEffectList[1];
                    bldgObj.GetComponent<AreaButton>().moneyNextLv = naiseiEffectList[2];
                    bldgObj.GetComponent<AreaButton>().requiredHyourou =naiseiMst.param [int.Parse(naiseiContentList[0])].hyourou;
                    bldgObj.GetComponent<AreaButton>().naiseiName =naiseiMst.param [int.Parse(naiseiContentList[0])].name;

                    //Status
                    if(type == "shop" || type == "kouzan"){
                        syogyo = syogyo + naiseiEffectList[0];
                    }else if(type == "ta"){
                        nogyo = nogyo + naiseiEffectList[0];
                    }else if(type == "yr" ||type == "kb"||type == "tp" ||type == "ym"){
                        gunjyu = gunjyu + naiseiEffectList[0];
                    }else if(type == "ashigaru"){
                        ashigaru = ashigaru + naiseiEffectList[0];
                    }else if(type == "toride"){
                        boubi = boubi + naiseiEffectList[0];
                    }else{
                        Debug.Log ("Not Yet");
                    }
                }
            }

            //Clear Duplicated Panel
            foreach ( Transform n in GameObject.Find ("NaiseiView").transform){
                if(deletePanelList.Contains(n.name)){
                    if(n.tag == "Area"){
                        GameObject.Destroy(n.gameObject);
                    }
                }
            }

            /*shiro setting*/
            string rank = "";
            if(int.Parse(naiseiList[0])<8){
                rank = "s";
                setShiro(rank, naiseiList[0]);
            }else if(int.Parse(naiseiList[0]) < 15){
                rank = "m";
                setShiro(rank, naiseiList[0]);
            }else if(15 <= int.Parse(naiseiList[0])){
                rank = "l";
                setShiro(rank, naiseiList[0]);
            }

            string maskPath = "Prefabs/Naisei/MaskPanel";
            GameObject maskPanel = Instantiate (Resources.Load (maskPath)) as GameObject;
            maskPanel.transform.parent = GameObject.Find ("MaskView").transform;
            maskPanel.transform.localScale = new Vector3 (1, 1, 1);
            RectTransform maskPanel_transform = maskPanel.GetComponent<RectTransform>();
            maskPanel_transform.anchoredPosition = new Vector2(0,-20);
            maskPanel.name = "shiro_" + rank;

            //Status Handling

            //Status Jyosyu Modification
            if (PlayerPrefs.HasKey (jyosyuTemp)) {
                StatusGet sts = new StatusGet();
                int lv = PlayerPrefs.GetInt (jyosyuId.ToString());
                float naiseiSts = (float)sts.getDfc(jyosyuId,lv);

                float hpSts = (float)sts.getHp(jyosyuId,lv);
                float atkSts = (float)sts.getAtk(jyosyuId,lv);
                float boubiSts = (hpSts + atkSts)/2;

                float tempSyogyo = (float)syogyo;
                tempSyogyo = tempSyogyo + (tempSyogyo * naiseiSts/200);
                float tempNogyo = (float)nogyo;
                tempNogyo = tempNogyo + (tempNogyo * naiseiSts/200);
                float tempBoubi = (float)boubi;
                tempBoubi = tempBoubi + (tempBoubi * naiseiSts/200);

                syogyo = (int)tempSyogyo;
                nogyo = (int)tempNogyo;
                boubi = (int)tempBoubi;

            }

            GameObject.Find("SyogyoValue").GetComponent<Text>().text = syogyo.ToString();
            GameObject.Find("NougyoValue").GetComponent<Text>().text = nogyo.ToString();
            GameObject.Find("GunjyuValue").GetComponent<Text>().text = gunjyu.ToString();
            GameObject.Find("AshigaruValue").GetComponent<Text>().text = ashigaru.ToString();
            GameObject.Find("BoubiValue").GetComponent<Text>().text = boubi.ToString();
            GameObject.Find("BukkyoValue").GetComponent<Text>().text = bukkyo.ToString();
            GameObject.Find("KirisutoValue").GetComponent<Text>().text = kirisuto.ToString();
            GameObject.Find("BunkaValue").GetComponent<Text>().text = bunka.ToString();

        } else {
            //Error
            Debug.Log ("ERROR");
        }
    }
Example #6
0
	public void getEnemyStsAndMakeInstance(int linkNo, int mapId, float mntMinusRatio, float seaMinusRatio, float rainMinusRatio, float snowMinusRatio){
		
		String map = "emap" + mapId;
		int busyoId = PlayerPrefs.GetInt(map);

		int activeBusyoLv = PlayerPrefs.GetInt ("activeBusyoLv");
		int activeButaiQty = PlayerPrefs.GetInt ("activeButaiQty");
		int activeButaiLv = PlayerPrefs.GetInt ("activeButaiLv");

		StatusGet sts = new StatusGet ();
		BusyoInfoGet info = new BusyoInfoGet();
		int hp = sts.getHp (busyoId, activeBusyoLv);
		int atk = sts.getAtk (busyoId, activeBusyoLv);
		int dfc = sts.getDfc (busyoId, activeBusyoLv);
		int spd = sts.getSpd (busyoId, activeBusyoLv);
		string busyoName = sts.getBusyoName (busyoId);
		string heisyu = sts.getHeisyu (busyoId);
		ArrayList senpouArray = sts.getSenpou (busyoId);

		//Map & Weather Minus
		if (mntMinusRatio != 0) {
			if (heisyu == "KB") {
				float tmp = (float)spd * mntMinusRatio;
				if (tmp < 1) {
					tmp = 1;
				}
				spd = Mathf.FloorToInt (tmp);
			}
		}else if (seaMinusRatio != 0) {
			if (heisyu == "TP") {
				float tmp = (float)dfc * seaMinusRatio;
				if (tmp < 1) {
					tmp = 1;
				}
				dfc = Mathf.FloorToInt (tmp);
			}else if (heisyu == "YM") {
				float tmp = (float)dfc * seaMinusRatio;
				if (tmp < 1) {
					tmp = 1;
				}
				dfc = Mathf.FloorToInt (tmp);
			}
		}
		if (rainMinusRatio != 0) {
			if (heisyu == "TP") {
				float tmp = (float)atk * rainMinusRatio;
				if (tmp < 1) {
					tmp = 1;
				}
				atk = Mathf.FloorToInt (tmp);
			}else if (heisyu == "YM") {
				float tmp = (float)atk * rainMinusRatio;
				if (tmp < 1) {
					tmp = 1;
				}
				atk = Mathf.FloorToInt (tmp);
			}		
		}else if(snowMinusRatio != 0) {
			float tmp = (float)spd * 0.5f;
			if (tmp < 1) {
				tmp = 1;
			}
			spd = Mathf.FloorToInt (tmp);

			if (heisyu == "TP") {
				float tmp2 = (float)atk * snowMinusRatio;
				if (tmp2 < 1) {
					tmp2 = 1;
				}
				atk = Mathf.FloorToInt (tmp2);
			}else if (heisyu == "YM") {
				float tmp2 = (float)atk * snowMinusRatio;
				if (tmp2 < 1) {
					tmp2 = 1;
				}
				atk = Mathf.FloorToInt (tmp2);
			}else if (heisyu == "KB") {
				float tmp2 = (float)dfc * snowMinusRatio;
				if (tmp2 < 1) {
					tmp2 = 1;
				}
				dfc = Mathf.FloorToInt (tmp2);
			}
		}

		bool enemyTaisyoFlg = false;
		if (busyoId == enemySoudaisyo) {
			enemyTaisyoFlg = true;

		}

		//View Object & pass status to it. 
		EnemyInstance inst = new EnemyInstance ();
		inst.makeInstance(mapId, busyoId, activeButaiLv, heisyu, activeButaiQty, hp, atk, dfc, spd, busyoName,linkNo,enemyTaisyoFlg);
	}
Example #7
0
    public void enemyEngunInstance(string enemyEngunList, float mntMinusRatio, float seaMinusRatio, float rainMinusRatio, float snowMinusRatio)
    {
        List <string> daimyoEnguniList = new List <string> ();

        char[] delimiterChars  = { ':' };
        char[] delimiterChars2 = { '-' };
        if (enemyEngunList.Contains(":"))
        {
            daimyoEnguniList = new List <string> (enemyEngunList.Split(delimiterChars));
        }
        else
        {
            daimyoEnguniList.Add(enemyEngunList);
        }

        for (int i = 0; i < daimyoEnguniList.Count; i++)
        {
            StatusGet     sts = new StatusGet();
            string        daimyoEngunString = daimyoEnguniList[i];
            List <string> unitEnguniList    = new List <string> ();
            unitEnguniList = new List <string> (daimyoEngunString.Split(delimiterChars2));
            int    busyoId = int.Parse(unitEnguniList[1]);
            string heisyu  = sts.getHeisyu(busyoId);

            if (busyoId != 0)
            {
                int busyoLv  = int.Parse(unitEnguniList[2]);
                int butaiQty = int.Parse(unitEnguniList[3]);
                int butaiLv  = int.Parse(unitEnguniList[4]);

                int    hp        = sts.getHp(busyoId, busyoLv);
                int    atk       = sts.getAtk(busyoId, busyoLv);
                int    dfc       = sts.getDfc(busyoId, busyoLv);
                int    spd       = sts.getSpd(busyoId, busyoLv);
                string busyoName = sts.getBusyoName(busyoId);

                int aveSenpouLv = 0;
                if (Application.loadedLevelName != "kaisen")
                {
                    aveSenpouLv = GameObject.Find("GameScene").GetComponent <GameScene> ().aveSenpouLv;
                }
                else
                {
                    aveSenpouLv = GameObject.Find("GameScene").GetComponent <KaisenScene>().aveSenpouLv;
                }
                ArrayList senpouArray = sts.getEnemySenpou(busyoId, aveSenpouLv, "");


                if (mntMinusRatio != 0)
                {
                    if (heisyu == "KB")
                    {
                        float tmp = (float)spd * mntMinusRatio;
                        if (tmp < 1)
                        {
                            tmp = 1;
                        }
                        spd = Mathf.FloorToInt(tmp);
                    }
                }
                else if (seaMinusRatio != 0)
                {
                    if (heisyu == "TP")
                    {
                        float tmp = (float)dfc * seaMinusRatio;
                        if (tmp < 1)
                        {
                            tmp = 1;
                        }
                        dfc = Mathf.FloorToInt(tmp);
                    }
                    else if (heisyu == "YM")
                    {
                        float tmp = (float)dfc * seaMinusRatio;
                        if (tmp < 1)
                        {
                            tmp = 1;
                        }
                        dfc = Mathf.FloorToInt(tmp);
                    }
                }
                if (rainMinusRatio != 0)
                {
                    if (heisyu == "TP")
                    {
                        float tmp = (float)atk * rainMinusRatio;
                        if (tmp < 1)
                        {
                            tmp = 1;
                        }
                        atk = Mathf.FloorToInt(tmp);
                    }
                    else if (heisyu == "YM")
                    {
                        float tmp = (float)atk * rainMinusRatio;
                        if (tmp < 1)
                        {
                            tmp = 1;
                        }
                        atk = Mathf.FloorToInt(tmp);
                    }
                }
                else if (snowMinusRatio != 0)
                {
                    float tmp = (float)spd * 0.5f;
                    if (tmp < 1)
                    {
                        tmp = 1;
                    }
                    spd = Mathf.FloorToInt(tmp);

                    if (heisyu == "TP")
                    {
                        float tmp2 = (float)atk * snowMinusRatio;
                        if (tmp2 < 1)
                        {
                            tmp2 = 1;
                        }
                        atk = Mathf.FloorToInt(tmp2);
                    }
                    else if (heisyu == "YM")
                    {
                        float tmp2 = (float)atk * snowMinusRatio;
                        if (tmp2 < 1)
                        {
                            tmp2 = 1;
                        }
                        atk = Mathf.FloorToInt(tmp2);
                    }
                    else if (heisyu == "KB")
                    {
                        float tmp2 = (float)dfc * snowMinusRatio;
                        if (tmp2 < 1)
                        {
                            tmp2 = 1;
                        }
                        dfc = Mathf.FloorToInt(tmp2);
                    }
                }

                //View Object & pass status to it.
                EnemyInstance inst    = new EnemyInstance();
                BusyoInfoGet  info    = new BusyoInfoGet();
                string        ch_type = info.getHeisyu(busyoId);
                int           mapId   = 22;

                if (Application.loadedLevelName != "kaisen")
                {
                    inst.makeInstance(mapId, busyoId, butaiLv, ch_type, butaiQty, hp, atk, dfc, spd, busyoName, 0, false, senpouArray, "");
                }
                else
                {
                    BusyoInfoGet busyoScript = new BusyoInfoGet();
                    int          shipId      = busyoScript.getShipId(busyoId);
                    inst.makeKaisenInstance(mapId, busyoId, shipId, butaiLv, ch_type, butaiQty, hp, atk, dfc, spd, busyoName, 0, false, senpouArray);
                }
            }
        }
        Message msg = new Message();

        msg.makeKassenMessage(msg.getMessage(131));
    }
Example #8
0
    public void OnClick()
    {
        MainStageController MainStageController = GameObject.Find("GameController").GetComponent <MainStageController>();

        //SE
        AudioSource sound = GameObject.Find("SEController").GetComponent <AudioSource> ();

        sound.PlayOneShot(sound.clip);

        //Initialization
        totalMoney   = 0;
        kozanMoney   = 0;
        totalHyourou = 0;
        totalYRL     = 0;
        totalKBL     = 0;
        totalYML     = 0;
        totalTPL     = 0;
        totalYRM     = 0;
        totalKBM     = 0;
        totalYMM     = 0;
        totalTPM     = 0;
        totalYRH     = 0;
        totalKBH     = 0;
        totalYMH     = 0;
        totalTPH     = 0;
        totalSNBL    = 0;
        totalSNBM    = 0;
        totalSNBH    = 0;

        /*Popup*/
        string     backPath = "Prefabs/Busyo/back";
        GameObject back     = Instantiate(Resources.Load(backPath)) as GameObject;

        back.transform.SetParent(GameObject.Find("Map").transform);
        back.transform.localScale = new Vector2(1, 1);
        RectTransform backTransform = back.GetComponent <RectTransform> ();

        backTransform.anchoredPosition = new Vector3(0, 0, 0);

        //Popup Screen
        string     popupPath = "Prefabs/Busyo/board";
        GameObject popup     = Instantiate(Resources.Load(popupPath)) as GameObject;

        popup.transform.SetParent(GameObject.Find("Map").transform);
        popup.transform.localScale = new Vector2(1, 1);
        RectTransform popupTransform = popup.GetComponent <RectTransform> ();

        popupTransform.anchoredPosition = new Vector3(0, 0, 0);
        popup.name = "board";

        //qa
        string     qaPath = "Prefabs/Common/Question";
        GameObject qa     = Instantiate(Resources.Load(qaPath)) as GameObject;

        qa.transform.SetParent(popup.transform);
        qa.transform.localScale = new Vector2(1, 1);
        RectTransform qaTransform = qa.GetComponent <RectTransform> ();

        qaTransform.anchoredPosition = new Vector3(-540, 285, 0);
        qa.name = "qa";
        qa.GetComponent <QA> ().qaId = 2;


        //Pop text
        string     popTextPath = "Prefabs/Busyo/popText";
        GameObject popText     = Instantiate(Resources.Load(popTextPath)) as GameObject;

        popText.transform.SetParent(popup.transform);
        popText.transform.localScale = new Vector2(0.35f, 0.35f);
        RectTransform popTextTransform = popText.GetComponent <RectTransform> ();

        popTextTransform.anchoredPosition = new Vector3(0, 260, 0);
        popText.name = "popText";
        if (Application.systemLanguage != SystemLanguage.Japanese)
        {
            popText.GetComponent <Text>().text = "Finance";
        }
        else
        {
            popText.GetComponent <Text> ().text = "内政状況";
        }

        //Cyosyu
        string     cyosyuPath = "Prefabs/Cyosyu/CyosyuObj";
        GameObject CyosyuObj  = Instantiate(Resources.Load(cyosyuPath)) as GameObject;

        CyosyuObj.transform.SetParent(popup.transform);
        CyosyuObj.transform.localScale = new Vector2(1, 1);



        string        seiryoku       = PlayerPrefs.GetString("seiryoku");
        List <string> seiryokuList   = new List <string> ();
        List <string> mySeiryokuList = new List <string> ();

        char[] delimiterChars = { ',' };

        seiryokuList = new List <string> (seiryoku.Split(delimiterChars));
        int myDaimyoId = PlayerPrefs.GetInt("myDaimyo");

        //Get my Kuni
        for (int i = 0; i < seiryokuList.Count; i++)
        {
            int seiryokuId = int.Parse(seiryokuList [i]);
            if (seiryokuId == myDaimyoId)
            {
                int kuniId = i + 1;
                mySeiryokuList.Add(kuniId.ToString());
            }
        }


        //Kuni Loop Start
        int naiseiBldg = 0;
        int syogyo     = 0;
        int nogyo      = 0;
        int gunjyu     = 0;
        int ashigaru   = 0;
        int boubi      = 0;
        int bukkyo     = 0;
        int kirisuto   = 0;
        int bunka      = 0;

        //seiryoku loop
        for (int i = 0; i < mySeiryokuList.Count; i++)
        {
            int kuniKozan  = 0;
            int kuniSyogyo = 0;

            int    kuniId      = int.Parse(mySeiryokuList[i]);
            string temp        = "kuni" + mySeiryokuList[i];
            string clearedKuni = PlayerPrefs.GetString(temp);
            //Shiro Qty
            if (clearedKuni != null && clearedKuni != "")
            {
                List <string> shiroList = new List <string>();
                shiroList = new List <string>(clearedKuni.Split(delimiterChars));
                shiro     = shiroList.Count;

                //Kuni Name
                Entity_kuni_mst kuniMst = Resources.Load("Data/kuni_mst") as Entity_kuni_mst;
                kuniName = kuniMst.param[kuniId - 1].kuniName;

                string naiseiTemp   = "naisei" + mySeiryokuList[i];
                string naiseiString = PlayerPrefs.GetString(naiseiTemp);
                if (PlayerPrefs.HasKey(naiseiTemp))
                {
                    List <string> naiseiList = new List <string>();
                    naiseiList = new List <string>(naiseiString.Split(delimiterChars));
                    char[]        delimiterChars2 = { ':' };
                    List <string> deletePanelList = new List <string>();


                    for (int j = 1; j < naiseiList.Count; j++)
                    {
                        List <string> naiseiContentList = new List <string>();
                        naiseiContentList = new List <string>(naiseiList[j].Split(delimiterChars2));


                        if (naiseiContentList[0] != "0")
                        {
                            //Exist
                            Entity_naisei_mst naiseiMst = Resources.Load("Data/naisei_mst") as Entity_naisei_mst;
                            string            type      = naiseiMst.param [int.Parse(naiseiContentList[0])].code;
                            naiseiBldg = naiseiBldg + 1;

                            //Effect by Level
                            List <int>       naiseiEffectList = new List <int>();
                            NaiseiController naisei           = new NaiseiController();
                            naiseiEffectList = naisei.getNaiseiList(type, int.Parse(naiseiContentList[1]));


                            //Status
                            if (type == "shop")
                            {
                                kuniSyogyo = kuniSyogyo + naiseiEffectList[0];
                            }
                            else if (type == "kzn")
                            {
                                kuniKozan = kuniKozan + naiseiEffectList[0];
                            }
                            else if (type == "ta")
                            {
                                nogyo        = nogyo + naiseiEffectList[0];
                                totalHyourou = totalHyourou + naiseiEffectList[0];
                            }
                            else if (type == "yr")
                            {
                                if (int.Parse(naiseiContentList[1]) < 11)
                                {
                                    //Low
                                    gunjyu   = gunjyu + naiseiEffectList[0];
                                    totalYRL = totalYRL + naiseiEffectList[0];
                                }
                                else if (int.Parse(naiseiContentList[1]) < 16)
                                {
                                    //Middle
                                    gunjyu   = gunjyu + naiseiEffectList[0];
                                    totalYRM = totalYRM + naiseiEffectList[0];
                                }
                                else if (15 <= int.Parse(naiseiContentList[1]))
                                {
                                    //High
                                    gunjyu   = gunjyu + naiseiEffectList[0];
                                    totalYRH = totalYRH + naiseiEffectList[0];
                                }
                            }
                            else if (type == "kb")
                            {
                                if (int.Parse(naiseiContentList[1]) < 11)
                                {
                                    //Low
                                    gunjyu   = gunjyu + naiseiEffectList[0];
                                    totalKBL = totalKBL + naiseiEffectList[0];
                                }
                                else if (int.Parse(naiseiContentList[1]) < 16)
                                {
                                    //Middle
                                    gunjyu   = gunjyu + naiseiEffectList[0];
                                    totalKBM = totalKBM + naiseiEffectList[0];
                                }
                                else if (15 <= int.Parse(naiseiContentList[1]))
                                {
                                    //High
                                    gunjyu   = gunjyu + naiseiEffectList[0];
                                    totalKBH = totalKBH + naiseiEffectList[0];
                                }
                            }
                            else if (type == "ym")
                            {
                                if (int.Parse(naiseiContentList[1]) < 11)
                                {
                                    //Low
                                    gunjyu   = gunjyu + naiseiEffectList[0];
                                    totalYML = totalYML + naiseiEffectList[0];
                                }
                                else if (int.Parse(naiseiContentList[1]) < 16)
                                {
                                    //Middle
                                    gunjyu   = gunjyu + naiseiEffectList[0];
                                    totalYMM = totalYMM + naiseiEffectList[0];
                                }
                                else if (15 <= int.Parse(naiseiContentList[1]))
                                {
                                    //High
                                    gunjyu   = gunjyu + naiseiEffectList[0];
                                    totalYMH = totalYMH + naiseiEffectList[0];
                                }
                            }
                            else if (type == "tp")
                            {
                                if (int.Parse(naiseiContentList[1]) < 11)
                                {
                                    //Low
                                    gunjyu   = gunjyu + naiseiEffectList[0];
                                    totalTPL = totalTPL + naiseiEffectList[0];
                                }
                                else if (int.Parse(naiseiContentList[1]) < 16)
                                {
                                    //Middle
                                    gunjyu   = gunjyu + naiseiEffectList[0];
                                    totalTPM = totalTPM + naiseiEffectList[0];
                                }
                                else if (15 <= int.Parse(naiseiContentList[1]))
                                {
                                    //High
                                    gunjyu   = gunjyu + naiseiEffectList[0];
                                    totalTPH = totalTPH + naiseiEffectList[0];
                                }
                            }
                            else if (type == "snb")
                            {
                                if (int.Parse(naiseiContentList[1]) < 11)
                                {
                                    //Low
                                    gunjyu    = gunjyu + naiseiEffectList[0];
                                    totalSNBL = totalSNBL + naiseiEffectList[0];
                                }
                                else if (int.Parse(naiseiContentList[1]) < 16)
                                {
                                    //Middle
                                    gunjyu    = gunjyu + naiseiEffectList[0];
                                    totalSNBM = totalSNBM + naiseiEffectList[0];
                                }
                                else if (15 <= int.Parse(naiseiContentList[1]))
                                {
                                    //High
                                    gunjyu    = gunjyu + naiseiEffectList[0];
                                    totalSNBH = totalSNBH + naiseiEffectList[0];
                                }
                            }
                            else if (type == "trd")
                            {
                                boubi = boubi + naiseiEffectList[0];
                            }
                            else if (type == "nbn")
                            {
                                kirisuto = kirisuto + naiseiEffectList[0];
                            }
                            else if (type == "kgy")
                            {
                                bunka = bunka + naiseiEffectList [0];
                            }
                            else if (type == "bky")
                            {
                                bukkyo = bukkyo + naiseiEffectList [0];
                            }
                            else if (type == "hsy")
                            {
                                ashigaru = ashigaru + naiseiEffectList [0];
                            }
                        }
                    }

                    //Shiro
                    int shiroLv            = int.Parse(naiseiList[0]);
                    NaiseiController naise = new NaiseiController();
                    List <int>       naiseiShiroEffectList = new List <int>();
                    naiseiShiroEffectList = naise.getNaiseiList("shiro", shiroLv);
                    ashigaru = ashigaru + naiseiShiroEffectList[0];
                    boubi    = boubi + naiseiShiroEffectList[0];


                    //Jyosyu Addition
                    string jyosyuTemp = "jyosyu" + kuniId;

                    if (PlayerPrefs.HasKey(jyosyuTemp))
                    {
                        int       jyosyuId  = PlayerPrefs.GetInt(jyosyuTemp);
                        StatusGet sts       = new StatusGet();
                        int       lv        = PlayerPrefs.GetInt(jyosyuId.ToString());
                        float     naiseiSts = (float)sts.getDfc(jyosyuId, lv);

                        float hpSts  = (float)sts.getHp(jyosyuId, lv);
                        float atkSts = (float)sts.getAtk(jyosyuId, lv);

                        float tempKuniSyogyo = (float)kuniSyogyo;
                        tempKuniSyogyo = tempKuniSyogyo + (tempKuniSyogyo * naiseiSts / 200);
                        kuniSyogyo     = (int)tempKuniSyogyo;

                        float tempKuniKozan = (float)kuniKozan;
                        tempKuniKozan = tempKuniKozan + (tempKuniKozan * naiseiSts / 200);
                        kuniKozan     = (int)tempKuniKozan;
                    }
                }
            }
            kozanMoney = kozanMoney + kuniKozan;
            totalMoney = totalMoney + kuniSyogyo;
            syogyo     = syogyo + (kuniKozan * 4 + kuniSyogyo);
        }//Kuni Loop Finish


        /*visualize*/
        //Upper Board
        GameObject spring = CyosyuObj.transform.FindChild("spring").gameObject;

        spring.transform.FindChild("TargetMoney").transform.FindChild("Value").GetComponent <Text>().text = (totalMoney + kozanMoney).ToString();

        GameObject summerWinter = CyosyuObj.transform.FindChild("summerWinter").gameObject;

        summerWinter.transform.FindChild("TargetMoney").transform.FindChild("Value").GetComponent <Text>().text = kozanMoney.ToString();
        GameObject TargetGunjyu = summerWinter.transform.FindChild("TargetGunjyu").gameObject;

        if (totalYRH != 0)
        {
            TargetGunjyu.transform.FindChild("YR").transform.FindChild("CyouheiYRValueH").GetComponent <Text>().text = totalYRH.ToString();
        }
        if (totalYRM != 0)
        {
            TargetGunjyu.transform.FindChild("YR").transform.FindChild("CyouheiYRValueM").GetComponent <Text>().text = totalYRM.ToString();
        }
        if (totalYRL != 0)
        {
            TargetGunjyu.transform.FindChild("YR").transform.FindChild("CyouheiYRValueL").GetComponent <Text>().text = totalYRL.ToString();
        }
        if (totalKBH != 0)
        {
            TargetGunjyu.transform.FindChild("KB").transform.FindChild("CyouheiKBValueH").GetComponent <Text>().text = totalKBH.ToString();
        }
        if (totalKBM != 0)
        {
            TargetGunjyu.transform.FindChild("KB").transform.FindChild("CyouheiKBValueM").GetComponent <Text>().text = totalKBM.ToString();
        }
        if (totalKBL != 0)
        {
            TargetGunjyu.transform.FindChild("KB").transform.FindChild("CyouheiKBValueL").GetComponent <Text>().text = totalKBL.ToString();
        }
        if (totalYMH != 0)
        {
            TargetGunjyu.transform.FindChild("YM").transform.FindChild("CyouheiYMValueH").GetComponent <Text>().text = totalYMH.ToString();
        }
        if (totalYMM != 0)
        {
            TargetGunjyu.transform.FindChild("YM").transform.FindChild("CyouheiYMValueM").GetComponent <Text>().text = totalYMM.ToString();
        }
        if (totalYML != 0)
        {
            TargetGunjyu.transform.FindChild("YM").transform.FindChild("CyouheiYMValueL").GetComponent <Text>().text = totalYML.ToString();
        }
        if (totalTPH != 0)
        {
            TargetGunjyu.transform.FindChild("TP").transform.FindChild("CyouheiTPValueH").GetComponent <Text>().text = totalTPH.ToString();
        }
        if (totalTPM != 0)
        {
            TargetGunjyu.transform.FindChild("TP").transform.FindChild("CyouheiTPValueM").GetComponent <Text>().text = totalTPM.ToString();
        }
        if (totalTPL != 0)
        {
            TargetGunjyu.transform.FindChild("TP").transform.FindChild("CyouheiTPValueL").GetComponent <Text>().text = totalTPL.ToString();
        }
        if (totalSNBH != 0)
        {
            TargetGunjyu.transform.FindChild("SNB").transform.FindChild("SNBValueH").GetComponent <Text>().text = totalSNBH.ToString();
        }
        if (totalSNBM != 0)
        {
            TargetGunjyu.transform.FindChild("SNB").transform.FindChild("SNBValueM").GetComponent <Text>().text = totalSNBM.ToString();
        }
        if (totalSNBL != 0)
        {
            TargetGunjyu.transform.FindChild("SNB").transform.FindChild("SNBValueL").GetComponent <Text>().text = totalSNBL.ToString();
        }

        GameObject autumn = CyosyuObj.transform.FindChild("autumn").gameObject;

        autumn.transform.FindChild("TargetMoney").transform.FindChild("Value").GetComponent <Text>().text   = kozanMoney.ToString();
        autumn.transform.FindChild("TargetHyourou").transform.FindChild("Value").GetComponent <Text>().text = totalHyourou.ToString();

        //Color
        int nowSeason = MainStageController.nowSeason;

        if (nowSeason == 1)
        {
            summerWinter.transform.FindChild("summer").gameObject.AddComponent <TextBlinker>();
        }
        else if (nowSeason == 2)
        {
            autumn.transform.FindChild("autumn").gameObject.AddComponent <TextBlinker>();
        }
        else if (nowSeason == 3)
        {
            summerWinter.transform.FindChild("winter").gameObject.AddComponent <TextBlinker>();
        }
        else if (nowSeason == 4)
        {
            spring.transform.FindChild("spring").gameObject.AddComponent <TextBlinker>();
        }


        //Lower Board
        GameObject status = CyosyuObj.transform.FindChild("statusBack").gameObject;

        //Kamon
        string     imagePath = "Prefabs/Kamon/MyDaimyoKamon/" + myDaimyoId.ToString();
        GameObject kamon     = status.transform.FindChild("Kamon").gameObject;

        kamon.GetComponent <Image> ().sprite =
            Resources.Load(imagePath, typeof(Sprite)) as Sprite;
        if (Application.systemLanguage == SystemLanguage.Japanese)
        {
            kamon.transform.FindChild("Value").GetComponent <Text> ().text = GameObject.Find("DaimyoValue").GetComponent <Text> ().text + "  国状況";
        }
        else
        {
            kamon.transform.FindChild("Value").GetComponent <Text>().text = GameObject.Find("DaimyoValue").GetComponent <Text>().text + " Status";
        }
        //Kuni
        status.transform.FindChild("Shiro").transform.FindChild("No").GetComponent <Text>().text = mySeiryokuList.Count.ToString();

        //Naisei Bldg.
        status.transform.FindChild("Naisei").transform.FindChild("No").GetComponent <Text>().text = (naiseiBldg + mySeiryokuList.Count).ToString();

        //Tabibito
        int tabibitoQty = PlayerPrefs.GetInt("HstTabibito");

        status.transform.FindChild("Tabibito").transform.FindChild("No").GetComponent <Text>().text = tabibitoQty.ToString();

        //Nanbansen
        int nanbansenQty = PlayerPrefs.GetInt("HstNanbansen");

        status.transform.FindChild("Ship").transform.FindChild("No").GetComponent <Text>().text = nanbansenQty.ToString();

        //Syogyo
        status.transform.FindChild("StatusSyogyo").transform.FindChild("SyogyoValue").GetComponent <Text>().text = syogyo.ToString();

        //Nogyo
        status.transform.FindChild("StatusNougyo").transform.FindChild("NougyoValue").GetComponent <Text>().text = nogyo.ToString();

        //Gunjyu
        status.transform.FindChild("StatusGunjyu").transform.FindChild("GunjyuValue").GetComponent <Text>().text = (gunjyu * 2).ToString();

        //Ashigaru
        status.transform.FindChild("StatusAshigaru").transform.FindChild("AshigaruValue").GetComponent <Text>().text = ashigaru.ToString();

        //Boubi
        status.transform.FindChild("StatusBoubi").transform.FindChild("BoubiValue").GetComponent <Text>().text = boubi.ToString();

        //Bukkyo
        status.transform.FindChild("StatusBukkyo").transform.FindChild("BukkyoValue").GetComponent <Text>().text = bukkyo.ToString();

        //Kirisuto
        status.transform.FindChild("StatusKirisuto").transform.FindChild("KirisutoValue").GetComponent <Text>().text = kirisuto.ToString();

        //Bunka
        status.transform.FindChild("StatusBunka").transform.FindChild("BunkaValue").GetComponent <Text>().text = bunka.ToString();

        //tutorial
        if (Application.loadedLevelName == "tutorialMain")
        {
            Destroy(transform.FindChild("point_up").gameObject);
            TutorialController TutorialController = new TutorialController();
            Vector2            vect     = new Vector2(0, 50);
            GameObject         closeObj = popup.transform.FindChild("close").gameObject;
            GameObject         animObj  = TutorialController.SetPointer(closeObj, vect);
            animObj.transform.localScale = new Vector2(120, 120);

            GameObject SubButtonViewLeft = GameObject.Find("SubButtonViewLeft").gameObject;
            GameObject.Find("SeiryokuInfo").transform.SetParent(SubButtonViewLeft.transform);
        }
    }
Example #9
0
	public void getStsAndMakeInstance(int jinkei, int mapId){

		String map = jinkei.ToString() + "map" + mapId;
		//Get Status
		int busyoId = PlayerPrefs.GetInt(map);
		
		string busyoString = busyoId.ToString();
		int lv =PlayerPrefs.GetInt(busyoString);

		StatusGet sts = new StatusGet ();
		int hp = sts.getHp (busyoId, lv);
		int atk = sts.getAtk (busyoId, lv);
		int dfc = sts.getDfc (busyoId, lv);
		int spd = sts.getSpd (busyoId, lv);
		string busyoName = sts.getBusyoName (busyoId);
		ArrayList senpouArray = sts.getSenpou (busyoId);
		
		//View Object & pass status to it. 
		PlayerInstance inst = new PlayerInstance ();
		inst.makeInstance (busyoId, mapId, hp, atk, dfc, spd, senpouArray, busyoName);

	}
Example #10
0
	//doramatic charactor

	// Use this for initialization
	void Start () {
		//map生成
		Instantiate(mapPrefab);
		Instantiate(treePrefab);
		Instantiate(wallPrefab);


		/*プレイヤー配置*/
	
		//ユーザ陣形データのロード
		int jinkei =PlayerPrefs.GetInt("jinkei",0);

		//1.魚麟
		if (jinkei == 1) {
			if(PlayerPrefs.HasKey("1map1")){
				int mapId = 1;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("1map2")){
				int mapId = 2;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("1map7")){
				int mapId = 7;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("1map8")){
				int mapId = 8;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("1map11")){
				int mapId = 11;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("1map12")){
				int mapId = 12;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("1map13")){
				int mapId = 13;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("1map14")){
				int mapId = 14;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("1map17")){
				int mapId = 17;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("1map18")){
				int mapId = 18;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("1map21")){
				int mapId = 21;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("1map22")){
				int mapId = 22;
				getStsAndMakeInstance(jinkei,mapId);
			}
		


		//2.鶴翼
		}else if(jinkei == 2){
			if(PlayerPrefs.HasKey("2map3")){
				int mapId = 3;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("2map4")){
				int mapId = 4;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("2map5")){
				int mapId = 5;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("2map7")){
				int mapId = 7;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("2map8")){
				int mapId = 8;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("2map11")){
				int mapId = 11;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("2map12")){
				int mapId = 12;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("2map17")){
				int mapId = 17;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("2map18")){
				int mapId = 18;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("2map23")){
				int mapId = 23;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("2map24")){
				int mapId = 24;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("2map25")){
				int mapId = 25;
				getStsAndMakeInstance(jinkei,mapId);
			}

		}
		//3.偃月
		else if(jinkei == 3){
			if(PlayerPrefs.HasKey("3map3")){
				int mapId = 3;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("3map7")){
				int mapId = 7;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("3map8")){
				int mapId = 8;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("3map9")){
				int mapId = 9;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("3map11")){
				int mapId = 11;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("3map12")){
				int mapId = 12;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("3map14")){
				int mapId = 14;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("3map15")){
				int mapId = 15;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("3map16")){
				int mapId = 16;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("3map20")){
				int mapId = 20;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("3map21")){
				int mapId = 21;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("3map25")){
				int mapId = 25;
				getStsAndMakeInstance(jinkei,mapId);
			}
		}

		//4.雁行
		else if(jinkei == 4){
			if(PlayerPrefs.HasKey("4map1")){
				int mapId = 1;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("4map2")){
				int mapId = 2;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("4map7")){
				int mapId = 7;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("4map8")){
				int mapId = 8;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("4map12")){
				int mapId = 12;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("4map13")){
				int mapId = 13;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("4map14")){
				int mapId = 14;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("4map18")){
				int mapId = 18;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("4map19")){
				int mapId = 19;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("4map20")){
				int mapId = 20;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("4map24")){
				int mapId = 24;
				getStsAndMakeInstance(jinkei,mapId);
			}
			if(PlayerPrefs.HasKey("4map25")){
				int mapId = 25;
				getStsAndMakeInstance(jinkei,mapId);
			}
		}


		/*エネミー配置*/
		//stageId取得しマスタ判別
		int tempStageId = PlayerPrefs.GetInt("activeStageId",0);
		int kuniId = PlayerPrefs.GetInt("activeKuniId",0);

		Entity_stage_mst stageMst  = Resources.Load ("Data/stage_mst") as Entity_stage_mst;

		//y=10(X-1)+z-1
		int stageId = 10*(kuniId - 1) + tempStageId;

		//Jinkei Random
		List<int> jinkeiList = new List<int> (){1,2,3,4};
		int enemyJinkei = UnityEngine.Random.Range(1,jinkeiList.Count + 1);

		/*Dynamic Enemy Setting Start*/
		int activeDaimyoId = PlayerPrefs.GetInt("activeDaimyoId");
		int activeBusyoQty = PlayerPrefs.GetInt ("activeBusyoQty");
		int activeBusyoLv = PlayerPrefs.GetInt ("activeBusyoLv");
		int activeButaiQty = PlayerPrefs.GetInt ("activeButaiQty");
		int activeButaiLv = PlayerPrefs.GetInt ("activeButaiLv");
		Entity_daimyo_mst daimyoMst = Resources.Load ("Data/daimyo_mst") as Entity_daimyo_mst;
		int daimyoBusyoId = daimyoMst.param[activeDaimyoId-1].busyoId;

		//Dimyo Setting
		int taisyoMapId = 0;
		List<int> mapList = new List<int>();

		if (enemyJinkei == 1) {
			taisyoMapId = 15;
			mapList = new List<int>(){4,5,8,9,12,13,14,18,19,24,25};

		}else if (enemyJinkei == 2) {
			taisyoMapId = 15;
			mapList = new List<int>(){1,2,3,8,9,14,18,19,21,22,23};

		}else if (enemyJinkei == 3) {
			taisyoMapId = 14;
			mapList = new List<int>(){1,5,6,10,11,12,15,17,18,19,23};
				
		}else if (enemyJinkei == 4) {
			taisyoMapId = 14;
			mapList = new List<int>(){4,5,8,9,12,13,16,17,18,21,22};

		}
		
		StatusGet sts = new StatusGet();
		int hp = sts.getHp(daimyoBusyoId,activeBusyoLv);
		int atk = sts.getAtk(daimyoBusyoId,activeBusyoLv);
		int dfc = sts.getDfc(daimyoBusyoId,activeBusyoLv);
		int spd = sts.getSpd(daimyoBusyoId,activeBusyoLv);
		
		BusyoInfoGet info = new BusyoInfoGet();
		String daimyoBusyoName = info.getName(daimyoBusyoId);
		String daimyoType = info.getHeisyu(daimyoBusyoId);
		
		EnemyInstance inst = new EnemyInstance();
		inst.makeInstance(taisyoMapId, daimyoBusyoId, activeButaiLv, daimyoType, activeButaiQty, hp, atk, dfc, spd, daimyoBusyoName);

		//Busyo Setting
		//Make busyo list
		Entity_busyo_mst busyoMst  = Resources.Load ("Data/busyo_mst") as Entity_busyo_mst;
		List<int> busyoList = new List<int> ();

		for(int i=0; i<busyoMst.param.Count; i++){
			int busyoId = busyoMst.param[i].id;
			int daimyoId = busyoMst.param[i].daimyoId;

			if(daimyoId == activeDaimyoId){

				if(busyoId != daimyoBusyoId){
					busyoList.Add (busyoId);
				}
			}
		}

		//Random Shuffle
		for (int i = 0; i < busyoList.Count; i++) {
			int temp = busyoList[i];
			int randomIndex = UnityEngine.Random.Range(0, busyoList.Count);
			busyoList[i] = busyoList[randomIndex];
			busyoList[randomIndex] = temp;
		}

		for (int i = 0; i < mapList.Count; i++) {
			int temp = mapList[i];
			int randomIndex = UnityEngine.Random.Range(0, mapList.Count);
			mapList[i] = mapList[randomIndex];
			mapList[randomIndex] = temp;
		}

		for(int j=0; j<activeBusyoQty-1; j++){
			int randomBusyoId = busyoList[j];
			int mapId = mapList[j];


			//Status
			if(randomBusyoId !=0){
				int busyoHp = sts.getHp(randomBusyoId,activeBusyoLv);
				int busyoAtk = sts.getAtk(randomBusyoId,activeBusyoLv);
				int busyoDfc = sts.getDfc(randomBusyoId,activeBusyoLv);
				int busyoSpd = sts.getSpd(randomBusyoId,activeBusyoLv);

				String busyoName = info.getName(randomBusyoId);
				String busyoType = info.getHeisyu(randomBusyoId);

				inst.makeInstance(mapId, randomBusyoId, activeButaiLv, busyoType, activeButaiQty, busyoHp, busyoAtk, busyoDfc, busyoSpd, busyoName);
			}
		}

		/*Dynamic Enemy Setting Finish*/

		//合戦開始エフェクト
		string pathBack = "Prefabs/PreKassen/backGround";
		GameObject back = Instantiate(Resources.Load (pathBack)) as GameObject;
		back.transform.localScale = new Vector2 (30, 15);

		string pathLight = "Prefabs/PreKassen/lightning";
		GameObject light = Instantiate(Resources.Load (pathLight)) as GameObject;
		light.transform.localScale = new Vector2 (10, 10);



	}
Example #11
0
	public void createBusyoStatusView(string busyoId){
		int lv = PlayerPrefs.GetInt (busyoId);
		StatusGet sts = new StatusGet ();
		int hp = sts.getHp (int.Parse (busyoId), lv);
		int atk = sts.getAtk (int.Parse (busyoId), lv);
		int dfc = sts.getDfc (int.Parse (busyoId), lv);
		int spd = sts.getSpd (int.Parse (busyoId), lv);
		
		int adjHp = hp * 100;
		int adjAtk = atk * 10;
		int adjDfc = dfc * 10;
		
		GameObject.Find ("LvValue").GetComponent<Text> ().text = lv.ToString ();
		GameObject.Find ("TosotsuValue").GetComponent<Text> ().text = adjHp.ToString ();
		GameObject.Find ("BuyuuValue").GetComponent<Text> ().text = adjAtk.ToString ();
		GameObject.Find ("ChiryakuValue").GetComponent<Text> ().text = adjDfc.ToString ();
		GameObject.Find ("SpeedValue").GetComponent<Text> ().text = spd.ToString ();

		//Exp
		string expId = "exp" + busyoId.ToString ();
		string expString = "";
		int nowExp = PlayerPrefs.GetInt(expId);
		Exp exp = new Exp ();
		int requiredExp = 0;
		if (lv != 100) {
			requiredExp = exp.getExpforNextLv (lv);
		} else {
			requiredExp = exp.getExpLv100();
		}

		expString = nowExp + "/" + requiredExp;
		GameObject.Find ("ExpValue").GetComponent<Text> ().text = expString;


		//Kahou status
		KahouStatusGet kahouSts = new KahouStatusGet ();
		string[] KahouStatusArray =kahouSts.getKahouForStatus (busyoId,adjHp,adjAtk,adjDfc,spd);
		int totalBusyoHp =0;


		//Kanni
		string kanniTmp = "kanni" + busyoId;
		float addAtkByKanni = 0;
		float addHpByKanni = 0;
		float addDfcByKanni = 0;

		if (PlayerPrefs.HasKey (kanniTmp)) {
			int kanniId = PlayerPrefs.GetInt (kanniTmp);
			Kanni kanni = new Kanni ();
			string kanniIkai = kanni.getIkai (kanniId);
			string kanniName = kanni.getKanni (kanniId);
			GameObject.Find ("StatusKanni").transform.FindChild ("Value").GetComponent<Text> ().text = kanniIkai + "\n" + kanniName;

			//Status
			string kanniTarget = kanni.getEffectTarget(kanniId);
			int effect = kanni.getEffect(kanniId);
			if(kanniTarget=="atk"){
				addAtkByKanni = ((float)adjAtk * (float)effect)/100;
			}else if(kanniTarget=="hp"){
				addHpByKanni = ((float)adjHp * (float)effect)/100;
			}else if(kanniTarget=="dfc"){
				addDfcByKanni = ((float)adjDfc * (float)effect)/100;
			}

		
		} else {
			GameObject.Find ("StatusKanni").transform.FindChild ("Value").GetComponent<Text> ().text = "官位無し";
		}

		//Jyosyu
		string jyosyuTmp = "jyosyuBusyo" + busyoId;
		if (PlayerPrefs.HasKey (jyosyuTmp)) {
			int kuniId = PlayerPrefs.GetInt(jyosyuTmp);
			KuniInfo kuni = new KuniInfo();
			string kuniName = kuni.getKuniName(kuniId);

			GameObject.Find ("StatusJyosyu").transform.FindChild ("Value").GetComponent<Text> ().text = kuniName + "\n城主";

		} else {
			GameObject.Find ("StatusJyosyu").transform.FindChild ("Value").GetComponent<Text> ().text = "城無し";
		}




		//Show Additional Status
		int finalAtk = int.Parse (KahouStatusArray [0]) + Mathf.FloorToInt (addAtkByKanni);
		int finalHp = int.Parse (KahouStatusArray [1]) + Mathf.FloorToInt (addHpByKanni);
		int finalDfc= int.Parse (KahouStatusArray [2]) + Mathf.FloorToInt (addDfcByKanni);
		int finalSpd = int.Parse (KahouStatusArray [3]);

		GameObject.Find ("KahouAtkValue").GetComponent<Text> ().text = "+" + finalAtk.ToString ();
		GameObject.Find ("KahouHpValue").GetComponent<Text>().text = "+" + finalHp.ToString();
		totalBusyoHp = adjHp + finalHp;
		GameObject.Find ("KahouDfcValue").GetComponent<Text>().text = "+" + finalDfc.ToString();
		GameObject.Find ("KahouSpdValue").GetComponent<Text>().text = "+" + finalSpd.ToString();


		//Butai Status
		string heiId = "hei" + busyoId.ToString ();
		string chParam = PlayerPrefs.GetString (heiId, "0");
		
		char[] delimiterChars = {':'};
		string[] ch_list = chParam.Split (delimiterChars);
		
		string ch_type = ch_list [0];
		int ch_num = int.Parse (ch_list [1]);
		int ch_lv = int.Parse (ch_list [2]);
		float ch_status = float.Parse (ch_list [3]);
		
		string heisyu = "";
		if (ch_type == "KB") {
			heisyu = "騎馬隊";
		} else if (ch_type == "YR") {
			heisyu = "槍隊";
		} else if (ch_type == "TP") {
			heisyu = "鉄砲隊";
		} else if (ch_type == "YM") {
			heisyu = "弓隊";
		}
		GameObject.Find ("ChildNameValue").GetComponent<Text> ().text = heisyu;
		GameObject.Find ("ChildQtyValue").GetComponent<Text> ().text = ch_num.ToString ();
		GameObject.Find ("ChildLvValue").GetComponent<Text> ().text = ch_lv.ToString ();

		//Jyosyu Handling
		JyosyuHeiryoku jyosyuHei = new JyosyuHeiryoku ();
		float addHei = (float)jyosyuHei.GetJyosyuHeiryoku (busyoId);
		float hei = ch_status * 10;
		string heiText = hei.ToString() + "<size=150><Color=#35D74BFF>+" + addHei + "</Color></size>";
		GameObject.Find ("ChildHeiryokuValue").GetComponent<Text> ().text = heiText;


		int chAtkDfc = (int)sts.getChAtkDfc ((int)hei, totalBusyoHp);
		string chAtkDfcString = chAtkDfc.ToString () + "/" + chAtkDfc.ToString (); 
		GameObject.Find ("ChildStatusValue").GetComponent<Text> ().text = chAtkDfcString;
		
		//Child Image
		foreach (Transform n in GameObject.Find ("Img").transform) {
			GameObject.Destroy (n.gameObject);
		}
		string chPath = "Prefabs/Player/Unit/" + ch_type;
		GameObject chObj = Instantiate (Resources.Load (chPath)) as GameObject;
		chObj.transform.SetParent(GameObject.Find ("Img").transform);
		RectTransform chTransform = chObj.GetComponent<RectTransform> ();
		chTransform.anchoredPosition3D = new Vector3 (-200, -50, 0);
		chTransform.sizeDelta = new Vector2 (40, 40);
		chObj.transform.localScale = new Vector2 (4, 4);



		GameObject chigyo = GameObject.Find ("ButtonCyouhei");
		chigyo.GetComponent<BusyoStatusButton> ().ch_type = ch_type;
		chigyo.GetComponent<BusyoStatusButton> ().ch_heisyu = heisyu;
		chigyo.GetComponent<BusyoStatusButton> ().ch_num = ch_num;
		chigyo.GetComponent<BusyoStatusButton> ().ch_status = chAtkDfc;
		chigyo.GetComponent<BusyoStatusButton> ().ch_hp = hei;
		chigyo.GetComponent<BusyoStatusButton> ().pa_hp = totalBusyoHp/100;

		GameObject kunren = GameObject.Find ("ButtonKunren");
		kunren.GetComponent<BusyoStatusButton> ().ch_type = ch_type;
		kunren.GetComponent<BusyoStatusButton> ().ch_heisyu = heisyu;
		kunren.GetComponent<BusyoStatusButton> ().ch_lv = ch_lv;
		kunren.GetComponent<BusyoStatusButton> ().ch_status = chAtkDfc;
		kunren.GetComponent<BusyoStatusButton> ().ch_hp = hei ;
		kunren.GetComponent<BusyoStatusButton> ().ch_num = ch_num;
		kunren.GetComponent<BusyoStatusButton> ().pa_hp = totalBusyoHp/100;

		//Parametor Setting
		GameObject.Find ("GameScene").GetComponent<NowOnBusyo>().OnBusyo = busyoId;

	}
Example #12
0
    public void makeSimpleEnemy(int busyoId, GameObject battleArea, int xAdjust, GameObject YesBtn)
    {
        string     path   = "Prefabs/Player/" + busyoId;
        GameObject prefab = Instantiate(Resources.Load(path)) as GameObject;

        prefab.name = busyoId.ToString();
        prefab.transform.SetParent(battleArea.transform);
        prefab.transform.localScale = new Vector2(-0.4f, 0.6f);
        prefab.GetComponent <SpriteRenderer>().sortingLayerName = "UI";
        prefab.GetComponent <SpriteRenderer>().sortingOrder     = 350;

        /**Player to Enemy**/
        prefab.tag   = "Enemy";
        prefab.layer = LayerMask.NameToLayer("Enemy");
        /**Player to Enemy End**/

        float xAdjust2 = (float)xAdjust / 5;

        prefab.transform.localPosition = new Vector2(9 - xAdjust2, 1.8f);
        prefab.GetComponent <Rigidbody2D>().gravityScale = 1;

        //Set Scirpt
        Destroy(prefab.GetComponent <PlayerHP>());
        Destroy(prefab.GetComponent <SenpouController>());
        Destroy(prefab.GetComponent <LineLocation>());
        if (prefab.GetComponent <HomingLong>())
        {
            Destroy(prefab.GetComponent <HomingLong>());
            prefab.AddComponent <Homing>();
        }
        if (prefab.GetComponent <AttackLong>())
        {
            Destroy(prefab.GetComponent <AttackLong>());
        }
        else
        {
            Destroy(prefab.GetComponent <PlayerAttack>());
        }
        Destroy(prefab.GetComponent <PlayerHP>());
        prefab.AddComponent <SimpleAttack>();
        prefab.AddComponent <SimpleHP>();
        prefab.AddComponent <Homing>();
        prefab.GetComponent <Homing>().speed   = 50;
        prefab.GetComponent <Homing>().enabled = false;

        YesBtn.GetComponent <StartSimpleKassen>().busyoObjList.Add(prefab);

        //Parametor
        StartKassen stksn       = GameObject.Find("BattleButton").GetComponent <StartKassen>();
        int         lv          = stksn.activeBusyoLv;
        string      busyoString = busyoId.ToString();
        StatusGet   sts         = new StatusGet();
        int         hp          = 100 * sts.getHp(busyoId, lv);
        int         atk         = 10 * sts.getAtk(busyoId, lv);
        int         dfc         = 10 * sts.getDfc(busyoId, lv);
        float       spd         = sts.getSpd(busyoId, lv);


        //Child Parametor
        int           chlv          = stksn.activeButaiLv;
        int           chQty         = stksn.activeButaiQty;
        EnemyInstance enemyInstance = new EnemyInstance();
        string        ch_type       = sts.getHeisyu(busyoId);
        int           ch_status     = enemyInstance.getChildStatus(lv, ch_type, 0);
        int           totalChldHp   = 0;
        int           totalChldAtk  = 0;
        int           totalChldDfc  = 0;
        int           atkDfc        = (int)sts.getChAtkDfc(ch_status, hp);

        totalChldHp  = ch_status * chQty;
        totalChldAtk = atkDfc * chQty;
        totalChldDfc = atkDfc * chQty;

        //Set value
        hp  = hp + totalChldHp;
        atk = atk + totalChldAtk;
        dfc = dfc + totalChldDfc;

        prefab.GetComponent <Homing>().speed         = spd / 20;
        prefab.GetComponent <SimpleAttack>().atk     = atk;
        prefab.GetComponent <SimpleHP>().dfc         = dfc;
        prefab.GetComponent <SimpleAttack>().baseAtk = atk;
        prefab.GetComponent <SimpleHP>().baseDfc     = dfc;
        prefab.GetComponent <SimpleHP>().life        = hp;
    }
Example #13
0
    public void makeSimplePlayer(int busyoId, bool soudaisyoFlg, GameObject battleArea, int xAdjust, GameObject YesBtn)
    {
        string     path   = "Prefabs/Player/" + busyoId;
        GameObject prefab = Instantiate(Resources.Load(path)) as GameObject;

        prefab.name = busyoId.ToString();
        prefab.transform.SetParent(battleArea.transform);
        prefab.transform.localScale = new Vector2(0.4f, 0.6f);
        prefab.GetComponent <SpriteRenderer>().sortingLayerName = "UI";
        prefab.GetComponent <SpriteRenderer>().sortingOrder     = 350;
        if (soudaisyoFlg)
        {
            prefab.transform.localPosition = new Vector2(1.0f, 1.8f);
        }
        else
        {
            float xAdjust2 = (float)xAdjust / 20;
            prefab.transform.localPosition = new Vector2(3 - xAdjust2, 1.8f);
        }
        prefab.GetComponent <Rigidbody2D>().gravityScale = 1;

        //Set Scirpt
        Destroy(prefab.GetComponent <PlayerHP>());
        Destroy(prefab.GetComponent <SenpouController>());
        Destroy(prefab.GetComponent <UnitMover>());
        Destroy(prefab.GetComponent <Kunkou>());
        Destroy(prefab.GetComponent <LineLocation>());
        if (prefab.GetComponent <AttackLong>())
        {
            Destroy(prefab.GetComponent <AttackLong>());
        }
        else
        {
            Destroy(prefab.GetComponent <PlayerAttack>());
        }
        Destroy(prefab.GetComponent <PlayerHP>());
        prefab.AddComponent <SimpleAttack>();
        prefab.AddComponent <SimpleHP>();
        prefab.AddComponent <Homing>();

        prefab.GetComponent <Homing>().enabled = false;

        YesBtn.GetComponent <StartSimpleKassen>().busyoObjList.Add(prefab);

        //Parametor
        string    busyoString = busyoId.ToString();
        int       lv          = PlayerPrefs.GetInt(busyoString);
        StatusGet sts         = new StatusGet();
        int       hp          = 100 * sts.getHp(busyoId, lv);
        int       atk         = 10 * sts.getAtk(busyoId, lv);
        int       dfc         = 10 * sts.getDfc(busyoId, lv);
        float     spd         = sts.getSpd(busyoId, lv);

        JyosyuHeiryoku jyosyuHei    = new JyosyuHeiryoku();
        int            addJyosyuHei = jyosyuHei.GetJyosyuHeiryoku(busyoId.ToString());

        KahouStatusGet kahouSts = new KahouStatusGet();

        string[] KahouStatusArray = kahouSts.getKahouForStatus(busyoId.ToString(), hp, atk, dfc, (int)spd);
        string   kanniTmp         = "kanni" + busyoId;
        float    addAtkByKanni    = 0;
        float    addHpByKanni     = 0;
        float    addDfcByKanni    = 0;

        if (PlayerPrefs.HasKey(kanniTmp))
        {
            int kanniId = PlayerPrefs.GetInt(kanniTmp);
            if (kanniId != 0)
            {
                Kanni kanni = new Kanni();

                //Status
                string kanniTarget = kanni.getEffectTarget(kanniId);
                int    effect      = kanni.getEffect(kanniId);
                if (kanniTarget == "atk")
                {
                    addAtkByKanni = ((float)atk * (float)effect) / 100;
                }
                else if (kanniTarget == "hp")
                {
                    addHpByKanni = ((float)hp * (float)effect) / 100;
                }
                else if (kanniTarget == "dfc")
                {
                    addDfcByKanni = ((float)dfc * (float)effect) / 100;
                }
            }
        }

        atk = atk + int.Parse(KahouStatusArray[0]) + Mathf.FloorToInt(addAtkByKanni);
        hp  = hp + int.Parse(KahouStatusArray[1]) + Mathf.FloorToInt(addHpByKanni) + addJyosyuHei;
        dfc = dfc + int.Parse(KahouStatusArray[2]) + Mathf.FloorToInt(addDfcByKanni);


        //Child Parametor
        string heiId   = "hei" + busyoId.ToString();
        string chParam = PlayerPrefs.GetString(heiId, "0");

        if (chParam == "0" || chParam == "")
        {
            StatusGet statusScript = new StatusGet();
            string    heisyu       = statusScript.getHeisyu(busyoId);
            chParam = heisyu + ":1:1:1";
            PlayerPrefs.SetString(heiId, chParam);
            PlayerPrefs.Flush();
        }

        char[] delimiterChars = { ':' };
        if (chParam.Contains(":"))
        {
            string[] ch_list = chParam.Split(delimiterChars);

            int chQty        = int.Parse(ch_list[1]);
            int chlv         = int.Parse(ch_list[2]);
            int ch_status    = int.Parse(ch_list[3]);
            int totalChldHp  = 0;
            int totalChldAtk = 0;
            int totalChldDfc = 0;

            ch_status = ch_status * 10;
            int atkDfc = (int)sts.getChAtkDfc(ch_status, hp);

            totalChldHp  = ch_status * chQty;
            totalChldAtk = atkDfc * chQty;
            totalChldDfc = atkDfc * chQty;

            //Set value
            hp  = hp + totalChldHp;
            atk = atk + totalChldAtk;
            dfc = dfc + totalChldDfc;
        }


        prefab.GetComponent <Homing>().speed         = spd / 20;
        prefab.GetComponent <SimpleAttack>().atk     = atk;
        prefab.GetComponent <SimpleHP>().dfc         = dfc;
        prefab.GetComponent <SimpleAttack>().baseAtk = atk;
        prefab.GetComponent <SimpleHP>().baseDfc     = dfc;
        prefab.GetComponent <SimpleHP>().life        = hp;

        //check
        int myDaimyoBusyo = PlayerPrefs.GetInt("myDaimyoBusyo");

        if (busyoId == myDaimyoBusyo)
        {
            myDaimyoBusyoFlg = true;
        }
    }
Example #14
0
    //doramatic charactor
    // Use this for initialization
    void Start()
    {
        //map生成
        Instantiate(mapPrefab);
        Instantiate(treePrefab);
        Instantiate(wallPrefab);

        /*プレイヤー配置*/

        //ユーザ陣形データのロード
        int jinkei =PlayerPrefs.GetInt("jinkei",0);

        //1.魚麟
        if (jinkei == 1) {
            if(PlayerPrefs.HasKey("1map1")){
                int mapId = 1;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }

            if(PlayerPrefs.HasKey("1map2")){
                int mapId = 2;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("1map7")){
                int mapId = 7;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("1map8")){
                 int mapId = 8;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);

            }
            if(PlayerPrefs.HasKey("1map11")){
                int mapId = 11;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("1map12")){
                int mapId = 12;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("1map13")){
                int mapId = 13;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("1map14")){
                int mapId = 14;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("1map17")){
                int mapId = 17;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("1map18")){
                int mapId = 18;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("1map21")){
                int mapId = 21;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("1map22")){
                int mapId = 22;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }

        //2.鶴翼
        }else if(jinkei == 2){
            if(PlayerPrefs.HasKey("2map3")){
                int mapId = 3;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map4")){
                int mapId = 4;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map5")){
                int mapId = 5;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map7")){
                int mapId = 7;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map8")){
                int mapId = 8;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map11")){
                int mapId = 11;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map12")){
                int mapId = 12;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map17")){
                int mapId = 17;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map18")){
                int mapId = 18;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map23")){
                int mapId = 23;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map24")){
                int mapId = 24;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map25")){
                int mapId = 25;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }

        }
        //3.偃月
        else if(jinkei == 3){
            if(PlayerPrefs.HasKey("3map3")){
                int mapId = 3;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map7")){
                int mapId = 7;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map8")){
                int mapId = 8;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map9")){
                int mapId = 9;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map11")){
                int mapId = 11;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map12")){
                int mapId = 12;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map14")){
                int mapId = 14;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map15")){
                int mapId = 15;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map16")){
                int mapId = 16;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map20")){
                int mapId = 20;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map21")){
                int mapId = 21;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map25")){
                int mapId = 25;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
        }

        //4.雁行
        else if(jinkei == 4){
            if(PlayerPrefs.HasKey("4map1")){
                int mapId = 1;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map2")){
                int mapId = 2;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map7")){
                int mapId = 7;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map8")){
                int mapId = 8;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map12")){
                int mapId = 12;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map13")){
                int mapId = 13;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map14")){
                int mapId = 14;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map18")){
                int mapId = 18;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map19")){
                int mapId = 19;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map20")){
                int mapId = 20;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map24")){
                int mapId = 24;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map25")){
                int mapId = 25;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
        }

        /*エネミー配置*/
        //stageId取得しマスタ判別
        int tempStageId = PlayerPrefs.GetInt("activeStageId",0);
        int kuniId = PlayerPrefs.GetInt("activeKuniId",0);
        Entity_stage_mst stageMst  = Resources.Load ("Data/stage_mst") as Entity_stage_mst;

        //y=10(X-1)+z-1
        int stageId = 10*(kuniId - 1) + tempStageId;
        int enemyJinkei = stageMst.param[stageId - 1].jinkei;
        int enemyLv = stageMst.param[stageId - 1].lv;

        int[] enemyArray = new int[25];
        enemyArray[0] = stageMst.param[stageId - 1].map1;
        enemyArray[1] = stageMst.param[stageId - 1].map2;
        enemyArray[2] = stageMst.param[stageId - 1].map3;
        enemyArray[3] = stageMst.param[stageId - 1].map4;
        enemyArray[4] = stageMst.param[stageId - 1].map5;
        enemyArray[5] = stageMst.param[stageId - 1].map6;
        enemyArray[6] = stageMst.param[stageId - 1].map7;
        enemyArray[7] = stageMst.param[stageId - 1].map8;
        enemyArray[8] = stageMst.param[stageId - 1].map9;
        enemyArray[9] = stageMst.param[stageId - 1].map10;
        enemyArray[10] = stageMst.param[stageId - 1].map11;
        enemyArray[11] = stageMst.param[stageId - 1].map12;
        enemyArray[12] = stageMst.param[stageId - 1].map13;
        enemyArray[13] = stageMst.param[stageId - 1].map14;
        enemyArray[14] = stageMst.param[stageId - 1].map15;
        enemyArray[15] = stageMst.param[stageId - 1].map16;
        enemyArray[16] = stageMst.param[stageId - 1].map17;
        enemyArray[17] = stageMst.param[stageId - 1].map18;
        enemyArray[18] = stageMst.param[stageId - 1].map19;
        enemyArray[19] = stageMst.param[stageId - 1].map20;
        enemyArray[20] = stageMst.param[stageId - 1].map21;
        enemyArray[21] = stageMst.param[stageId - 1].map22;
        enemyArray[22] = stageMst.param[stageId - 1].map23;
        enemyArray[23] = stageMst.param[stageId - 1].map24;
        enemyArray[24] = stageMst.param[stageId - 1].map25;
        int ch_num = stageMst.param[stageId - 1].chQty;
        int ch_lv = stageMst.param[stageId - 1].lv;

        for(int i=0; i < enemyArray.Length; i++ ){
            if(enemyArray[i] != 0){
                int enemyMapId = i+1;
                int EnemyMap = enemyArray[i];
                StatusGet sts = new StatusGet();
                int hp = sts.getHp(EnemyMap,enemyLv);
                int atk = sts.getAtk(EnemyMap,enemyLv);
                int dfc = sts.getDfc(EnemyMap,enemyLv);
                int spd = sts.getSpd(EnemyMap,enemyLv);

                BusyoInfoGet info = new BusyoInfoGet();
                String busyoName = info.getName(EnemyMap);
                String ch_type = info.getHeisyu(EnemyMap);

                EnemyInstance inst = new EnemyInstance();
                inst.makeInstance(enemyMapId, EnemyMap, ch_lv, ch_type, ch_num, hp, atk, dfc, spd, busyoName);
            }
        }

        //HP bar
        //Instantiate(hpBarPlayerPrefab);
        //Instantiate(hpBarEnemyPrefab);

        //合戦開始エフェクト
        string pathBack = "Prefabs/PreKassen/backGround";
        GameObject back = Instantiate(Resources.Load (pathBack)) as GameObject;
        back.transform.localScale = new Vector2 (30, 15);

        string pathLight = "Prefabs/PreKassen/lightning";
        GameObject light = Instantiate(Resources.Load (pathLight)) as GameObject;
        light.transform.localScale = new Vector2 (10, 10);
    }
Example #15
0
	public void GetPlayerSenryoku(string busyoId){

		//Parent
		lv = PlayerPrefs.GetInt (busyoId);
		StatusGet sts = new StatusGet ();
		int hp = sts.getHp (int.Parse (busyoId), lv);
		int atk = sts.getAtk (int.Parse (busyoId), lv);
		int dfc = sts.getDfc (int.Parse (busyoId), lv);
		int spd = sts.getSpd (int.Parse (busyoId), lv);
		
		int adjHp = hp * 100;
		int adjAtk = atk * 10;
		int adjDfc = dfc * 10;
		
		KahouStatusGet kahouSts = new KahouStatusGet ();
		string[] KahouStatusArray =kahouSts.getKahouForStatus (busyoId,adjHp,adjAtk,adjDfc,spd);
		int totalBusyoHp =0;
		int totalBusyoAtk =0;
		int totalBusyoDfc =0;


		string kanniTmp = "kanni" + busyoId;
		float addAtkByKanni = 0;
		float addHpByKanni = 0;
		float addDfcByKanni = 0;

		if (PlayerPrefs.HasKey (kanniTmp)) {
			int kanniId = PlayerPrefs.GetInt (kanniTmp);
			Kanni kanni = new Kanni ();

			//Status
			string kanniTarget = kanni.getEffectTarget(kanniId);
			int effect = kanni.getEffect(kanniId);
			if(kanniTarget=="atk"){
				addAtkByKanni = ((float)adjAtk * (float)effect)/100;
			}else if(kanniTarget=="hp"){
				addHpByKanni = ((float)adjHp * (float)effect)/100;
			}else if(kanniTarget=="dfc"){
				addDfcByKanni = ((float)adjDfc * (float)effect)/100;
			}
		}

		totalBusyoAtk = adjAtk + int.Parse(KahouStatusArray[0]) + Mathf.FloorToInt (addAtkByKanni);
		totalBusyoHp = adjHp + int.Parse(KahouStatusArray[1]) + Mathf.FloorToInt (addHpByKanni);
		totalBusyoDfc = adjDfc + int.Parse(KahouStatusArray[2]) + Mathf.FloorToInt (addDfcByKanni);



		//Child
		string heiId = "hei" + busyoId.ToString ();
		string chParam = PlayerPrefs.GetString (heiId, "0");
		
		char[] delimiterChars = {':'};
		string[] ch_list = chParam.Split (delimiterChars);
		
		int ch_num = int.Parse (ch_list [1]);
		chlv = int.Parse (ch_list [2]);
		int ch_status = int.Parse (ch_list [3]);
		int totalChldHp = 0;
		int totalChldAtk = 0;
		int totalChldDfc = 0;

		ch_status = ch_status * 10;
		int atkDfc = (int)sts.getChAtkDfc(ch_status, totalBusyoHp);
		JyosyuHeiryoku jyosyuHei = new JyosyuHeiryoku ();
		int addHei = jyosyuHei.GetJyosyuHeiryoku (busyoId.ToString());

		totalChldHp = ch_status * ch_num;
		totalChldAtk = atkDfc * ch_num;
		totalChldDfc = atkDfc * ch_num;
		
		//Set value
		totalHp = totalBusyoHp + totalChldHp;
		totalAtk = totalBusyoAtk + totalChldAtk;
		totalDfc = totalBusyoDfc + totalChldDfc;

	}
Example #16
0
	public void Start () {

		//Get Temp Kuni Id & Stage Id
		activeKuniId = PlayerPrefs.GetInt ("activeKuniId");
		string temp = "naisei" + activeKuniId.ToString ();

		/*Initial Setting*/
		//Kuni Name & jyosyu
		string title = "";
		string kuniName = PlayerPrefs.GetString ("activeKuniName");

		string jyosyuTemp = "jyosyu" + activeKuniId;

		//Clear Image
		foreach ( Transform n in GameObject.Find ("JyosyuImage").transform){
			GameObject.Destroy(n.gameObject);
		}

		if (PlayerPrefs.HasKey (jyosyuTemp)) {
			//Jyosyu Exist
			jyosyuId = PlayerPrefs.GetInt (jyosyuTemp);
			string busyoPath = "Prefabs/Player/Unit/" + jyosyuId;
			GameObject busyo = Instantiate (Resources.Load (busyoPath)) as GameObject;
			busyo.transform.SetParent (GameObject.Find ("JyosyuImage").transform);
			busyo.transform.localScale = new Vector2 (4, 4);
			busyo.GetComponent<DragHandler>().enabled = false;
			RectTransform busyo_transform = busyo.GetComponent<RectTransform>();
			busyo_transform.anchoredPosition3D = new Vector3(40,40,0);
			busyo_transform.sizeDelta = new Vector2( 23, 23);

			foreach(Transform n in busyo.transform){
				GameObject.Destroy(n.gameObject);
			}

			StatusGet sts = new StatusGet();
			string jyosyuName = sts.getBusyoName(jyosyuId);
			title = kuniName + "・" + jyosyuName;

			//Ninmei Button
			GameObject btn = GameObject.Find ("Ninmei").gameObject;
			btn.GetComponent<Ninmei>().kaininFlg = true;
			btn.transform.FindChild("NinmeiText").GetComponent<Text>().text = "城主解任";
			btn.GetComponent<Ninmei>().jyosyuId = jyosyuId;
			btn.GetComponent<Ninmei>().jyosyuName = jyosyuName;

		} else {
			//Jyosyu Not Exist
			title = kuniName + "・蔵入地"; 

			//Ninmei Button
			GameObject btn = GameObject.Find ("Ninmei").gameObject;
			btn.GetComponent<Ninmei>().kaininFlg = false;
			btn.transform.FindChild("NinmeiText").GetComponent<Text>().text = "城主任命";
		}

		GameObject.Find ("StageNameValue").GetComponent<Text> ().text = title;


		//Money
		int money = PlayerPrefs.GetInt("money");
		GameObject.Find ("MoneyValue").GetComponent<Text> ().text = money.ToString();

		//Hyourou
		int hyourou = PlayerPrefs.GetInt("hyourou");
		GameObject.Find ("HyourouCurrentValue").GetComponent<Text> ().text = hyourou.ToString();

		//HyourouMax
		int hyourouMax = PlayerPrefs.GetInt("hyourouMax");
		GameObject.Find ("HyourouMaxValue").GetComponent<Text> ().text = hyourouMax.ToString();

		//Naisei Icon List
		KuniInfo kuni = new KuniInfo ();
		shigen = kuni.getKuniNaisei (activeKuniId);



		//Sea or Tree
		isSeaFlg = kuni.getKuniIsSeaFlg (activeKuniId);
		GameObject otherObj = GameObject.Find ("Other").gameObject;
		if (isSeaFlg) {
			if(otherObj.transform.FindChild("treeUpper") != null){
				otherObj.transform.FindChild("treeUpper").gameObject.SetActive(false);
			}
		} else {
			if(otherObj.transform.FindChild("sea") != null){
				otherObj.transform.FindChild("sea").gameObject.SetActive(false);
			}
		}



		/*Open Panel*/
		//Clear Previous Panel
		foreach ( Transform n in GameObject.Find ("NaiseiView").transform){
			GameObject.Destroy(n.gameObject);
		}
		//Clear Previous Mask Panel
		foreach ( Transform n in GameObject.Find ("MaskView").transform){
			GameObject.Destroy(n.gameObject);
		}

		//Open Panel & MaskPanel
 		panelByShiro(activeKuniId);
		panelByKuniLv();

		if (PlayerPrefs.HasKey (temp)) {
			/*initial setting*/
			string naiseiString = PlayerPrefs.GetString (temp);
			List<string> naiseiList = new List<string>();
			char[] delimiterChars = {','};
			naiseiList = new List<string>(naiseiString.Split (delimiterChars));

			/*Naisei Bldg Handling*/
			char[] delimiterChars2 = {':'};
			List<string> deletePanelList = new List<string>();
			Entity_naisei_mst naiseiMst = Resources.Load ("Data/naisei_mst") as Entity_naisei_mst;

			for(int i=1; i<naiseiList.Count;i++){

				List<string> naiseiContentList = new List<string>();
				naiseiContentList = new List<string>(naiseiList[i].Split (delimiterChars2));


				if(naiseiContentList[0] != "0"){
					//Exist
					string bldgRank = "";
					if(int.Parse(naiseiContentList[1])<8){
						bldgRank = "s";
					}else if(int.Parse(naiseiContentList[1]) < 15){
						bldgRank = "m";
					}else if(15 <= int.Parse(naiseiContentList[1])){
						bldgRank = "l";
					}

					//Add Delete Target
					deletePanelList.Add(i.ToString());

					//Make New Panel
					string type = naiseiMst.param [int.Parse(naiseiContentList[0])].code;
					string bldg = type + "_" + bldgRank;
					string bldgPath = "Prefabs/Naisei/Bldg/" + bldg;
					GameObject bldgObj = Instantiate (Resources.Load (bldgPath)) as GameObject;
					bldgObj.transform.parent = GameObject.Find ("NaiseiView").transform;
					bldgObj.transform.localScale = new Vector3 (1, 1, 1);
					setBldg(bldgObj, i);
					bldgObj.name = i.ToString();
					bldgObj.GetComponent<AreaButton>().blank = false;
					bldgObj.GetComponent<AreaButton>().type = type;
					bldgObj.GetComponent<AreaButton>().lv = naiseiContentList[1];
					bldgObj.GetComponent<AreaButton>().naiseiId = int.Parse(naiseiContentList[0]);

					//Effect by Level
					List<int> naiseiEffectList = new List<int>();
					naiseiEffectList = getNaiseiList(type, int.Parse(naiseiContentList[1]));
					if(type != "kzn"){
						if(type != "yr" &&type != "kb"&&type != "tp" &&type != "ym" &&type !="snb"){
							bldgObj.GetComponent<AreaButton>().effect = naiseiEffectList[0];
							bldgObj.GetComponent<AreaButton>().effectNextLv = naiseiEffectList[1];
						}else{
							bldgObj.GetComponent<AreaButton>().effect = naiseiEffectList[0] * 2;
							bldgObj.GetComponent<AreaButton>().effectNextLv = naiseiEffectList[1] * 2;
						}
					}else{
						bldgObj.GetComponent<AreaButton>().effect = naiseiEffectList[0] * 4;
						bldgObj.GetComponent<AreaButton>().effectNextLv = naiseiEffectList[1] * 4;
					}

					bldgObj.GetComponent<AreaButton>().moneyNextLv = naiseiEffectList[2];
					bldgObj.GetComponent<AreaButton>().requiredHyourou =naiseiMst.param [int.Parse(naiseiContentList[0])].hyourou;
					bldgObj.GetComponent<AreaButton>().naiseiName =naiseiMst.param [int.Parse(naiseiContentList[0])].name;

					//Status
					if(type == "shop"){
						syogyo = syogyo + naiseiEffectList[0];
					}else if(type == "ta"){
						nogyo = nogyo + naiseiEffectList[0];
					}else if(type == "yr" ||type == "kb"||type == "tp" ||type == "ym"||type == "snb"){
						int tempCalc = naiseiEffectList[0] * 2;
						gunjyu = gunjyu + tempCalc;
					}else if(type == "ashigaru"){
						ashigaru = ashigaru + naiseiEffectList[0];
					}else if(type == "trd"){
						boubi = boubi + naiseiEffectList[0];
					}else if(type == "kzn"){
						int tempCalc = naiseiEffectList[0] * 4;
						syogyo = syogyo + tempCalc;
					}else if(type == "nbn"){
						int tempCalc = naiseiEffectList[0];
						kirisuto = kirisuto + tempCalc;
					}else if(type == "kgy"){
						int tempCalc = naiseiEffectList[0];
						bunka = bunka + tempCalc;					
					}else if(type == "bky"){
						int tempCalc = naiseiEffectList[0];
						bukkyo = bukkyo + tempCalc;					
					}else if(type == "hsy"){
						int tempCalc = naiseiEffectList[0];
						ashigaru = ashigaru + tempCalc;					
					}else{
						Debug.Log ("Not Yet");

					}
				}
			}

			//Clear Duplicated Panel
			foreach ( Transform n in GameObject.Find ("NaiseiView").transform){
				if(deletePanelList.Contains(n.name)){
					if(n.tag == "Area"){
						GameObject.Destroy(n.gameObject);
					}
				}
			}

			/*shiro setting*/
			string rank = "";
			if(int.Parse(naiseiList[0])<8){
				rank = "s";
				setShiro(rank, naiseiList[0]);
			}else if(int.Parse(naiseiList[0]) < 15){
				rank = "m";
				setShiro(rank, naiseiList[0]);
			}else if(15 <= int.Parse(naiseiList[0])){
				rank = "l";
				setShiro(rank, naiseiList[0]);
			}
			
			string maskPath = "Prefabs/Naisei/MaskPanel";
			GameObject maskPanel = Instantiate (Resources.Load (maskPath)) as GameObject;
			maskPanel.transform.parent = GameObject.Find ("MaskView").transform;
			maskPanel.transform.localScale = new Vector3 (1, 1, 1);
			RectTransform maskPanel_transform = maskPanel.GetComponent<RectTransform>();
			maskPanel_transform.anchoredPosition3D = new Vector3(0,-20,0);
			maskPanel.name = "shiro_" + rank;


			//Status Handling

			//Status Jyosyu Modification
			if (PlayerPrefs.HasKey (jyosyuTemp)) {
				StatusGet sts = new StatusGet();
				int lv = PlayerPrefs.GetInt (jyosyuId.ToString());
				float naiseiSts = (float)sts.getDfc(jyosyuId,lv);

				float hpSts = (float)sts.getHp(jyosyuId,lv);
				float atkSts = (float)sts.getAtk(jyosyuId,lv);
				float boubiSts = (hpSts + atkSts)/2;

				float tempSyogyo = (float)syogyo;
				tempSyogyo = tempSyogyo + (tempSyogyo * naiseiSts/200);
				float tempNogyo = (float)nogyo;
				tempNogyo = tempNogyo + (tempNogyo * naiseiSts/200);
				float tempBoubi = (float)boubi;
				tempBoubi = tempBoubi + (tempBoubi * naiseiSts/200);

				syogyo = (int)tempSyogyo;
				nogyo = (int)tempNogyo;
				boubi = (int)tempBoubi;

			}

			GameObject.Find("SyogyoValue").GetComponent<Text>().text = syogyo.ToString();
			GameObject.Find("NougyoValue").GetComponent<Text>().text = nogyo.ToString();
			GameObject.Find("GunjyuValue").GetComponent<Text>().text = gunjyu.ToString();
			GameObject.Find("AshigaruValue").GetComponent<Text>().text = ashigaru.ToString();
			GameObject.Find("BoubiValue").GetComponent<Text>().text = boubi.ToString();
			GameObject.Find("BukkyoValue").GetComponent<Text>().text = bukkyo.ToString();
			GameObject.Find("KirisutoValue").GetComponent<Text>().text = kirisuto.ToString();
			GameObject.Find("BunkaValue").GetComponent<Text>().text = bunka.ToString();
			GameObject.Find("BukkyoValue").GetComponent<Text>().text = bukkyo.ToString();


			//jyosyu status update
			if (PlayerPrefs.HasKey (jyosyuTemp)) {
				int jyosyuId = PlayerPrefs.GetInt (jyosyuTemp);
				string heiTmp = "jyosyuHei" + jyosyuId;

				PlayerPrefs.SetInt (heiTmp,ashigaru);
			}
			string boubiTmp = "boubi" + activeKuniId;
			PlayerPrefs.SetInt (boubiTmp,boubi);




		} else {
			//Error
			Debug.Log ("ERROR");
		}

		/***************************/
		/*Tabibito Controller Start*/
		/***************************/

		tabibitoObj = GameObject.Find ("Tabibito").gameObject;
		
		loginTemp = "naiseiLoginDate" + activeKuniId.ToString ();
		string loginTimeString = PlayerPrefs.GetString (loginTemp);
		if (loginTimeString == null || loginTimeString == "") {
			loginTimeString = System.DateTime.Today.ToString ();
			PlayerPrefs.SetString (loginTemp,loginTimeString);
			PlayerPrefs.Flush();
		}
		
		System.DateTime loginTime = System.DateTime.Parse (loginTimeString);
		System.TimeSpan span = System.DateTime.Today - loginTime;
		double spanDay = span.TotalDays;
		
		string counterTemp = "naiseiTabibitoCounter" + activeKuniId.ToString ();
		if (spanDay >= 1) {
			//Reset
			PlayerPrefs.SetInt (counterTemp,0);
			PlayerPrefs.Flush();
			counter = 0;
			
		}else{
			//Get Counted No
			counter = PlayerPrefs.GetInt (counterTemp,0);
		}
		
		//Set Tabibito Max
		total = (boubi + bukkyo + kirisuto + bunka)/10;
		remain = total - counter;
		tabibitoObj.transform.FindChild ("TabibitoMaxValue").GetComponent<Text> ().text = total.ToString ();
		tabibitoObj.transform.FindChild ("TabibitoCountDownValue").GetComponent<Text> ().text = remain.ToString ();



		/***************************/
		/*Tabibito Controller End  */
		/***************************/



	}
Example #17
0
	public void OnClick(){

		//SE
		sound = GameObject.Find ("SEController").GetComponent<AudioSource> ();
		sound.PlayOneShot (sound.clip); 

		/*Common Process*/
		string pathOfBack = "Prefabs/Common/TouchBack";
		GameObject back = Instantiate (Resources.Load (pathOfBack)) as GameObject;
		back.transform.parent = GameObject.Find ("Panel").transform;
		back.transform.localScale = new Vector2 (1, 1);
		back.transform.localPosition = new Vector2 (0, 0);

		if (Application.loadedLevelName != "clearOrGameOver") {

			string pathOfBoard = "Prefabs/Map/smallBoard";
			GameObject board = Instantiate (Resources.Load (pathOfBoard)) as GameObject;
			board.transform.parent = GameObject.Find ("Panel").transform;
			board.transform.localScale = new Vector2 (1, 1);

			/*Value Setting*/
			//Kuni Name
			GameObject.Find ("kuniName").GetComponent<Text> ().text = kuniName;

			//Daimyo Name
			GameObject.Find ("DaimyoNameValue").GetComponent<Text> ().text = daimyoName;

			//Kamon
			string kamonPath = "Prefabs/Kamon/" + daimyoId.ToString ();
			GameObject kamon = GameObject.Find ("KamonBack");
			kamon.GetComponent<Image> ().sprite = 
				Resources.Load (kamonPath, typeof(Sprite)) as Sprite;

			//Daimyo Busyo View
			string busyoPath = "Prefabs/Player/Unit/" + daimyoBusyoId;
			GameObject busyo = Instantiate (Resources.Load (busyoPath)) as GameObject;
			busyo.transform.SetParent (kamon.transform);
			busyo.transform.localScale = new Vector2 (1, 1);
			busyo.GetComponent<DragHandler> ().enabled = false;

			RectTransform busyoTransform = busyo.GetComponent<RectTransform> ();
			busyoTransform.anchoredPosition = new Vector3 (90, 100, 0);
			busyoTransform.sizeDelta = new Vector2 (180, 200);

			foreach (Transform n in busyo.transform) {
				GameObject.Destroy (n.gameObject);
			}

			//Doumei
			if (doumeiFlg) {
				string doumeiPath = "Prefabs/Common/Doumei";
				GameObject doumei = Instantiate (Resources.Load (doumeiPath)) as GameObject;
				doumei.transform.SetParent (kamon.transform);
				doumei.transform.localScale = new Vector2 (1, 1);
				RectTransform doumeiTransform = doumei.GetComponent<RectTransform> ();
				doumeiTransform.anchoredPosition = new Vector3 (-50, 80, 0);
				doumei.name = "Doumei";

			}

			//Naisei Shigen Icon
			List<string> naiseiIconList = new List<string> ();
			char[] delimiterChars = {':'};
			if (naiseiItem != "null" && naiseiItem != "") {
				if (naiseiItem.Contains (":")) {
					naiseiIconList = new List<string> (naiseiItem.Split (delimiterChars));
				} else {
					naiseiIconList.Add (naiseiItem);
				}

				//Base
				string nasieiBasePath = "Prefabs/Map/Common/NaiseiList";
				GameObject naiseiBase = Instantiate (Resources.Load (nasieiBasePath)) as GameObject;
				naiseiBase.transform.SetParent (board.transform);
				naiseiBase.transform.localScale = new Vector2 (1, 1);
				RectTransform naiseiBaseTransform = naiseiBase.GetComponent<RectTransform> ();
				naiseiBaseTransform.anchoredPosition = new Vector3 (405, -80, 0);


				//Icon
				string nasieiIconPath = "Prefabs/Map/Common/NaiseiItem";
				for (int i=0; i<naiseiIconList.Count; i++) {
					GameObject naiseiIcon = Instantiate (Resources.Load (nasieiIconPath)) as GameObject;
					naiseiIcon.transform.SetParent (naiseiBase.transform);
					naiseiIcon.transform.localScale = new Vector2 (1, 1);

					string naiseiName = naiseiIconList [i];
					if (naiseiName == "kb") {
						naiseiIcon.transform.FindChild ("Text").GetComponent<Text> ().text = "馬";
					} else if (naiseiName == "tp") {
						naiseiIcon.transform.FindChild ("Text").GetComponent<Text> ().text = "砲";
					} else if (naiseiName == "kzn") {
						naiseiIcon.transform.FindChild ("Text").GetComponent<Text> ().text = "鉱";
					} else if (naiseiName == "snb") {
						naiseiIcon.transform.FindChild ("Text").GetComponent<Text> ().text = "忍";
					} else if (naiseiName == "nbn") {
						naiseiIcon.transform.FindChild ("Text").GetComponent<Text> ().text = "南";
					} else if (naiseiName == "mkd") {
						naiseiIcon.transform.FindChild ("Text").GetComponent<Text> ().text = "帝";
					} 
				}
			}


			//Heiryoku Calc
			GameObject yukouValue = GameObject.Find ("YukouValue");
			GameObject atkBtn = GameObject.Find ("AttackButton");
			GameObject gaikouBtn = GameObject.Find ("GaikouButton");
			GameObject bouryakuhouBtn = GameObject.Find ("BouryakuButton");

			Color NGClorBtn = new Color (133 / 255f, 133 / 255f, 80 / 255f, 255f / 255f);
			Color NGClorTxt = new Color (90 / 255f, 90 / 255f, 40 / 255f, 255f / 255f);


			if (clearFlg == false) {

				if (cyouhouSnbRankId != 0) {
					GameObject.Find ("HeiryokuValue").GetComponent<Text> ().text = heiryoku.ToString ();

					//Shinobi Icon
					string shinobiItemPath = "Prefabs/Item/Shinobi/Shinobi";
					GameObject shinobi = Instantiate (Resources.Load (shinobiItemPath)) as GameObject;	
					shinobi.transform.SetParent (board.transform);
					shinobi.transform.localScale = new Vector2 (0.25f, 0.31f);
					shinobi.name = "shinobi";
					RectTransform snbTransform = shinobi.GetComponent<RectTransform> ();
					snbTransform.anchoredPosition = new Vector3 (-251, 250, 0);
					shinobi.GetComponent<Button> ().enabled = false;

					if (cyouhouSnbRankId == 1) {
						Color lowColor = new Color (0f / 255f, 0f / 255f, 219f / 255f, 255f / 255f);
						shinobi.GetComponent<Image>().color = lowColor;
						shinobi.transform.FindChild("ShinobiRank").GetComponent<Text>().text = "下";
					} else if (cyouhouSnbRankId == 2) {
						Color midColor = new Color (94f / 255f, 0f / 255f, 0f / 255f, 255f / 255f);
						shinobi.GetComponent<Image>().color = midColor;
						shinobi.transform.FindChild("ShinobiRank").GetComponent<Text>().text = "中";
					} else if (cyouhouSnbRankId == 3) {
						Color highColor = new Color (84f / 255f, 103f / 255f, 0f / 255f, 255f / 255f);
						shinobi.GetComponent<Image>().color = highColor;
						shinobi.transform.FindChild("ShinobiRank").GetComponent<Text>().text = "上";
					}


				} else {
					GameObject.Find ("HeiryokuValue").GetComponent<Text> ().text = "?";
				}


				//Yukoudo
				yukouValue.GetComponent<Text> ().text = myYukouValue.ToString ();

				//Cyouhou
				atkBtn.GetComponent<AttackNaiseiView> ().cyouhouSnbRankId = cyouhouSnbRankId;

			} else {
				//Cleard
				GameObject.Find ("HeiryokuValue").GetComponent<Text> ().text = heiryoku.ToString ();

				//Yukoudo
				yukouValue.GetComponent<Text> ().text = "-";

				//Enable Gaiko & Cyouhou
				gaikouBtn.GetComponent<Image> ().color = NGClorBtn;
				gaikouBtn.GetComponent<Button> ().enabled = false;
				gaikouBtn.transform.FindChild ("Text").GetComponent<Text> ().color = NGClorTxt;


				bouryakuhouBtn.GetComponent<Image> ().color = NGClorBtn;
				bouryakuhouBtn.GetComponent<Button> ().enabled = false;
				bouryakuhouBtn.transform.FindChild ("Text").GetComponent<Text> ().color = NGClorTxt;

				atkBtn.transform.FindChild ("Text").GetComponent<Text> ().text = "内政";
				
			}

			//Enable to Attack
			if (openFlg == false) {
				atkBtn.GetComponent<Image> ().color = NGClorBtn;
				atkBtn.GetComponent<Button> ().enabled = false;
				atkBtn.transform.FindChild ("Text").GetComponent<Text> ().color = NGClorTxt;

			}

			//Doumei Flg
			if (doumeiFlg) {
				atkBtn.GetComponent<AttackNaiseiView> ().doumeiFlg = doumeiFlg;
				gaikouBtn.GetComponent<GaikouView> ().doumeiFlg = doumeiFlg;

				atkBtn.GetComponent<Image> ().color = NGClorBtn;
				atkBtn.GetComponent<Button> ().enabled = false;
				atkBtn.transform.FindChild ("Text").GetComponent<Text> ().color = NGClorTxt;
			}

			//Set Hidden Value
			GameObject close = GameObject.Find ("close").gameObject;
			close.GetComponent<CloseBoard> ().title = kuniName;
			close.GetComponent<CloseBoard> ().daimyoId = daimyoId;
			close.GetComponent<CloseBoard> ().daimyoBusyoId = daimyoBusyoId;
			close.GetComponent<CloseBoard> ().daimyoBusyoName = daimyoName;
			close.GetComponent<CloseBoard> ().doumeiFlg = doumeiFlg;
			close.GetComponent<CloseBoard> ().kuniQty = kuniQty;
			close.GetComponent<CloseBoard> ().kuniId = kuniId;
			close.GetComponent<CloseBoard> ().daimyoBusyoAtk = daimyoBusyoAtk;
			close.GetComponent<CloseBoard> ().daimyoBusyoDfc = daimyoBusyoDfc;
			close.GetComponent<CloseBoard> ().yukoudo = myYukouValue;
			close.GetComponent<CloseBoard> ().naiseiItem = naiseiItem;

			bool cyouhouFlg = false;
			if (cyouhouSnbRankId !=0) {
				cyouhouFlg = true;
			}
			close.GetComponent<CloseBoard> ().cyouhouFlg = cyouhouFlg;
			close.GetComponent<CloseBoard> ().cyouhouSnbRankId = cyouhouSnbRankId;

			//Set Button Value
			AttackNaiseiView attkNaiseView = GameObject.Find ("AttackButton").GetComponent<AttackNaiseiView> ();
			attkNaiseView.kuniId = kuniId;
			attkNaiseView.kuniName = kuniName;
			attkNaiseView.myDaimyoId = GameObject.Find ("GameController").GetComponent<MainStageController> ().myDaimyo;
			attkNaiseView.daimyoId = daimyoId;
			attkNaiseView.daimyoName = daimyoName;
			attkNaiseView.openFlg = openFlg;
			attkNaiseView.clearFlg = clearFlg;
			attkNaiseView.activeBusyoQty = busyoQty;
			attkNaiseView.activeBusyoLv = busyoLv;
			attkNaiseView.activeButaiQty = butaiQty;
			attkNaiseView.activeButaiLv = butaiLv;



			//Cyoutei Button
			if(kuniId == 16){
				//Yamashiro
				string pathOfButton = "Prefabs/Cyoutei/CyouteiIcon";
				GameObject btn = Instantiate (Resources.Load (pathOfButton)) as GameObject;
				btn.transform.SetParent(board.transform);
				btn.transform.localScale = new Vector2 (1, 1);
				btn.transform.localPosition = new Vector2 (225, -220);
				btn.name = "CyouteiIcon";
				
				btn.GetComponent<CyouteiPop>().yukoudo = myYukouValue;
				btn.GetComponent<CyouteiPop>().myDaimyoFlg = clearFlg;
				btn.GetComponent<CyouteiPop>().occupiedDaimyoName = daimyoName;
			}
			
			//Syounin Button
			if(kuniId == 38 || kuniId == 39 || kuniId == 58){
				
				//Hakata or Sakai
				string pathOfButton = "Prefabs/Syounin/SyouninIcon";
				GameObject btn = Instantiate (Resources.Load (pathOfButton)) as GameObject;
				btn.transform.SetParent(board.transform);
				btn.transform.localScale = new Vector2 (1, 1);
				btn.transform.localPosition = new Vector2 (225, -220);
				btn.name = "SyouninIcon";
				
				btn.GetComponent<SyouninPop>().yukoudo = myYukouValue;
				btn.GetComponent<SyouninPop>().myDaimyoFlg = clearFlg;
				btn.GetComponent<SyouninPop>().occupiedDaimyoName = daimyoName;
				
				if(kuniId == 38 || kuniId == 39){
					btn.transform.FindChild("Text").GetComponent<Text>().text = "堺";
					btn.GetComponent<SyouninPop>().sakaiFlg = true;
				}else if(kuniId == 58){
					btn.transform.FindChild("Text").GetComponent<Text>().text = "博多";
				}
			}



		} else {

			//Select Initial Daimyo Screen
			string pathOfBoard = "Prefabs/clearOrGameOver/DaimyoSelectBoard";
			GameObject board = Instantiate (Resources.Load (pathOfBoard)) as GameObject;
			board.transform.parent = GameObject.Find ("Panel").transform;
			board.transform.localScale = new Vector2 (1, 1);
			GameObject selectBtn = board.transform.FindChild("SelectButton").gameObject;

			//Kuni Name
			GameObject.Find ("kuniName").GetComponent<Text> ().text = kuniName;
			
			//Daimyo Name
			GameObject.Find ("DaimyoNameValue").GetComponent<Text> ().text = daimyoName;
			
			//Kamon
			string kamonPath = "Prefabs/Kamon/" + daimyoId.ToString ();
			GameObject kamon = GameObject.Find ("KamonBack");
			kamon.GetComponent<Image> ().sprite = 
				Resources.Load (kamonPath, typeof(Sprite)) as Sprite;

			//Daimyo Busyo View
			string busyoPath = "Prefabs/Player/Unit/" + daimyoBusyoId;
			GameObject busyo = Instantiate (Resources.Load (busyoPath)) as GameObject;
			busyo.transform.SetParent (kamon.transform);
			busyo.transform.localScale = new Vector2 (1, 1);
			busyo.GetComponent<DragHandler> ().enabled = false;
			
			RectTransform busyoTransform = busyo.GetComponent<RectTransform> ();
			busyoTransform.anchoredPosition = new Vector3 (90, 100, 0);
			busyoTransform.sizeDelta = new Vector2 (180, 200);
			
			foreach (Transform n in busyo.transform) {
				GameObject.Destroy (n.gameObject);
			}

			//Kuni Qty
			GameObject.Find ("KuniQtyValue").GetComponent<Text> ().text = kuniQty.ToString();

			//Once Cleared Flg
			if(gameClearFlg){
				GameObject.Find ("KouryakuFlg").transform.FindChild("Label").GetComponent<Text> ().text = "攻略済";
			}

			//Status
			//Daimyo Have Flg
			char[] delimiterChars = {':'};
			int lv  = 0;
			StatusGet sts = new StatusGet();

			if(busyoHaveFlg){
				//Updated Status
				lv = PlayerPrefs.GetInt(daimyoBusyoId.ToString());

				//Ch
				string heiId = "hei" + daimyoBusyoId.ToString ();
				string chParam = PlayerPrefs.GetString (heiId, "0");
				

				string[] ch_list = chParam.Split (delimiterChars);
				GameObject.Find ("ButaiQtyValue").GetComponent<Text> ().text = 	ch_list [1];
				GameObject.Find ("ButaiLvValue").GetComponent<Text> ().text = ch_list [2];

			}else{
				//Default Status
				lv = 1;

				GameObject.Find ("ButaiQtyValue").GetComponent<Text> ().text = 	"1";
				GameObject.Find ("ButaiLvValue").GetComponent<Text> ().text = "1";
			}

			//Hp
			int hp = sts.getHp(daimyoBusyoId, lv);
			hp = hp * 100;
			GameObject.Find ("HPValue").GetComponent<Text> ().text = hp.ToString();
			
			//Atk
			int atk = sts.getAtk(daimyoBusyoId, lv);
			atk = atk * 10;
			GameObject.Find ("AtkValue").GetComponent<Text> ().text = atk.ToString();
			
			//Dfc
			int dfc = sts.getDfc(daimyoBusyoId, lv);
			dfc = dfc * 10;
			GameObject.Find ("DfcValue").GetComponent<Text> ().text = dfc.ToString();
			
			//Spd
			int spd = sts.getSpd(daimyoBusyoId, lv);
			GameObject.Find ("SpdValue").GetComponent<Text> ().text = spd.ToString();

			//Heisyu
			string heisyu = sts.getHeisyu(daimyoBusyoId);
			string heisyuKanji = "";
			if(heisyu=="YR"){
				heisyuKanji = "槍";
			}else if(heisyu=="KB"){
				heisyuKanji = "騎馬";
			}else if(heisyu=="YM"){
				heisyuKanji = "弓";
			}else if(heisyu=="TP"){
				heisyuKanji = "鉄砲";
			}
			GameObject.Find ("HeisyuValue").GetComponent<Text> ().text = heisyuKanji.ToString();

			//Naisei Shigen Icon
			List<string> naiseiIconList = new List<string> ();
			if (naiseiItem != "null" && naiseiItem != "") {
				if (naiseiItem.Contains (":")) {
					naiseiIconList = new List<string> (naiseiItem.Split (delimiterChars));
				} else {
					naiseiIconList.Add (naiseiItem);
				}
				
				//Base
				string nasieiBasePath = "Prefabs/Map/Common/NaiseiList";
				GameObject naiseiBase = Instantiate (Resources.Load (nasieiBasePath)) as GameObject;
				naiseiBase.transform.SetParent (board.transform);
				naiseiBase.transform.localScale = new Vector2 (1, 1);
				RectTransform naiseiBaseTransform = naiseiBase.GetComponent<RectTransform> ();
				naiseiBaseTransform.anchoredPosition = new Vector3 (405, -80, 0);
				
				
				//Icon
				string nasieiIconPath = "Prefabs/Map/Common/NaiseiItem";
				for (int i=0; i<naiseiIconList.Count; i++) {
					GameObject naiseiIcon = Instantiate (Resources.Load (nasieiIconPath)) as GameObject;
					naiseiIcon.transform.SetParent (naiseiBase.transform);
					naiseiIcon.transform.localScale = new Vector2 (1, 1);
					
					string naiseiName = naiseiIconList [i];
					if (naiseiName == "kb") {
						naiseiIcon.transform.FindChild ("Text").GetComponent<Text> ().text = "馬";
					} else if (naiseiName == "tp") {
						naiseiIcon.transform.FindChild ("Text").GetComponent<Text> ().text = "砲";
					} else if (naiseiName == "kzn") {
						naiseiIcon.transform.FindChild ("Text").GetComponent<Text> ().text = "鉱";
					} else if (naiseiName == "snb") {
						naiseiIcon.transform.FindChild ("Text").GetComponent<Text> ().text = "忍";
					} else if (naiseiName == "nbn") {
						naiseiIcon.transform.FindChild ("Text").GetComponent<Text> ().text = "南";
					} else if (naiseiName == "mkd") {
						naiseiIcon.transform.FindChild ("Text").GetComponent<Text> ().text = "帝";
					} else if (naiseiName == "syn") {
						naiseiIcon.transform.FindChild ("Text").GetComponent<Text> ().text = "商";
					}
				}
			}
			selectBtn.GetComponent<SelectDaimyo>().daimyoId = daimyoId;
			selectBtn.GetComponent<SelectDaimyo>().daimyoName = daimyoName;
			selectBtn.GetComponent<SelectDaimyo>().daimyoBusyoId = daimyoBusyoId;
			selectBtn.GetComponent<SelectDaimyo>().busyoHaveFlg = busyoHaveFlg;
			selectBtn.GetComponent<SelectDaimyo>().heisyu = heisyu;

		}
	}
Example #18
0
    public void OnClick()
    {
        AudioSource[] audioSources = GameObject.Find("SEController").GetComponents <AudioSource> ();

        //Ninmei
        if (kaininFlg == false)
        {
            //Make Jyosyu List
            string        openKuniString = PlayerPrefs.GetString("openKuni");
            List <string> openKuniList   = new List <string> ();
            char[]        delimiterChars = { ',' };
            openKuniList = new List <string> (openKuniString.Split(delimiterChars));

            List <string> jyosyuList = new List <string> ();
            for (int i = 0; i < openKuniList.Count; i++)
            {
                string temp = "jyosyu" + openKuniList [i];
                if (PlayerPrefs.HasKey(temp))
                {
                    int jyosyuId = PlayerPrefs.GetInt(temp);
                    jyosyuList.Add(jyosyuId.ToString());
                }
            }

            //Available Jyosyu List
            string        myBusyoString = PlayerPrefs.GetString("myBusyo");
            List <string> myBusyoList   = new List <string> ();
            myBusyoList = new List <string> (myBusyoString.Split(delimiterChars));

            //Reduce MyBusyo - CurrentJyosyu
            myBusyoList.RemoveAll(jyosyuList.Contains);

            //Reduce MyDaimyo
            //int myDaimyo = PlayerPrefs.GetInt("myDaimyo");
            //Daimyo daimyo = new Daimyo();
            //int myDaimyoBusyo = daimyo.getDaimyoBusyoId(myDaimyo);
            //myBusyoList.Remove(myDaimyoBusyo.ToString());


            if (myBusyoList.Count > 0)
            {
                audioSources [0].Play();
                BusyoStatusButton pop = new BusyoStatusButton();
                pop.commonPopup(19);
                if (Application.systemLanguage != SystemLanguage.Japanese)
                {
                    GameObject.Find("popText").GetComponent <Text> ().text = "Feudatory";
                }
                else
                {
                    GameObject.Find("popText").GetComponent <Text>().text = "城主任命";
                }
                //Set Scroll View
                string     scrollPath = "Prefabs/Naisei/ScrollView";
                GameObject scroll     = Instantiate(Resources.Load(scrollPath)) as GameObject;
                scroll.transform.SetParent(GameObject.Find("board(Clone)").transform);
                scroll.transform.localScale = new Vector2(1, 1);
                scroll.name = "ScrollView";
                RectTransform scrollTransform = scroll.GetComponent <RectTransform> ();
                scrollTransform.anchoredPosition3D = new Vector3(0, 0, 0);

                //Show Available List
                foreach (string avl in myBusyoList)
                {
                    string     slotPath = "Prefabs/Naisei/BusyoSlot";
                    GameObject slot     = Instantiate(Resources.Load(slotPath)) as GameObject;
                    slot.transform.SetParent(scroll.transform.FindChild("NaiseiContent").transform);
                    slot.transform.localScale = new Vector2(1, 1);

                    string     busyoPath = "Prefabs/Player/Unit/BusyoUnit";
                    GameObject busyo     = Instantiate(Resources.Load(busyoPath)) as GameObject;
                    busyo.name = avl;
                    busyo.transform.SetParent(slot.transform.FindChild("Busyo").transform);
                    busyo.transform.localScale = new Vector2(3.5f, 3.5f);
                    RectTransform busyo_transform = busyo.GetComponent <RectTransform> ();
                    busyo_transform.anchoredPosition3D          = new Vector3(0, -300, 0);
                    busyo_transform.sizeDelta                   = new Vector2(200, 200);
                    busyo.GetComponent <DragHandler> ().enabled = false;

                    GameObject text = busyo.transform.FindChild("Text").gameObject;
                    text.transform.localScale = new Vector2(0.6f, 0.6f);
                    RectTransform text_transform = text.GetComponent <RectTransform> ();
                    text_transform.anchoredPosition3D = new Vector3(-200, 65, 0);

                    GameObject rank = busyo.transform.FindChild("Rank").gameObject;
                    rank.transform.localScale = new Vector2(1, 1);
                    RectTransform rank_transform = rank.GetComponent <RectTransform> ();
                    rank_transform.anchoredPosition3D = new Vector3(30, -100, 0);

                    //Status
                    StatusGet sts           = new StatusGet();
                    int       lv            = PlayerPrefs.GetInt(avl);
                    float     naiseiStsTemp = (float)sts.getDfc(int.Parse(avl), lv);
                    float     naiseiSts     = naiseiStsTemp / 2;

                    float hpSts           = (float)sts.getHp(int.Parse(avl), lv);
                    float atkSts          = (float)sts.getAtk(int.Parse(avl), lv);
                    float boubiStatusTemp = (hpSts + atkSts) / 2;
                    float boubiStatus     = boubiStatusTemp / 2;

                    slot.transform.FindChild("Busyo").transform.FindChild("NaiseiEffectValue").GetComponent <Text> ().text = "+" + naiseiSts.ToString("f1") + "%";
                    slot.transform.FindChild("Busyo").transform.FindChild("BoubiEffectValue").GetComponent <Text> ().text  = "+" + boubiStatus.ToString("f1") + "%";

                    //Lv
                    string     lvPath = "Prefabs/Naisei/Lv";
                    GameObject lvObj  = Instantiate(Resources.Load(lvPath)) as GameObject;
                    lvObj.transform.SetParent(busyo.transform);
                    lvObj.GetComponent <Text> ().text = "Lv" + lv;
                    lvObj.transform.localScale        = new Vector2(0.1f, 0.1f);
                    RectTransform lv_transform = lvObj.GetComponent <RectTransform> ();
                    lv_transform.anchoredPosition3D = new Vector3(130, -70, 0);

                    //Button
                    slot.transform.FindChild("Busyo").transform.FindChild("NinmeiButton").GetComponent <DoNinmei> ().busyoId = avl;
                }
            }
            else
            {
                audioSources [4].Play();
                Message msg = new Message();
                msg.makeMessage(msg.getMessage(119));
            }
        }
        else
        {
            audioSources [0].Play();
            //Kainin
            //Common Process
            //Back Cover
            string     backPath = "Prefabs/Common/TouchBack";
            GameObject back     = Instantiate(Resources.Load(backPath)) as GameObject;
            back.transform.SetParent(GameObject.Find("Panel").transform);
            back.transform.localScale = new Vector2(1, 1);
            RectTransform backTransform = back.GetComponent <RectTransform> ();
            backTransform.anchoredPosition3D = new Vector3(0, 0, 0);
            back.name = "TouchBack";

            //Message Box
            string     msgPath = "Prefabs/Naisei/KaininConfirm";
            GameObject msg     = Instantiate(Resources.Load(msgPath)) as GameObject;
            msg.transform.SetParent(back.transform);
            msg.transform.localScale = new Vector2(1, 1);
            RectTransform msgTransform = msg.GetComponent <RectTransform> ();
            msgTransform.anchoredPosition3D = new Vector3(0, 0, 0);
            msgTransform.name = "kaininConfirm";

            //Message Text Mod
            GameObject msgObj        = msg.transform.FindChild("KaininText").gameObject;
            int        myDaimyoBusyo = PlayerPrefs.GetInt("myDaimyoBusyo");
            string     msgText       = "";
            if (myDaimyoBusyo == jyosyuId)
            {
                if (Application.systemLanguage != SystemLanguage.Japanese)
                {
                    msgText = "My lord, do you want to resign the lord of this country?";
                }
                else
                {
                    msgText = "御館様、自らを城主から解任なさいますか?";
                }
            }
            else
            {
                if (Application.systemLanguage != SystemLanguage.Japanese)
                {
                    msgText = "My lord, do you want to remove " + jyosyuName + " from the lord of this country?";
                }
                else
                {
                    msgText = "御館様、" + jyosyuName + "殿を城主から解任なさいますか?";
                }
            }



            msgObj.GetComponent <Text> ().text = msgText;
        }
    }
Example #19
0
    public void playerEngunInstance(string playerEngunList, float mntMinusRatio, float seaMinusRatio, float rainMinusRatio, float snowMinusRatio)
    {
        List <string> daimyoEnguniList = new List <string> ();

        char[] delimiterChars  = { ':' };
        char[] delimiterChars2 = { '-' };
        if (playerEngunList.Contains(":"))
        {
            daimyoEnguniList = new List <string> (playerEngunList.Split(delimiterChars));
        }
        else
        {
            daimyoEnguniList.Add(playerEngunList);
        }

        for (int i = 0; i < daimyoEnguniList.Count; i++)
        {
            StatusGet     sts = new StatusGet();
            string        daimyoEngunString = daimyoEnguniList[i];
            List <string> unitEnguniList    = new List <string> ();
            unitEnguniList = new List <string> (daimyoEngunString.Split(delimiterChars2));
            int    busyoId = int.Parse(unitEnguniList[1]);
            string heisyu  = sts.getHeisyu(busyoId);

            if (busyoId != 0)
            {
                int busyoLv  = int.Parse(unitEnguniList[2]);
                int butaiQty = int.Parse(unitEnguniList[3]);
                int butaiLv  = int.Parse(unitEnguniList[4]);


                int       hp          = sts.getHp(busyoId, busyoLv);
                int       atk         = sts.getAtk(busyoId, busyoLv);
                int       dfc         = sts.getDfc(busyoId, busyoLv);
                int       spd         = sts.getSpd(busyoId, busyoLv);
                string    busyoName   = sts.getBusyoName(busyoId);
                ArrayList senpouArray = sts.getSenpou(busyoId, true);

                if (mntMinusRatio != 0)
                {
                    if (heisyu == "KB")
                    {
                        float tmp = (float)spd * mntMinusRatio;
                        if (tmp < 1)
                        {
                            tmp = 1;
                        }
                        spd = Mathf.FloorToInt(tmp);
                    }
                }
                else if (seaMinusRatio != 0)
                {
                    if (heisyu == "TP")
                    {
                        float tmp = (float)dfc * seaMinusRatio;
                        if (tmp < 1)
                        {
                            tmp = 1;
                        }
                        dfc = Mathf.FloorToInt(tmp);
                    }
                    else if (heisyu == "YM")
                    {
                        float tmp = (float)dfc * seaMinusRatio;
                        if (tmp < 1)
                        {
                            tmp = 1;
                        }
                        dfc = Mathf.FloorToInt(tmp);
                    }
                }
                if (rainMinusRatio != 0)
                {
                    if (heisyu == "TP")
                    {
                        float tmp = (float)atk * rainMinusRatio;
                        if (tmp < 1)
                        {
                            tmp = 1;
                        }
                        atk = Mathf.FloorToInt(tmp);
                    }
                    else if (heisyu == "YM")
                    {
                        float tmp = (float)atk * rainMinusRatio;
                        if (tmp < 1)
                        {
                            tmp = 1;
                        }
                        atk = Mathf.FloorToInt(tmp);
                    }
                }
                else if (snowMinusRatio != 0)
                {
                    float tmp = (float)spd * 0.5f;
                    if (tmp < 1)
                    {
                        tmp = 1;
                    }
                    spd = Mathf.FloorToInt(tmp);

                    if (heisyu == "TP")
                    {
                        float tmp2 = (float)atk * snowMinusRatio;
                        if (tmp2 < 1)
                        {
                            tmp2 = 1;
                        }
                        atk = Mathf.FloorToInt(tmp2);
                    }
                    else if (heisyu == "YM")
                    {
                        float tmp2 = (float)atk * snowMinusRatio;
                        if (tmp2 < 1)
                        {
                            tmp2 = 1;
                        }
                        atk = Mathf.FloorToInt(tmp2);
                    }
                    else if (heisyu == "KB")
                    {
                        float tmp2 = (float)dfc * snowMinusRatio;
                        if (tmp2 < 1)
                        {
                            tmp2 = 1;
                        }
                        dfc = Mathf.FloorToInt(tmp2);
                    }
                }

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                if (Application.loadedLevelName != "kaisen")
                {
                    inst.makeEngunInstance(busyoId, hp, atk, dfc, spd, senpouArray, busyoName, butaiQty, butaiLv);
                }
                else
                {
                    BusyoInfoGet busyoScript = new BusyoInfoGet();
                    int          shipId      = busyoScript.getShipId(busyoId);
                    inst.makeKaisenInstance(busyoId, shipId, 25, hp, atk, dfc, spd, senpouArray, busyoName, butaiQty, butaiLv, true, butaiQty, butaiLv);
                }
            }
        }

        //auto check
        if (GameObject.Find("AutoBtn"))
        {
            if (GameObject.Find("AutoBtn").GetComponent <AutoAttack>().onFlg)
            {
                AutoAttack autoScript = new AutoAttack();
                autoScript.changeAutoScript();
            }
        }

        Message msg = new Message();

        msg.makeKassenMessage(msg.getMessage(130));
    }
Example #20
0
    public void createBusyoStatusView(string busyoId)
    {
        bool tutorialDoneFlg = PlayerPrefs.GetBool("tutorialDoneFlg");
        int  lv = 1;

        if (!tutorialDoneFlg || Application.loadedLevelName != "tutorialBusyo")
        {
            lv = PlayerPrefs.GetInt(busyoId);
        }

        StatusGet sts = new StatusGet();
        int       hp  = sts.getHp(int.Parse(busyoId), lv);
        int       atk = sts.getAtk(int.Parse(busyoId), lv);
        int       dfc = sts.getDfc(int.Parse(busyoId), lv);
        int       spd = sts.getSpd(int.Parse(busyoId), lv);

        int adjHp  = hp * 100;
        int adjAtk = atk * 10;
        int adjDfc = dfc * 10;

        //add lv
        string addLvTmp = "addlv" + busyoId.ToString();

        if (PlayerPrefs.HasKey(addLvTmp))
        {
            string addLvValue = "+" + PlayerPrefs.GetString(addLvTmp);
            GameObject.Find("addLvValue").GetComponent <Text>().text = addLvValue.ToString();
        }
        else
        {
            GameObject.Find("addLvValue").GetComponent <Text>().text = "";
        }
        int maxLv = 100 + PlayerPrefs.GetInt(addLvTmp);

        GameObject.Find("LvValue").GetComponent <Text> ().text       = lv.ToString();
        GameObject.Find("TosotsuValue").GetComponent <Text> ().text  = adjHp.ToString();
        GameObject.Find("BuyuuValue").GetComponent <Text> ().text    = adjAtk.ToString();
        GameObject.Find("ChiryakuValue").GetComponent <Text> ().text = adjDfc.ToString();
        GameObject.Find("SpeedValue").GetComponent <Text> ().text    = spd.ToString();


        //Exp
        string expId     = "exp" + busyoId.ToString();
        string expString = "";
        int    nowExp    = 0;

        if (!tutorialDoneFlg || Application.loadedLevelName != "tutorialBusyo")
        {
            nowExp = PlayerPrefs.GetInt(expId);
        }
        Exp exp         = new Exp();
        int requiredExp = 0;

        if (lv != maxLv)
        {
            requiredExp = exp.getExpforNextLv(lv);
        }
        else
        {
            requiredExp = exp.getExpLvMax(maxLv);
        }

        expString = nowExp + "/" + requiredExp;
        GameObject.Find("ExpValue").GetComponent <Text> ().text = expString;


        //Kahou status
        int totalBusyoHp = 0;
        int finalAtk     = 0;
        int finalHp      = 0;
        int finalDfc     = 0;
        int finalSpd     = 0;

        if (tutorialDoneFlg && Application.loadedLevelName != "tutorialBusyo")
        {
            KahouStatusGet kahouSts         = new KahouStatusGet();
            string[]       KahouStatusArray = kahouSts.getKahouForStatus(busyoId, adjHp, adjAtk, adjDfc, spd);

            //Kanni
            string kanniTmp      = "kanni" + busyoId;
            float  addAtkByKanni = 0;
            float  addHpByKanni  = 0;
            float  addDfcByKanni = 0;

            if (PlayerPrefs.HasKey(kanniTmp))
            {
                int kanniId = PlayerPrefs.GetInt(kanniTmp);
                if (kanniId != 0)
                {
                    Kanni  kanni     = new Kanni();
                    string kanniIkai = kanni.getIkai(kanniId);
                    string kanniName = kanni.getKanni(kanniId);
                    GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text> ().text = kanniIkai + "\n" + kanniName;

                    //Status
                    string kanniTarget = kanni.getEffectTarget(kanniId);
                    int    effect      = kanni.getEffect(kanniId);
                    if (kanniTarget == "atk")
                    {
                        addAtkByKanni = ((float)adjAtk * (float)effect) / 100;
                    }
                    else if (kanniTarget == "hp")
                    {
                        addHpByKanni = ((float)adjHp * (float)effect) / 100;
                    }
                    else if (kanniTarget == "dfc")
                    {
                        addDfcByKanni = ((float)adjDfc * (float)effect) / 100;
                    }
                }
                else
                {
                    if (Application.systemLanguage != SystemLanguage.Japanese)
                    {
                        GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text>().text = "No Rank";
                    }
                    else
                    {
                        GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text>().text = "官位無し";
                    }
                }
            }
            else
            {
                if (Application.systemLanguage != SystemLanguage.Japanese)
                {
                    GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text>().text = "No Rank";
                }
                else
                {
                    GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text>().text = "官位無し";
                }
            }

            //Jyosyu
            string jyosyuTmp = "jyosyuBusyo" + busyoId;
            if (PlayerPrefs.HasKey(jyosyuTmp))
            {
                int      kuniId   = PlayerPrefs.GetInt(jyosyuTmp);
                KuniInfo kuni     = new KuniInfo();
                string   kuniName = kuni.getKuniName(kuniId);

                if (Application.systemLanguage != SystemLanguage.Japanese)
                {
                    GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text>().text = kuniName + "\nLord";
                }
                else
                {
                    GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text>().text = kuniName + "\n城主";
                }
            }
            else
            {
                if (Application.systemLanguage != SystemLanguage.Japanese)
                {
                    GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text>().text = "No Feud";
                }
                else
                {
                    GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text>().text = "城無し";
                }
            }

            //Show Additional Status
            finalAtk = int.Parse(KahouStatusArray [0]) + Mathf.FloorToInt(addAtkByKanni);
            finalHp  = int.Parse(KahouStatusArray [1]) + Mathf.FloorToInt(addHpByKanni);
            finalDfc = int.Parse(KahouStatusArray [2]) + Mathf.FloorToInt(addDfcByKanni);
            finalSpd = int.Parse(KahouStatusArray [3]);

            GameObject.Find("KahouAtkValue").GetComponent <Text> ().text = "+" + finalAtk.ToString();
            GameObject.Find("KahouHpValue").GetComponent <Text>().text   = "+" + finalHp.ToString();
            totalBusyoHp = adjHp + finalHp;
            GameObject.Find("KahouDfcValue").GetComponent <Text>().text = "+" + finalDfc.ToString();
            GameObject.Find("KahouSpdValue").GetComponent <Text>().text = "+" + finalSpd.ToString();
        }
        else
        {
            if (Application.systemLanguage != SystemLanguage.Japanese)
            {
                GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text>().text = "No Rank";
            }
            else
            {
                GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text>().text = "官位無し";
            }

            if (Application.systemLanguage != SystemLanguage.Japanese)
            {
                GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text>().text = "No Feud";
            }
            else
            {
                GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text>().text = "城無し";
            }
        }

        //Butai Status
        string heiId   = "hei" + busyoId.ToString();
        string chParam = "";

        if (!tutorialDoneFlg || Application.loadedLevelName != "tutorialBusyo")
        {
            chParam = PlayerPrefs.GetString(heiId, "0");
        }
        else
        {
            //retry tutorial
            chParam = "TP: 1:1:1";
        }

        if (chParam == "0" || chParam == "")
        {
            StatusGet statusScript  = new StatusGet();
            string    chParamHeisyu = statusScript.getHeisyu(int.Parse(busyoId));
            chParam = chParamHeisyu + ":1:1:1";
            PlayerPrefs.SetString(heiId, chParam);
            PlayerPrefs.Flush();
        }


        char[]   delimiterChars = { ':' };
        string[] ch_list        = chParam.Split(delimiterChars);

        string ch_type   = ch_list [0];
        int    ch_num    = int.Parse(ch_list [1]);
        int    ch_lv     = int.Parse(ch_list [2]);
        float  ch_status = float.Parse(ch_list [3]);

        string heisyu = "";

        Message msg = new Message();

        if (ch_type == "KB")
        {
            heisyu = msg.getMessage(55);
        }
        else if (ch_type == "YR")
        {
            heisyu = msg.getMessage(56);
        }
        else if (ch_type == "TP")
        {
            heisyu = msg.getMessage(57);
        }
        else if (ch_type == "YM")
        {
            heisyu = msg.getMessage(58);
        }

        GameObject.Find("ChildNameValue").GetComponent <Text> ().text = heisyu;
        GameObject.Find("ChildQtyValue").GetComponent <Text> ().text  = ch_num.ToString();
        GameObject.Find("ChildLvValue").GetComponent <Text> ().text   = ch_lv.ToString();

        //Jyosyu Handling
        JyosyuHeiryoku jyosyuHei = new JyosyuHeiryoku();
        float          addHei    = (float)jyosyuHei.GetJyosyuHeiryoku(busyoId);
        float          hei       = ch_status * 10;

        GameObject.Find("ChildHeiryokuValue").GetComponent <Text> ().text = hei.ToString();
        float newHei = finalHp + addHei;

        GameObject.Find("KahouHpValue").GetComponent <Text>().text = "+" + newHei.ToString();


        int    chAtkDfc       = (int)sts.getChAtkDfc((int)hei, totalBusyoHp);
        string chAtkDfcString = chAtkDfc.ToString() + "/" + chAtkDfc.ToString();

        GameObject.Find("ChildStatusValue").GetComponent <Text> ().text = chAtkDfcString;

        //Child Image
        foreach (Transform n in GameObject.Find("Img").transform)
        {
            GameObject.Destroy(n.gameObject);
        }
        string     chPath = "Prefabs/Player/Unit/" + ch_type;
        GameObject chObj  = Instantiate(Resources.Load(chPath)) as GameObject;

        chObj.transform.SetParent(GameObject.Find("Img").transform);
        RectTransform chTransform = chObj.GetComponent <RectTransform> ();

        chTransform.anchoredPosition3D = new Vector3(-200, -50, 0);
        chTransform.sizeDelta          = new Vector2(40, 40);
        chObj.transform.localScale     = new Vector2(4, 4);



        GameObject chigyo = GameObject.Find("ButtonCyouhei");

        if (ch_num < 20)
        {
            chigyo.GetComponent <Image> ().color = OKClorBtn;
            chigyo.transform.FindChild("Text").GetComponent <Text> ().color = OKClorTxt;
            chigyo.GetComponent <Button>().enabled = true;

            chigyo.GetComponent <BusyoStatusButton> ().ch_type   = ch_type;
            chigyo.GetComponent <BusyoStatusButton> ().ch_heisyu = heisyu;
            chigyo.GetComponent <BusyoStatusButton> ().ch_num    = ch_num;
            chigyo.GetComponent <BusyoStatusButton> ().ch_status = chAtkDfc;
            chigyo.GetComponent <BusyoStatusButton> ().ch_hp     = hei;
            chigyo.GetComponent <BusyoStatusButton> ().pa_hp     = totalBusyoHp / 100;
        }
        else
        {
            //MAX
            chigyo.GetComponent <Image> ().color = NGClorBtn;
            chigyo.transform.FindChild("Text").GetComponent <Text> ().color = NGClorTxt;
            chigyo.GetComponent <Button>().enabled = false;
        }
        GameObject kunren = GameObject.Find("ButtonKunren");

        if (ch_lv < 100)
        {
            kunren.GetComponent <Image> ().color = OKClorBtn;
            kunren.transform.FindChild("Text").GetComponent <Text> ().color = OKClorTxt;
            kunren.GetComponent <Button>().enabled = true;

            kunren.GetComponent <BusyoStatusButton> ().ch_type   = ch_type;
            kunren.GetComponent <BusyoStatusButton> ().ch_heisyu = heisyu;
            kunren.GetComponent <BusyoStatusButton> ().ch_lv     = ch_lv;
            kunren.GetComponent <BusyoStatusButton> ().ch_status = chAtkDfc;
            kunren.GetComponent <BusyoStatusButton> ().ch_hp     = hei;
            kunren.GetComponent <BusyoStatusButton> ().ch_num    = ch_num;
            kunren.GetComponent <BusyoStatusButton> ().pa_hp     = totalBusyoHp / 100;
        }
        else
        {
            //MAX
            kunren.GetComponent <Image> ().color = NGClorBtn;
            kunren.transform.FindChild("Text").GetComponent <Text> ().color = NGClorTxt;
            kunren.GetComponent <Button>().enabled = false;
        }
        //Parametor Setting
        GameObject.Find("GameScene").GetComponent <NowOnBusyo>().OnBusyo = busyoId;

        //Jinkei Flg
        GameObject BusyoView = GameObject.Find("BusyoView");

        if (!BusyoView.transform.FindChild("jinkei"))
        {
            if (jinkeiBusyoCheck(int.Parse(busyoId)))
            {
                string     iconPath = "Prefabs/Busyo/Jinkei";
                GameObject jinkei   = Instantiate(Resources.Load(iconPath)) as GameObject;
                jinkei.transform.SetParent(GameObject.Find("BusyoView").transform);
                jinkei.transform.localScale    = new Vector2(0.3f, 0.3f);
                jinkei.transform.localPosition = new Vector2(220, 200);
                jinkei.name = "jinkei";
            }
        }
    }
Example #21
0
	public int getStsAndMakeInstance(int jinkei, int mapId, float mntMinusRatio, float seaMinusRatio, float rainMinusRatio, float snowMinusRatio){

		String map = jinkei.ToString() + "map" + mapId;
		//Get Status
		int busyoId = PlayerPrefs.GetInt(map);
		
		string busyoString = busyoId.ToString();
		int lv =PlayerPrefs.GetInt(busyoString);

		StatusGet sts = new StatusGet ();
		int hp = sts.getHp (busyoId, lv);
		int atk = sts.getAtk (busyoId, lv);
		int dfc = sts.getDfc (busyoId, lv);
		int spd = sts.getSpd (busyoId, lv);
		string busyoName = sts.getBusyoName (busyoId);
		ArrayList senpouArray = sts.getSenpou (busyoId);


		//Map & Weather Minus
		string heisyu = sts.getHeisyu (busyoId);
		if (mntMinusRatio != 0) {
			if (heisyu == "KB") {
				float tmp = (float)spd * mntMinusRatio;
				if (tmp < 1) {
					tmp = 1;
				}
				spd = Mathf.FloorToInt (tmp);
			}
		}else if (seaMinusRatio != 0) {
			if (heisyu == "TP") {
				float tmp = (float)dfc * seaMinusRatio;
				if (tmp < 1) {
					tmp = 1;
				}
				dfc = Mathf.FloorToInt (tmp);
			}else if (heisyu == "YM") {
				float tmp = (float)dfc * seaMinusRatio;
				if (tmp < 1) {
					tmp = 1;
				}
				dfc = Mathf.FloorToInt (tmp);
			}
		}
		if (rainMinusRatio != 0) {
			if (heisyu == "TP") {
				float tmp = (float)atk * rainMinusRatio;
				if (tmp < 1) {
					tmp = 1;
				}
				atk = Mathf.FloorToInt (tmp);
			}else if (heisyu == "YM") {
				float tmp = (float)atk * rainMinusRatio;
				if (tmp < 1) {
					tmp = 1;
				}
				atk = Mathf.FloorToInt (tmp);
			}		
		}else if(snowMinusRatio != 0) {
			float tmp = (float)spd * 0.5f;
			if (tmp < 1) {
				tmp = 1;
			}
			spd = Mathf.FloorToInt (tmp);

			if (heisyu == "TP") {
				float tmp2 = (float)atk * snowMinusRatio;
				if (tmp2 < 1) {
					tmp2 = 1;
				}
				atk = Mathf.FloorToInt (tmp2);
			}else if (heisyu == "YM") {
				float tmp2 = (float)atk * snowMinusRatio;
				if (tmp2 < 1) {
					tmp2 = 1;
				}
				atk = Mathf.FloorToInt (tmp2);
			}else if (heisyu == "KB") {
				float tmp2 = (float)dfc * snowMinusRatio;
				if (tmp2 < 1) {
					tmp2 = 1;
				}
				dfc = Mathf.FloorToInt (tmp2);
			}
		}


		if (busyoId == soudaisyo) {
			soudaisyoHp = hp;
			soudaisyoAtk = atk;
			soudaisyoDfc = dfc;
			soudaisyoSpd = spd;
		}

		int boubi = 0;
		if (activeStageId == 0) {
			//Passive
			boubi = PlayerPrefs.GetInt("activeBoubi", 0);
		}


		//View Object & pass status to it. 
		PlayerInstance inst = new PlayerInstance ();
		inst.makeInstance (busyoId, mapId, hp, atk, dfc, spd, senpouArray, busyoName, soudaisyo, boubi);

		return busyoId;
	}
Example #22
0
	public void OnClick () {
		//Initialization
		totalMoney = 0;
		totalHyourou = 0;
		totalYRL = 0;
		totalKBL = 0;
		totalYML = 0;
		totalTPL = 0;
		totalYRM = 0;
		totalKBM = 0;
		totalYMM = 0;
		totalTPM = 0;
		totalYRH = 0;
		totalKBH = 0;
		totalYMH = 0;
		totalTPH = 0;

		/*Popup*/
		string backPath = "Prefabs/Busyo/back";
		GameObject back = Instantiate (Resources.Load (backPath)) as GameObject;
		back.transform.SetParent(GameObject.Find ("Map").transform);
		back.transform.localScale = new Vector2 (1, 1);
		RectTransform backTransform = back.GetComponent<RectTransform> ();
		backTransform.anchoredPosition = new Vector3 (0, 0, 0);
		
		//Popup Screen
		string popupPath = "Prefabs/Busyo/board";
		GameObject popup = Instantiate (Resources.Load (popupPath)) as GameObject;
		popup.transform.SetParent(GameObject.Find ("Map").transform);
		popup.transform.localScale = new Vector2 (1, 1);
		RectTransform popupTransform = popup.GetComponent<RectTransform> ();
		popupTransform.anchoredPosition = new Vector3 (0, 0, 0);
		popup.name = "board";

		//Pop text
		string popTextPath = "Prefabs/Busyo/popText";
		GameObject popText = Instantiate (Resources.Load (popTextPath)) as GameObject;
		popText.transform.SetParent(popup.transform);
		popText.transform.localScale = new Vector2 (0.35f, 0.35f);
		RectTransform popTextTransform = popText.GetComponent<RectTransform> ();
		popTextTransform.anchoredPosition = new Vector3 (0, 260, 0);
		popText.name = "popText";
		popText.GetComponent<Text> ().text = "内政状況";

		//Scroll View
		string scrollPath = "Prefabs/Map/seiryoku/KuniScrollView";
		GameObject scroll = Instantiate (Resources.Load (scrollPath)) as GameObject;
		scroll.transform.SetParent(popup.transform);
		scroll.transform.localScale = new Vector2 (1, 1);
		scroll.name = "KuniScrollView";
		RectTransform scrollTransform = scroll.GetComponent<RectTransform> ();
		scrollTransform.anchoredPosition = new Vector3 (0, -80, 0);

		//Header
		string headerPath = "Prefabs/Map/seiryoku/GetTargetBack";
		GameObject header = Instantiate (Resources.Load (headerPath)) as GameObject;
		header.transform.SetParent(popup.transform);
		header.transform.localScale = new Vector2 (1, 1);
		header.name = "GetTargetBack";
		RectTransform headerTransform = header.GetComponent<RectTransform> ();
		headerTransform.anchoredPosition = new Vector3 (0, 185, 0);

		//Button
		string btnPath = "Prefabs/Map/seiryoku/GetAllShigenBtn";
		GameObject btn = Instantiate (Resources.Load (btnPath)) as GameObject;
		btn.transform.SetParent(popup.transform);
		btn.transform.localScale = new Vector2 (1, 1);
		btn.name = "GetAllShigenBtn";
		RectTransform btnTransform = btn.GetComponent<RectTransform> ();
		btnTransform.anchoredPosition = new Vector3 (420, 185, 0);



		/*Slot Preparation*/
		//Check Open Kuni
		string openKuniString = PlayerPrefs.GetString ("openKuni");
		char[] delimiterChars = {','};
		List<string> openKuniList = new List<string> ();
		if (openKuniString.Contains (",")) {
			openKuniList = new List<string> (openKuniString.Split (delimiterChars));
		} else {
			openKuniList.Add(openKuniString);
		}

		for (int i=0; i<openKuniList.Count; i++) {
			int kuniId = int.Parse(openKuniList[i]);
			string temp = "kuni" + openKuniList[i];
			string clearedKuni = PlayerPrefs.GetString (temp);
			//Shiro Qty
			if(clearedKuni != null && clearedKuni != ""){
				List<string> shiroList = new List<string>();
				shiroList = new List<string>(clearedKuni.Split (delimiterChars));
				shiro = shiroList.Count;

				//Kuni Name
				Entity_kuni_mst kuniMst = Resources.Load ("Data/kuni_mst") as Entity_kuni_mst;
				kuniName = kuniMst.param[kuniId-1].kuniName;

				string naiseiTemp = "naisei" + openKuniList[i];
				string naiseiString = PlayerPrefs.GetString (naiseiTemp);

				if (PlayerPrefs.HasKey (naiseiTemp)) {
					int syogyo = 0;
					int nogyo = 0;

					int gunjyuYRL = 0;
					int gunjyuYRM = 0;
					int gunjyuYRH = 0;
					int gunjyuKBL = 0;
					int gunjyuKBM = 0;
					int gunjyuKBH = 0;
					int gunjyuYML = 0;
					int gunjyuYMM = 0;
					int gunjyuYMH = 0;
					int gunjyuTPL = 0;
					int gunjyuTPM = 0;
					int gunjyuTPH = 0;

					List<string> naiseiList = new List<string>();
					naiseiList = new List<string>(naiseiString.Split (delimiterChars));
					char[] delimiterChars2 = {':'};
					List<string> deletePanelList = new List<string>();


					for(int j=1; j<naiseiList.Count;j++){
						List<string> naiseiContentList = new List<string>();
						naiseiContentList = new List<string>(naiseiList[j].Split (delimiterChars2));
						
						
						if(naiseiContentList[0] != "0"){
							//Exist
							Entity_naisei_mst naiseiMst = Resources.Load ("Data/naisei_mst") as Entity_naisei_mst;
							string type = naiseiMst.param [int.Parse(naiseiContentList[0])].code;

							//Effect by Level
							List<int> naiseiEffectList = new List<int>();
							NaiseiController naisei = new NaiseiController();
							naiseiEffectList = naisei.getNaiseiList(type, int.Parse(naiseiContentList[1]));


							//Status
							if(type == "shop" || type == "kouzan"){
								syogyo = syogyo + naiseiEffectList[0];
								totalMoney = totalMoney + naiseiEffectList[0];
							}else if(type == "ta"){
								nogyo = nogyo + naiseiEffectList[0];
								totalHyourou = totalHyourou + naiseiEffectList[0];
							}else if(type == "yr"){
								if(int.Parse(naiseiContentList[1])<9){
									//Low
									gunjyuYRL = gunjyuYRL + naiseiEffectList[0];
									totalYRL = totalYRL + naiseiEffectList[0];

								}else if(int.Parse(naiseiContentList[1]) < 15){
									//Middle
									gunjyuYRM = gunjyuYRM + naiseiEffectList[0];
									totalYRM = totalYRM + naiseiEffectList[0];

								}else if(15 <= int.Parse(naiseiContentList[1])){
									//High
									gunjyuYRH = gunjyuYRH + naiseiEffectList[0];
									totalYRH = totalYRH + naiseiEffectList[0];

								}


							}else if(type == "kb"){
								if(int.Parse(naiseiContentList[1])<9){
									//Low
									gunjyuKBL = gunjyuKBL + naiseiEffectList[0];
									totalKBL = totalKBL + naiseiEffectList[0];
									
								}else if(int.Parse(naiseiContentList[1]) < 15){
									//Middle
									gunjyuKBM = gunjyuKBM + naiseiEffectList[0];
									totalKBM = totalKBM + naiseiEffectList[0];
									
								}else if(15 <= int.Parse(naiseiContentList[1])){
									//High
									gunjyuKBH = gunjyuKBH + naiseiEffectList[0];
									totalKBH = totalKBH + naiseiEffectList[0];
									
								}

							}else if(type == "ym"){
								if(int.Parse(naiseiContentList[1])<9){
									//Low
									gunjyuYML = gunjyuYML + naiseiEffectList[0];
									totalYML = totalYML + naiseiEffectList[0];
									
								}else if(int.Parse(naiseiContentList[1]) < 15){
									//Middle
									gunjyuYMM = gunjyuYMM + naiseiEffectList[0];
									totalYMM = totalYMM + naiseiEffectList[0];
									
								}else if(15 <= int.Parse(naiseiContentList[1])){
									//High
									gunjyuYMH = gunjyuYMH + naiseiEffectList[0];
									totalYMH = totalYMH + naiseiEffectList[0];
									
								}
							}else if(type == "tp"){
								if(int.Parse(naiseiContentList[1])<9){
									//Low
									gunjyuTPL = gunjyuTPL + naiseiEffectList[0];
									totalTPL = totalTPL + naiseiEffectList[0];
									
								}else if(int.Parse(naiseiContentList[1]) < 15){
									//Middle
									gunjyuTPM = gunjyuTPM + naiseiEffectList[0];
									totalTPM = totalTPM + naiseiEffectList[0];
									
								}else if(15 <= int.Parse(naiseiContentList[1])){
									//High
									gunjyuTPH = gunjyuTPH + naiseiEffectList[0];
									totalTPH = totalTPH + naiseiEffectList[0];
									
								}
							}
						}
					}
					//Make Slot
					string slotPath = "Prefabs/Map/seiryoku/KuniSlot";
					GameObject kuniSlot = Instantiate (Resources.Load (slotPath)) as GameObject;
					kuniSlot.transform.SetParent(GameObject.Find ("Content").transform);
					kuniSlot.transform.localScale = new Vector2 (1, 1);
					kuniSlot.name = "KuniSlot" + kuniId;

					//Jyosyu Addition
					string jyosyuTemp = "jyosyu" + kuniId;

					if (PlayerPrefs.HasKey (jyosyuTemp)) {
						int jyosyuId = PlayerPrefs.GetInt (jyosyuTemp);

						StatusGet sts = new StatusGet();
						int lv = PlayerPrefs.GetInt (jyosyuId.ToString());
						float naiseiSts = (float)sts.getDfc(jyosyuId,lv);
						
						float hpSts = (float)sts.getHp(jyosyuId,lv);
						float atkSts = (float)sts.getAtk(jyosyuId,lv);

						float tempSyogyo = (float)syogyo;
						tempSyogyo = tempSyogyo + (tempSyogyo * naiseiSts/200);
						float tempNogyo = (float)nogyo;
						tempNogyo = tempNogyo + (tempNogyo * naiseiSts/200);

						syogyo = (int)tempSyogyo;
						nogyo = (int)tempNogyo;

					}


					kuniSlot.transform.FindChild("KuniNameBack").transform.FindChild("KuniNameValue").GetComponent<Text>().text = kuniName;
					kuniSlot.transform.FindChild("Shiro").transform.FindChild("ShiroValue").GetComponent<Text>().text = shiro.ToString();
					kuniSlot.transform.FindChild("Money").transform.FindChild("MoneyValue").GetComponent<Text>().text = syogyo.ToString();
					kuniSlot.transform.FindChild("Hyourou").transform.FindChild("HyourouValue").GetComponent<Text>().text = nogyo.ToString();
					kuniSlot.transform.FindChild("Gunjyu").transform.FindChild("YR").transform.FindChild("CyouheiYRValueL").GetComponent<Text>().text = gunjyuYRL.ToString();
					kuniSlot.transform.FindChild("Gunjyu").transform.FindChild("YR").transform.FindChild("CyouheiYRValueM").GetComponent<Text>().text = gunjyuYRM.ToString();
					kuniSlot.transform.FindChild("Gunjyu").transform.FindChild("YR").transform.FindChild("CyouheiYRValueH").GetComponent<Text>().text = gunjyuYRH.ToString();
					kuniSlot.transform.FindChild("Gunjyu").transform.FindChild("KB").transform.FindChild("CyouheiKBValueL").GetComponent<Text>().text = gunjyuKBL.ToString();
					kuniSlot.transform.FindChild("Gunjyu").transform.FindChild("KB").transform.FindChild("CyouheiKBValueM").GetComponent<Text>().text = gunjyuKBM.ToString();
					kuniSlot.transform.FindChild("Gunjyu").transform.FindChild("KB").transform.FindChild("CyouheiKBValueH").GetComponent<Text>().text = gunjyuKBH.ToString();
					kuniSlot.transform.FindChild("Gunjyu").transform.FindChild("YM").transform.FindChild("CyouheiYMValueL").GetComponent<Text>().text = gunjyuYML.ToString();
					kuniSlot.transform.FindChild("Gunjyu").transform.FindChild("YM").transform.FindChild("CyouheiYMValueM").GetComponent<Text>().text = gunjyuYMM.ToString();
					kuniSlot.transform.FindChild("Gunjyu").transform.FindChild("YM").transform.FindChild("CyouheiYMValueH").GetComponent<Text>().text = gunjyuYMH.ToString();
					kuniSlot.transform.FindChild("Gunjyu").transform.FindChild("TP").transform.FindChild("CyouheiTPValueL").GetComponent<Text>().text = gunjyuTPL.ToString();
					kuniSlot.transform.FindChild("Gunjyu").transform.FindChild("TP").transform.FindChild("CyouheiTPValueM").GetComponent<Text>().text = gunjyuTPM.ToString();
					kuniSlot.transform.FindChild("Gunjyu").transform.FindChild("TP").transform.FindChild("CyouheiTPValueH").GetComponent<Text>().text = gunjyuTPH.ToString();

				}
			}
		}//Kuni Loop Finish

		//Set Total Amount
		GameObject btnObj = GameObject.Find ("GetAllShigenBtn").gameObject;
		btnObj.GetComponent<GetAllShigen> ().totalMoney = totalMoney;
		btnObj.GetComponent<GetAllShigen> ().totalHyourou = totalHyourou;
		btnObj.GetComponent<GetAllShigen> ().totalYRL = totalYRL;
		btnObj.GetComponent<GetAllShigen> ().totalKBL = totalKBL;
		btnObj.GetComponent<GetAllShigen> ().totalYML = totalYML;
		btnObj.GetComponent<GetAllShigen> ().totalTPL = totalTPL;
		btnObj.GetComponent<GetAllShigen> ().totalYRM = totalYRM;
		btnObj.GetComponent<GetAllShigen> ().totalKBM = totalKBM;
		btnObj.GetComponent<GetAllShigen> ().totalYMM = totalYMM;
		btnObj.GetComponent<GetAllShigen> ().totalTPM = totalTPM;
		btnObj.GetComponent<GetAllShigen> ().totalYRH = totalYRH;
		btnObj.GetComponent<GetAllShigen> ().totalKBH = totalKBH;
		btnObj.GetComponent<GetAllShigen> ().totalYMH = totalYMH;
		btnObj.GetComponent<GetAllShigen> ().totalTPH = totalTPH;


	}
Example #23
0
    public void createBusyoStatusView(string busyoId)
    {
        int lv = PlayerPrefs.GetInt (busyoId);
        StatusGet sts = new StatusGet ();
        int hp = sts.getHp (int.Parse (busyoId), lv);
        int atk = sts.getAtk (int.Parse (busyoId), lv);
        int dfc = sts.getDfc (int.Parse (busyoId), lv);
        int spd = sts.getSpd (int.Parse (busyoId), lv);

        int adjHp = hp * 100;
        int adjAtk = atk * 10;
        int adjDfc = dfc * 10;

        GameObject.Find ("LvValue").GetComponent<Text> ().text = lv.ToString ();
        GameObject.Find ("TosotsuValue").GetComponent<Text> ().text = adjHp.ToString ();
        GameObject.Find ("BuyuuValue").GetComponent<Text> ().text = adjAtk.ToString ();
        GameObject.Find ("ChiryakuValue").GetComponent<Text> ().text = adjDfc.ToString ();
        GameObject.Find ("SpeedValue").GetComponent<Text> ().text = spd.ToString ();

        //Exp
        string expId = "exp" + busyoId.ToString ();
        string expString = "";
        int nowExp = PlayerPrefs.GetInt(expId);
        Exp exp = new Exp ();
        int requiredExp= exp.getExpforNextLv(lv);

        expString = nowExp + "/" + requiredExp;
        GameObject.Find ("ExpValue").GetComponent<Text> ().text = expString;

        //Kahou status
        KahouStatusGet kahouSts = new KahouStatusGet ();
        string[] KahouStatusArray =kahouSts.getKahouForStatus (busyoId,adjHp,adjAtk,adjDfc,spd);
        int totalBusyoHp =0;
        for(int i=0;i<KahouStatusArray.Length;i++){
            string status = KahouStatusArray[i];

            if(i==0){
                //Attack
                GameObject.Find ("KahouAtkValue").GetComponent<Text>().text = "+" + status;

            }else if(i==1){
                //HP
                GameObject.Find ("KahouHpValue").GetComponent<Text>().text = "+" + status;
                totalBusyoHp = adjHp + int.Parse(status);
            }else if(i==2){
                //DFC
                GameObject.Find ("KahouDfcValue").GetComponent<Text>().text = "+" + status;

            }else if(i==3){
                //SPD
                GameObject.Find ("KahouSpdValue").GetComponent<Text>().text = "+" + status;
            }
        }

        //Butai Status
        string heiId = "hei" + busyoId.ToString ();
        string chParam = PlayerPrefs.GetString (heiId, "0");

        char[] delimiterChars = {':'};
        string[] ch_list = chParam.Split (delimiterChars);

        string ch_type = ch_list [0];
        int ch_num = int.Parse (ch_list [1]);
        int ch_lv = int.Parse (ch_list [2]);
        float ch_status = float.Parse (ch_list [3]);

        string heisyu = "";
        if (ch_type == "KB") {
            heisyu = "騎馬隊";
        } else if (ch_type == "YR") {
            heisyu = "槍隊";
        } else if (ch_type == "TP") {
            heisyu = "鉄砲隊";
        } else if (ch_type == "YM") {
            heisyu = "弓隊";
        }
        GameObject.Find ("ChildNameValue").GetComponent<Text> ().text = heisyu;
        GameObject.Find ("ChildQtyValue").GetComponent<Text> ().text = ch_num.ToString ();
        GameObject.Find ("ChildLvValue").GetComponent<Text> ().text = ch_lv.ToString ();

        //Jyosyu Handling
        JyosyuHeiryoku jyosyuHei = new JyosyuHeiryoku ();
        float addHei = (float)jyosyuHei.GetJyosyuHeiryoku (busyoId);
        float hei = ch_status * 10;
        string heiText = hei.ToString() + "<size=150><Color=#35D74BFF>+" + addHei + "</Color></size>";
        GameObject.Find ("ChildHeiryokuValue").GetComponent<Text> ().text = heiText;

        float chAtkDfc = ch_status + totalBusyoHp / 200;
        string chAtkDfcString = chAtkDfc.ToString () + "/" + chAtkDfc.ToString ();
        GameObject.Find ("ChildStatusValue").GetComponent<Text> ().text = chAtkDfcString;

        //Child Image
        foreach (Transform n in GameObject.Find ("Img").transform) {
            GameObject.Destroy (n.gameObject);
        }
        string chPath = "Prefabs/Player/Unit/" + ch_type;
        GameObject chObj = Instantiate (Resources.Load (chPath)) as GameObject;
        chObj.transform.SetParent(GameObject.Find ("Img").transform);
        RectTransform chTransform = chObj.GetComponent<RectTransform> ();
        chTransform.anchoredPosition = new Vector3 (-200, -50, 0);
        chTransform.sizeDelta = new Vector2 (40, 40);
        chObj.transform.localScale = new Vector2 (4, 4);

        //Child Status Transfer to Button//Keep busyo name
        GameObject kanjyo = GameObject.Find ("ButtonKanjyo");
        kanjyo.GetComponent<BusyoStatusButton> ().pa_lv = lv;

        GameObject chigyo = GameObject.Find ("ButtonCyouhei");
        chigyo.GetComponent<BusyoStatusButton> ().ch_type = ch_type;
        chigyo.GetComponent<BusyoStatusButton> ().ch_heisyu = heisyu;
        chigyo.GetComponent<BusyoStatusButton> ().ch_num = ch_num;
        chigyo.GetComponent<BusyoStatusButton> ().ch_status = chAtkDfc;
        chigyo.GetComponent<BusyoStatusButton> ().ch_hp = hei;
        chigyo.GetComponent<BusyoStatusButton> ().pa_hp = totalBusyoHp/100;

        GameObject kunren = GameObject.Find ("ButtonKunren");
        kunren.GetComponent<BusyoStatusButton> ().ch_type = ch_type;
        kunren.GetComponent<BusyoStatusButton> ().ch_heisyu = heisyu;
        kunren.GetComponent<BusyoStatusButton> ().ch_lv = ch_lv;
        kunren.GetComponent<BusyoStatusButton> ().ch_status = chAtkDfc;
        kunren.GetComponent<BusyoStatusButton> ().ch_hp = hei ;
        kunren.GetComponent<BusyoStatusButton> ().ch_num = ch_num;
        kunren.GetComponent<BusyoStatusButton> ().pa_hp = totalBusyoHp/100;

        //Parametor Setting
        GameObject.Find ("GameScene").GetComponent<NowOnBusyo>().OnBusyo = busyoId;
    }
Example #24
0
    public void GetPlayerSenryoku(string busyoId)
    {
        //Parent
        int lv = PlayerPrefs.GetInt (busyoId);
        StatusGet sts = new StatusGet ();
        int hp = sts.getHp (int.Parse (busyoId), lv);
        int atk = sts.getAtk (int.Parse (busyoId), lv);
        int dfc = sts.getDfc (int.Parse (busyoId), lv);
        int spd = sts.getSpd (int.Parse (busyoId), lv);

        int adjHp = hp * 100;
        int adjAtk = atk * 10;
        int adjDfc = dfc * 10;

        KahouStatusGet kahouSts = new KahouStatusGet ();
        string[] KahouStatusArray =kahouSts.getKahouForStatus (busyoId,adjHp,adjAtk,adjDfc,spd);
        int totalBusyoHp =0;
        int totalBusyoAtk =0;
        int totalBusyoDfc =0;

        for(int i=0;i<KahouStatusArray.Length;i++){
            string status = KahouStatusArray[i];

            if(i==0){
                //Attack
                totalBusyoAtk = adjAtk + int.Parse(status);

            }else if(i==1){
                //HP
                totalBusyoHp = adjHp + int.Parse(status);

            }else if(i==2){
                //DFC
                totalBusyoDfc = adjDfc + int.Parse(status);

            }
        }

        //Child
        string heiId = "hei" + busyoId.ToString ();
        string chParam = PlayerPrefs.GetString (heiId, "0");

        char[] delimiterChars = {':'};
        string[] ch_list = chParam.Split (delimiterChars);

        int ch_num = int.Parse (ch_list [1]);
        int ch_status = int.Parse (ch_list [3]);
        int totalChldHp = 0;
        int totalChldAtk = 0;
        int totalChldDfc = 0;

        JyosyuHeiryoku jyosyuHei = new JyosyuHeiryoku ();
        int addHei = jyosyuHei.GetJyosyuHeiryoku (busyoId.ToString());

        totalChldHp = (ch_status * 10 + addHei) * ch_num;
        totalChldAtk = (ch_status + totalBusyoHp/200) * ch_num;
        totalChldDfc = (ch_status + totalBusyoHp/200) * ch_num;

        //Set value
        totalHp = totalBusyoHp + totalChldHp;
        totalAtk = totalBusyoAtk + totalChldAtk;
        totalDfc = totalBusyoDfc + totalChldDfc;
    }
Example #25
0
    public void OnClick()
    {
        //SE
        sound = GameObject.Find("SEController").GetComponent <AudioSource> ();
        sound.PlayOneShot(sound.clip);

        if (!bakuhuFlg)
        {
            /*Common Process*/
            if (Application.loadedLevelName != "tutorialMain")
            {
                string     pathOfBack = "Prefabs/Common/TouchBack";
                GameObject back       = Instantiate(Resources.Load(pathOfBack)) as GameObject;
                back.transform.SetParent(GameObject.Find("Panel").transform);
                back.transform.localScale    = new Vector2(1, 1);
                back.transform.localPosition = new Vector2(0, 0);
            }

            if (Application.loadedLevelName != "clearOrGameOver")
            {
                string     pathOfBoard = "Prefabs/Map/smallBoard";
                GameObject board       = Instantiate(Resources.Load(pathOfBoard)) as GameObject;
                board.transform.SetParent(GameObject.Find("Panel").transform);
                board.transform.localScale = new Vector2(1, 1);

                if (Application.loadedLevelName == "tutorialMain")
                {
                    board.transform.FindChild("close").gameObject.SetActive(false);
                }

                /*Value Setting*/
                //Kuni Name
                GameObject.Find("kuniName").GetComponent <Text> ().text = kuniName;

                //Daimyo Name
                GameObject.Find("DaimyoNameValue").GetComponent <Text> ().text = daimyoName;

                //Kamon
                string     kamonPath = "Prefabs/Kamon/" + daimyoId.ToString();
                GameObject kamon     = GameObject.Find("KamonBack");
                kamon.GetComponent <Image> ().sprite =
                    Resources.Load(kamonPath, typeof(Sprite)) as Sprite;

                //Daimyo Busyo View
                string     busyoViewPath = "Prefabs/Map/daimyoView";
                GameObject daimyoView    = Instantiate(Resources.Load(busyoViewPath)) as GameObject;
                daimyoView.transform.SetParent(kamon.transform);
                daimyoView.transform.localScale = new Vector2(1, 1);
                RectTransform busyoTransform = daimyoView.GetComponent <RectTransform> ();
                busyoTransform.anchoredPosition = new Vector3(90, 125, 0);
                busyoTransform.sizeDelta        = new Vector2(180, 230);

                string daimyoPath = "Prefabs/Player/Sprite/unit" + daimyoBusyoId.ToString();
                daimyoView.GetComponent <Image> ().sprite =
                    Resources.Load(daimyoPath, typeof(Sprite)) as Sprite;


                /*
                 * string busyoPath = "Prefabs/Player/Unit/" + daimyoBusyoId;
                 * GameObject busyo = Instantiate (Resources.Load (busyoPath)) as GameObject;
                 * busyo.transform.SetParent (kamon.transform);
                 * busyo.transform.localScale = new Vector2 (1, 1);
                 * busyo.GetComponent<DragHandler> ().enabled = false;
                 *
                 * RectTransform busyoTransform = busyo.GetComponent<RectTransform> ();
                 * busyoTransform.anchoredPosition = new Vector3 (90, 100, 0);
                 * busyoTransform.sizeDelta = new Vector2 (180, 200);
                 *
                 * foreach (Transform n in busyo.transform) {
                 *      GameObject.Destroy (n.gameObject);
                 * }
                 */

                //Doumei
                if (doumeiFlg)
                {
                    string     doumeiPath = "Prefabs/Common/Doumei";
                    GameObject doumei     = Instantiate(Resources.Load(doumeiPath)) as GameObject;
                    doumei.transform.SetParent(kamon.transform);
                    doumei.transform.localScale = new Vector2(1, 1);
                    RectTransform doumeiTransform = doumei.GetComponent <RectTransform> ();
                    doumeiTransform.anchoredPosition = new Vector3(-50, 80, 0);
                    doumei.name = "Doumei";
                }

                //Naisei Shigen Icon
                List <string> naiseiIconList = new List <string> ();
                char[]        delimiterChars = { ':' };
                if (naiseiItem != "null" && naiseiItem != "")
                {
                    if (naiseiItem.Contains(":"))
                    {
                        naiseiIconList = new List <string> (naiseiItem.Split(delimiterChars));
                    }
                    else
                    {
                        naiseiIconList.Add(naiseiItem);
                    }

                    //Base
                    string     nasieiBasePath = "Prefabs/Map/Common/NaiseiList";
                    GameObject naiseiBase     = Instantiate(Resources.Load(nasieiBasePath)) as GameObject;
                    naiseiBase.transform.SetParent(board.transform);
                    naiseiBase.transform.localScale = new Vector2(1, 1);
                    RectTransform naiseiBaseTransform = naiseiBase.GetComponent <RectTransform> ();
                    naiseiBaseTransform.anchoredPosition = new Vector3(405, -80, 0);


                    //Icon
                    string nasieiIconPath = "Prefabs/Map/Common/NaiseiItem";
                    for (int i = 0; i < naiseiIconList.Count; i++)
                    {
                        GameObject naiseiIcon = Instantiate(Resources.Load(nasieiIconPath)) as GameObject;
                        naiseiIcon.transform.SetParent(naiseiBase.transform);
                        naiseiIcon.transform.localScale = new Vector2(1, 1);

                        string naiseiName = naiseiIconList [i];
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            if (naiseiName == "kb")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text> ().text = "H";
                                naiseiIcon.GetComponent <IconExp>().IconId = 5;
                            }
                            else if (naiseiName == "tp")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text> ().text = "G";
                                naiseiIcon.GetComponent <IconExp>().IconId = 6;
                            }
                            else if (naiseiName == "kzn")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text> ().text = "M";
                                naiseiIcon.GetComponent <IconExp>().IconId = 7;
                            }
                            else if (naiseiName == "snb")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text> ().text = "N";
                                naiseiIcon.GetComponent <IconExp>().IconId = 8;
                            }
                            else if (naiseiName == "nbn")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text> ().text = "W";
                                naiseiIcon.GetComponent <IconExp>().IconId = 9;
                            }
                            else if (naiseiName == "mkd")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text> ().text = "E";
                                naiseiIcon.GetComponent <IconExp>().IconId = 10;
                            }
                            else if (naiseiName == "syn")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "T";
                                naiseiIcon.GetComponent <IconExp>().IconId = 11;
                            }
                        }
                        else
                        {
                            if (naiseiName == "kb")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "馬";
                                naiseiIcon.GetComponent <IconExp>().IconId = 5;
                            }
                            else if (naiseiName == "tp")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "砲";
                                naiseiIcon.GetComponent <IconExp>().IconId = 6;
                            }
                            else if (naiseiName == "kzn")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "鉱";
                                naiseiIcon.GetComponent <IconExp>().IconId = 7;
                            }
                            else if (naiseiName == "snb")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "忍";
                                naiseiIcon.GetComponent <IconExp>().IconId = 8;
                            }
                            else if (naiseiName == "nbn")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "南";
                                naiseiIcon.GetComponent <IconExp>().IconId = 9;
                            }
                            else if (naiseiName == "mkd")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "帝";
                                naiseiIcon.GetComponent <IconExp>().IconId = 10;
                            }
                            else if (naiseiName == "syn")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "商";
                                naiseiIcon.GetComponent <IconExp>().IconId = 11;
                            }
                        }
                    }
                }


                //Heiryoku Calc
                GameObject yukouValue     = GameObject.Find("YukouValue");
                GameObject atkBtn         = GameObject.Find("AttackButton");
                GameObject gaikouBtn      = GameObject.Find("GaikouButton");
                GameObject bouryakuhouBtn = GameObject.Find("BouryakuButton");

                Color NGClorBtn = new Color(133 / 255f, 133 / 255f, 80 / 255f, 255f / 255f);
                Color NGClorTxt = new Color(90 / 255f, 90 / 255f, 40 / 255f, 255f / 255f);


                if (clearFlg == false)
                {
                    if (Application.systemLanguage != SystemLanguage.Japanese)
                    {
                        atkBtn.transform.FindChild("Text").GetComponent <Text>().text = "Attack";
                    }
                    else
                    {
                        atkBtn.transform.FindChild("Text").GetComponent <Text>().text = "侵略";
                    }

                    if (cyouhouSnbRankId != 0)
                    {
                        GameObject.Find("HeiryokuValue").GetComponent <Text> ().text = heiryoku.ToString();

                        //Shinobi Icon
                        string     shinobiItemPath = "Prefabs/Item/Shinobi/Shinobi";
                        GameObject shinobi         = Instantiate(Resources.Load(shinobiItemPath)) as GameObject;
                        shinobi.transform.SetParent(board.transform);
                        shinobi.transform.localScale = new Vector2(0.25f, 0.31f);
                        shinobi.name = "shinobi";
                        RectTransform snbTransform = shinobi.GetComponent <RectTransform> ();
                        snbTransform.anchoredPosition            = new Vector3(-251, 250, 0);
                        shinobi.GetComponent <Button> ().enabled = false;

                        if (cyouhouSnbRankId == 1)
                        {
                            Color lowColor = new Color(0f / 255f, 0f / 255f, 219f / 255f, 255f / 255f);
                            shinobi.GetComponent <Image> ().color = lowColor;
                            if (Application.systemLanguage != SystemLanguage.Japanese)
                            {
                                shinobi.transform.FindChild("ShinobiRank").GetComponent <Text>().text = "Low";
                            }
                            else
                            {
                                shinobi.transform.FindChild("ShinobiRank").GetComponent <Text> ().text = "下";
                            }
                        }
                        else if (cyouhouSnbRankId == 2)
                        {
                            Color midColor = new Color(94f / 255f, 0f / 255f, 0f / 255f, 255f / 255f);
                            shinobi.GetComponent <Image> ().color = midColor;
                            if (Application.systemLanguage != SystemLanguage.Japanese)
                            {
                                shinobi.transform.FindChild("ShinobiRank").GetComponent <Text> ().text = "Mid";
                            }
                            else
                            {
                                shinobi.transform.FindChild("ShinobiRank").GetComponent <Text>().text = "中";
                            }
                        }
                        else if (cyouhouSnbRankId == 3)
                        {
                            Color highColor = new Color(84f / 255f, 103f / 255f, 0f / 255f, 255f / 255f);
                            shinobi.GetComponent <Image> ().color = highColor;
                            if (Application.systemLanguage != SystemLanguage.Japanese)
                            {
                                shinobi.transform.FindChild("ShinobiRank").GetComponent <Text> ().text = "High";
                            }
                            else
                            {
                                shinobi.transform.FindChild("ShinobiRank").GetComponent <Text>().text = "上";
                            }
                        }
                    }
                    else
                    {
                        GameObject.Find("HeiryokuValue").GetComponent <Text> ().text = "?";
                    }


                    //Yukoudo
                    yukouValue.GetComponent <Text> ().text = myYukouValue.ToString();

                    //Cyouhou
                    atkBtn.GetComponent <AttackNaiseiView> ().cyouhouSnbRankId = cyouhouSnbRankId;
                }
                else
                {
                    //Cleard
                    GameObject.Find("HeiryokuValue").GetComponent <Text> ().text = heiryoku.ToString();

                    //Yukoudo
                    yukouValue.GetComponent <Text> ().text = "-";

                    //Enable Gaiko & Cyouhou
                    gaikouBtn.GetComponent <Image> ().color    = NGClorBtn;
                    gaikouBtn.GetComponent <Button> ().enabled = false;
                    gaikouBtn.transform.FindChild("Text").GetComponent <Text> ().color = NGClorTxt;


                    bouryakuhouBtn.GetComponent <Image> ().color    = NGClorBtn;
                    bouryakuhouBtn.GetComponent <Button> ().enabled = false;
                    bouryakuhouBtn.transform.FindChild("Text").GetComponent <Text> ().color = NGClorTxt;

                    if (Application.systemLanguage != SystemLanguage.Japanese)
                    {
                        atkBtn.transform.FindChild("Text").GetComponent <Text> ().text = "Develop";
                    }
                    else
                    {
                        atkBtn.transform.FindChild("Text").GetComponent <Text>().text = "内政";
                    }
                    if (Application.loadedLevelName == "tutorialMain")
                    {
                        TutorialController tutorialScript = new TutorialController();
                        Vector2            vect           = new Vector2(0, 50);
                        GameObject         animObj        = tutorialScript.SetPointer(atkBtn, vect);
                        animObj.transform.localScale = new Vector2(150, 150);
                    }
                }

                //Enable Attack
                if (openFlg == false && clearFlg == false)
                {
                    atkBtn.GetComponent <Image> ().color = NGClorBtn;
                    //test
                    atkBtn.GetComponent <Button> ().enabled = false;
                    atkBtn.transform.FindChild("Text").GetComponent <Text> ().color = NGClorTxt;
                }
                //Enable Gaikou
                if (soubujireiFlg)
                {
                    gaikouBtn.GetComponent <Image> ().color    = NGClorBtn;
                    gaikouBtn.GetComponent <Button> ().enabled = false;
                    gaikouBtn.transform.FindChild("Text").GetComponent <Text> ().color = NGClorTxt;
                }

                //Doumei Flg
                if (doumeiFlg)
                {
                    atkBtn.GetComponent <AttackNaiseiView> ().doumeiFlg = doumeiFlg;
                    gaikouBtn.GetComponent <GaikouView> ().doumeiFlg    = doumeiFlg;

                    atkBtn.GetComponent <Image> ().color    = NGClorBtn;
                    atkBtn.GetComponent <Button> ().enabled = false;
                    atkBtn.transform.FindChild("Text").GetComponent <Text> ().color = NGClorTxt;
                }

                //Set Hidden Value
                if (Application.loadedLevelName != "tutorialMain")
                {
                    GameObject close = GameObject.Find("close").gameObject;
                    close.GetComponent <CloseBoard> ().title           = kuniName;
                    close.GetComponent <CloseBoard> ().daimyoId        = daimyoId;
                    close.GetComponent <CloseBoard> ().daimyoBusyoId   = daimyoBusyoId;
                    close.GetComponent <CloseBoard> ().daimyoBusyoName = daimyoName;
                    close.GetComponent <CloseBoard> ().doumeiFlg       = doumeiFlg;
                    close.GetComponent <CloseBoard> ().kuniQty         = kuniQty;
                    close.GetComponent <CloseBoard> ().kuniId          = kuniId;
                    close.GetComponent <CloseBoard> ().daimyoBusyoAtk  = daimyoBusyoAtk;
                    close.GetComponent <CloseBoard> ().daimyoBusyoDfc  = daimyoBusyoDfc;
                    close.GetComponent <CloseBoard> ().yukoudo         = myYukouValue;
                    close.GetComponent <CloseBoard> ().naiseiItem      = naiseiItem;


                    bool cyouhouFlg = false;
                    if (cyouhouSnbRankId != 0)
                    {
                        cyouhouFlg = true;
                    }
                    close.GetComponent <CloseBoard> ().cyouhouFlg       = cyouhouFlg;
                    close.GetComponent <CloseBoard> ().cyouhouSnbRankId = cyouhouSnbRankId;
                }

                //Set Button Value
                AttackNaiseiView attkNaiseView = GameObject.Find("AttackButton").GetComponent <AttackNaiseiView> ();
                attkNaiseView.kuniId         = kuniId;
                attkNaiseView.kuniName       = kuniName;
                attkNaiseView.myDaimyoId     = GameObject.Find("GameController").GetComponent <MainStageController> ().myDaimyo;
                attkNaiseView.daimyoId       = daimyoId;
                attkNaiseView.daimyoName     = daimyoName;
                attkNaiseView.openFlg        = openFlg;
                attkNaiseView.clearFlg       = clearFlg;
                attkNaiseView.activeBusyoQty = busyoQty;
                attkNaiseView.activeBusyoLv  = busyoLv;
                attkNaiseView.activeButaiQty = butaiQty;
                attkNaiseView.activeButaiLv  = butaiLv;



                //Cyoutei Button
                if (kuniId == 16)
                {
                    //Yamashiro
                    string     pathOfButton = "Prefabs/Cyoutei/CyouteiIcon";
                    GameObject btn          = Instantiate(Resources.Load(pathOfButton)) as GameObject;
                    btn.transform.SetParent(board.transform);
                    btn.transform.localScale    = new Vector2(1, 1);
                    btn.transform.localPosition = new Vector2(225, -220);
                    btn.name = "CyouteiIcon";

                    btn.GetComponent <CyouteiPop> ().yukoudo            = myYukouValue;
                    btn.GetComponent <CyouteiPop> ().myDaimyoFlg        = clearFlg;
                    btn.GetComponent <CyouteiPop> ().occupiedDaimyoId   = daimyoId;
                    btn.GetComponent <CyouteiPop> ().occupiedDaimyoName = daimyoName;
                }

                //Syounin Button
                if (kuniId == 38 || kuniId == 39 || kuniId == 58)
                {
                    //Hakata or Sakai
                    string     pathOfButton = "Prefabs/Syounin/SyouninIcon";
                    GameObject btn          = Instantiate(Resources.Load(pathOfButton)) as GameObject;
                    btn.transform.SetParent(board.transform);
                    btn.transform.localScale    = new Vector2(1, 1);
                    btn.transform.localPosition = new Vector2(225, -220);
                    btn.name = "SyouninIcon";

                    btn.GetComponent <SyouninPop> ().yukoudo            = myYukouValue;
                    btn.GetComponent <SyouninPop> ().myDaimyoFlg        = clearFlg;
                    btn.GetComponent <SyouninPop> ().occupiedDaimyoName = daimyoName;

                    if (kuniId == 38 || kuniId == 39)
                    {
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            btn.transform.FindChild("Text").GetComponent <Text>().text     = "Sakai";
                            btn.transform.FindChild("Text").GetComponent <Text>().font     = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font;
                            btn.transform.FindChild("Text").GetComponent <Text>().fontSize = 200;
                        }
                        else
                        {
                            btn.transform.FindChild("Text").GetComponent <Text>().text = "堺";
                        }
                        btn.GetComponent <SyouninPop> ().sakaiFlg = true;
                    }
                    else if (kuniId == 58)
                    {
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            btn.transform.FindChild("Text").GetComponent <Text>().text     = "Hakata";
                            btn.transform.FindChild("Text").GetComponent <Text>().font     = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font;
                            btn.transform.FindChild("Text").GetComponent <Text>().fontSize = 200;
                        }
                        else
                        {
                            btn.transform.FindChild("Text").GetComponent <Text>().text = "博多";
                        }
                    }
                }
            }
            else
            {
                //Select Initial Daimyo Screen
                string     pathOfBoard = "Prefabs/clearOrGameOver/DaimyoSelectBoard";
                GameObject board       = Instantiate(Resources.Load(pathOfBoard)) as GameObject;
                board.transform.SetParent(GameObject.Find("Panel").transform);
                board.transform.localScale = new Vector2(1, 1);
                GameObject selectBtn = board.transform.FindChild("SelectButton").gameObject;

                //Kuni Name
                GameObject.Find("kuniName").GetComponent <Text> ().text = kuniName;

                //Daimyo Name
                GameObject.Find("DaimyoNameValue").GetComponent <Text> ().text = daimyoName;

                //Kamon
                string     kamonPath = "Prefabs/Kamon/" + daimyoId.ToString();
                GameObject kamon     = GameObject.Find("KamonBack");
                kamon.GetComponent <Image> ().sprite =
                    Resources.Load(kamonPath, typeof(Sprite)) as Sprite;

                //Daimyo Busyo View
                string     busyoPath = "Prefabs/Player/Unit/BusyoUnit";
                GameObject busyo     = Instantiate(Resources.Load(busyoPath)) as GameObject;
                busyo.name = daimyoBusyoId.ToString();
                busyo.transform.SetParent(kamon.transform);
                busyo.transform.localScale = new Vector2(1, 1);
                busyo.GetComponent <DragHandler> ().enabled = false;

                RectTransform busyoTransform = busyo.GetComponent <RectTransform> ();
                busyoTransform.anchoredPosition = new Vector3(90, 100, 0);
                busyoTransform.sizeDelta        = new Vector2(180, 200);

                foreach (Transform n in busyo.transform)
                {
                    GameObject.Destroy(n.gameObject);
                }

                //Kuni Qty
                GameObject.Find("KuniQtyValue").GetComponent <Text> ().text = kuniQty.ToString();

                //Once Cleared Flg
                if (gameClearFlg)
                {
                    if (Application.systemLanguage != SystemLanguage.Japanese)
                    {
                        GameObject.Find("KouryakuFlg").transform.FindChild("Label").GetComponent <Text>().text = " Cleared";
                    }
                    else
                    {
                        GameObject.Find("KouryakuFlg").transform.FindChild("Label").GetComponent <Text>().text = "攻略済";
                    }
                }
                else
                {
                    if (Application.systemLanguage != SystemLanguage.Japanese)
                    {
                        GameObject.Find("KouryakuFlg").transform.FindChild("Label").GetComponent <Text>().text = " Never Cleared";
                    }
                    else
                    {
                        GameObject.Find("KouryakuFlg").transform.FindChild("Label").GetComponent <Text>().text = "未攻略";
                    }
                }

                //Status
                //Daimyo Have Flg
                char[]    delimiterChars = { ':' };
                int       lv             = 0;
                StatusGet sts            = new StatusGet();

                //Default Status
                lv = 1;
                GameObject.Find("ButaiQtyValue").GetComponent <Text> ().text = "1";
                GameObject.Find("ButaiLvValue").GetComponent <Text> ().text  = "1";


                //Hp
                int hp = sts.getHp(daimyoBusyoId, lv);
                hp = hp * 100;
                GameObject.Find("HPValue").GetComponent <Text> ().text = hp.ToString();

                //Atk
                int atk = sts.getAtk(daimyoBusyoId, lv);
                atk = atk * 10;
                GameObject.Find("AtkValue").GetComponent <Text> ().text = atk.ToString();

                //Dfc
                int dfc = sts.getDfc(daimyoBusyoId, lv);
                dfc = dfc * 10;
                GameObject.Find("DfcValue").GetComponent <Text> ().text = dfc.ToString();

                //Spd
                int spd = sts.getSpd(daimyoBusyoId, lv);
                GameObject.Find("SpdValue").GetComponent <Text> ().text = spd.ToString();

                //Heisyu
                string heisyu      = sts.getHeisyu(daimyoBusyoId);
                string heisyuKanji = "";
                if (Application.systemLanguage != SystemLanguage.Japanese)
                {
                    if (heisyu == "YR")
                    {
                        heisyuKanji = "Spear";
                    }
                    else if (heisyu == "KB")
                    {
                        heisyuKanji = "Cavalry";
                    }
                    else if (heisyu == "YM")
                    {
                        heisyuKanji = "Bow";
                    }
                    else if (heisyu == "TP")
                    {
                        heisyuKanji = "Gun";
                    }
                }
                else
                {
                    if (heisyu == "YR")
                    {
                        heisyuKanji = "槍";
                    }
                    else if (heisyu == "KB")
                    {
                        heisyuKanji = "騎馬";
                    }
                    else if (heisyu == "YM")
                    {
                        heisyuKanji = "弓";
                    }
                    else if (heisyu == "TP")
                    {
                        heisyuKanji = "鉄砲";
                    }
                }
                GameObject.Find("HeisyuValue").GetComponent <Text> ().text = heisyuKanji.ToString();

                //Naisei Shigen Icon
                List <string> naiseiIconList = new List <string> ();
                if (naiseiItem != "null" && naiseiItem != "")
                {
                    if (naiseiItem.Contains(":"))
                    {
                        naiseiIconList = new List <string> (naiseiItem.Split(delimiterChars));
                    }
                    else
                    {
                        naiseiIconList.Add(naiseiItem);
                    }

                    //Base
                    string     nasieiBasePath = "Prefabs/Map/Common/NaiseiList";
                    GameObject naiseiBase     = Instantiate(Resources.Load(nasieiBasePath)) as GameObject;
                    naiseiBase.transform.SetParent(board.transform);
                    naiseiBase.transform.localScale = new Vector2(1, 1);
                    RectTransform naiseiBaseTransform = naiseiBase.GetComponent <RectTransform> ();
                    naiseiBaseTransform.anchoredPosition = new Vector3(405, -80, 0);


                    //Icon
                    string nasieiIconPath = "Prefabs/Map/Common/NaiseiItem";
                    for (int i = 0; i < naiseiIconList.Count; i++)
                    {
                        GameObject naiseiIcon = Instantiate(Resources.Load(nasieiIconPath)) as GameObject;
                        naiseiIcon.transform.SetParent(naiseiBase.transform);
                        naiseiIcon.transform.localScale = new Vector2(1, 1);

                        string naiseiName = naiseiIconList [i];
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            if (naiseiName == "kb")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "H";
                                naiseiIcon.GetComponent <IconExp>().IconId = 5;
                            }
                            else if (naiseiName == "tp")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "G";
                                naiseiIcon.GetComponent <IconExp>().IconId = 6;
                            }
                            else if (naiseiName == "kzn")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "M";
                                naiseiIcon.GetComponent <IconExp>().IconId = 7;
                            }
                            else if (naiseiName == "snb")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "N";
                                naiseiIcon.GetComponent <IconExp>().IconId = 8;
                            }
                            else if (naiseiName == "nbn")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "W";
                                naiseiIcon.GetComponent <IconExp>().IconId = 9;
                            }
                            else if (naiseiName == "mkd")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "E";
                                naiseiIcon.GetComponent <IconExp>().IconId = 10;
                            }
                            else if (naiseiName == "syn")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "T";
                                naiseiIcon.GetComponent <IconExp>().IconId = 11;
                            }
                        }
                        else
                        {
                            if (naiseiName == "kb")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "馬";
                                naiseiIcon.GetComponent <IconExp>().IconId = 5;
                            }
                            else if (naiseiName == "tp")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "砲";
                                naiseiIcon.GetComponent <IconExp>().IconId = 6;
                            }
                            else if (naiseiName == "kzn")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "鉱";
                                naiseiIcon.GetComponent <IconExp>().IconId = 7;
                            }
                            else if (naiseiName == "snb")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "忍";
                                naiseiIcon.GetComponent <IconExp>().IconId = 8;
                            }
                            else if (naiseiName == "nbn")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "南";
                                naiseiIcon.GetComponent <IconExp>().IconId = 9;
                            }
                            else if (naiseiName == "mkd")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "帝";
                                naiseiIcon.GetComponent <IconExp>().IconId = 10;
                            }
                            else if (naiseiName == "syn")
                            {
                                naiseiIcon.transform.FindChild("Text").GetComponent <Text>().text = "商";
                                naiseiIcon.GetComponent <IconExp>().IconId = 11;
                            }
                        }
                    }
                }
                selectBtn.GetComponent <SelectDaimyo> ().daimyoId      = daimyoId;
                selectBtn.GetComponent <SelectDaimyo> ().daimyoName    = daimyoName;
                selectBtn.GetComponent <SelectDaimyo> ().daimyoBusyoId = daimyoBusyoId;
                selectBtn.GetComponent <SelectDaimyo> ().busyoHaveFlg  = busyoHaveFlg;
                selectBtn.GetComponent <SelectDaimyo> ().heisyu        = heisyu;
            }
        }
        else
        {
            //Bakuhu Menu
            GameObject BakuhuBase = GameObject.Find("BakuhuBase").gameObject;

            if (BakuhuBase.transform.FindChild("ToubatsuText") != null)
            {
                Destroy(BakuhuBase.transform.FindChild("ToubatsuText").gameObject);
            }

            if (BakuhuBase.transform.FindChild("ToubatsuSelect") == null)
            {
                string toubatsuPath = "Prefabs/Bakuhu/ToubatsuSelect";
                toubatsu = Instantiate(Resources.Load(toubatsuPath)) as GameObject;
                toubatsu.transform.SetParent(BakuhuBase.transform);
                toubatsu.transform.localScale = new Vector2(1, 1);
                toubatsu.name = "ToubatsuSelect";
            }
            else
            {
                toubatsu = BakuhuBase.transform.FindChild("ToubatsuSelect").gameObject;
            }

            string kamonImagePath = "Prefabs/Kamon/" + daimyoId.ToString();
            toubatsu.transform.FindChild("ToubatsuTarget").transform.FindChild("Kamon").GetComponent <Image> ().sprite =
                Resources.Load(kamonImagePath, typeof(Sprite)) as Sprite;

            string imagePath = "Prefabs/Player/Sprite/unit" + daimyoBusyoId.ToString();
            toubatsu.transform.FindChild("ToubatsuTarget").transform.FindChild("Daimyo").GetComponent <Image> ().sprite =
                Resources.Load(imagePath, typeof(Sprite)) as Sprite;

            if (Application.systemLanguage != SystemLanguage.Japanese)
            {
                toubatsu.transform.FindChild("Exp").GetComponent <Text> ().text =
                    "Would you declare " + daimyoName + " attack order to surrounding parties?";
            }
            else
            {
                toubatsu.transform.FindChild("Exp").GetComponent <Text>().text =
                    daimyoName + "の討伐令を周辺大名に出しますか?";
            }

            //Blinker
            GameObject BakuhuKuniIconView = BakuhuBase.transform.FindChild("BakuhuKuniIconView").gameObject;
            foreach (Transform obj in BakuhuKuniIconView.transform)
            {
                SendParam script = obj.GetComponent <SendParam> ();
                if (script.daimyoId != daimyoId)
                {
                    if (obj.GetComponent <ImageBlinker> ())
                    {
                        Destroy(obj.GetComponent <ImageBlinker> ());
                        obj.GetComponent <Image>().color = new Color(255, 255, 255);
                    }
                }
                else
                {
                    if (!obj.GetComponent <ImageBlinker> ())
                    {
                        obj.gameObject.AddComponent <ImageBlinker>();
                    }
                }
            }

            //Set Param to Button
            toubatsu.transform.FindChild("ToubatsuBtn").GetComponent <DoTobatsu>().targetDaimyoId   = daimyoId;
            toubatsu.transform.FindChild("ToubatsuBtn").GetComponent <DoTobatsu>().targetDaimyoName = daimyoName;
            toubatsu.transform.FindChild("ToubatsuBtn").GetComponent <DoTobatsu> ().kuniQty         = kuniQty;
        }
    }
Example #26
0
	public void playerEngunInstance(string playerEngunList){

		List<string> daimyoEnguniList = new List<string> ();
		char[] delimiterChars = {':'};
		char[] delimiterChars2 = {'-'};
		if(playerEngunList.Contains(":")){
			daimyoEnguniList = new List<string> (playerEngunList.Split (delimiterChars));
		}else{
			daimyoEnguniList.Add(playerEngunList);
		}

		for(int i=0; i<daimyoEnguniList.Count; i++){
			string daimyoEngunString = daimyoEnguniList[i];
			List<string> unitEnguniList = new List<string> ();
			unitEnguniList = new List<string> (daimyoEngunString.Split (delimiterChars2));
			int busyoId = int.Parse(unitEnguniList[0]);
			if(busyoId!=0){
				int busyoLv = int.Parse(unitEnguniList[1]);
				int butaiQty = int.Parse(unitEnguniList[2]);
				int butaiLv = int.Parse(unitEnguniList[3]);

				StatusGet sts = new StatusGet ();
				int hp = sts.getHp (busyoId, busyoLv);
				int atk = sts.getAtk (busyoId, busyoLv);
				int dfc = sts.getDfc (busyoId, busyoLv);
				int spd = sts.getSpd (busyoId, busyoLv);
				string busyoName = sts.getBusyoName (busyoId);
				ArrayList senpouArray = sts.getSenpou (busyoId);
				
				//View Object & pass status to it. 
				PlayerInstance inst = new PlayerInstance ();
				inst.makeEngunInstance(busyoId, hp, atk, dfc, spd, senpouArray, busyoName, butaiQty, butaiLv);

			}
		}
		Message msg = new Message ();
		string text = "自軍の援軍が到着しましたぞ!";
		msg.makeKassenMessage (text);


	}
Example #27
0
    public void GetPlayerSenryoku(string busyoId)
    {
        int  i      = 0;
        bool result = int.TryParse(busyoId, out i);

        if (result)
        {
            //Parent
            int myDaimyoBusyo = PlayerPrefs.GetInt("myDaimyoBusyo");
            if (int.Parse(busyoId) == myDaimyoBusyo)
            {
                myDaimyoBusyoFlg = true;
            }

            BusyoInfoGet busyo = new BusyoInfoGet();
            belongDaimyoId = busyo.getDaimyoId(int.Parse(busyoId));
            if (belongDaimyoId == 0)
            {
                belongDaimyoId = busyo.getDaimyoHst(int.Parse(busyoId));
            }
            shipId = busyo.getShipId(int.Parse(busyoId));

            lv = PlayerPrefs.GetInt(busyoId, 1);
            StatusGet sts = new StatusGet();
            int       hp  = sts.getHp(int.Parse(busyoId), lv);
            int       atk = sts.getAtk(int.Parse(busyoId), lv);
            int       dfc = sts.getDfc(int.Parse(busyoId), lv);
            int       spd = sts.getSpd(int.Parse(busyoId), lv);

            int adjHp  = hp * 100;
            int adjAtk = atk * 10;
            int adjDfc = dfc * 10;

            JyosyuHeiryoku jyosyuHei    = new JyosyuHeiryoku();
            int            addJyosyuHei = jyosyuHei.GetJyosyuHeiryoku(busyoId.ToString());

            KahouStatusGet kahouSts         = new KahouStatusGet();
            string[]       KahouStatusArray = kahouSts.getKahouForStatus(busyoId, adjHp, adjAtk, adjDfc, spd);
            int            totalBusyoHp     = 0;
            int            totalBusyoAtk    = 0;
            int            totalBusyoDfc    = 0;

            string kanniTmp      = "kanni" + busyoId;
            float  addAtkByKanni = 0;
            float  addHpByKanni  = 0;
            float  addDfcByKanni = 0;

            if (PlayerPrefs.HasKey(kanniTmp))
            {
                int kanniId = PlayerPrefs.GetInt(kanniTmp);
                if (kanniId != 0)
                {
                    Kanni kanni = new Kanni();

                    //Status
                    string kanniTarget = kanni.getEffectTarget(kanniId);
                    int    effect      = kanni.getEffect(kanniId);
                    if (kanniTarget == "atk")
                    {
                        addAtkByKanni = ((float)adjAtk * (float)effect) / 100;
                    }
                    else if (kanniTarget == "hp")
                    {
                        addHpByKanni = ((float)adjHp * (float)effect) / 100;
                    }
                    else if (kanniTarget == "dfc")
                    {
                        addDfcByKanni = ((float)adjDfc * (float)effect) / 100;
                    }
                }
            }

            totalBusyoAtk = adjAtk + int.Parse(KahouStatusArray[0]) + Mathf.FloorToInt(addAtkByKanni);
            totalBusyoHp  = adjHp + int.Parse(KahouStatusArray[1]) + Mathf.FloorToInt(addHpByKanni) + addJyosyuHei;
            totalBusyoDfc = adjDfc + int.Parse(KahouStatusArray[2]) + Mathf.FloorToInt(addDfcByKanni);
            totalSpd      = spd + int.Parse(KahouStatusArray[3]);
            if (Application.loadedLevelName == "preKaisen")
            {
                if (shipId == 1)
                {
                    totalBusyoHp = totalBusyoHp * 2;
                }
                else if (shipId == 2)
                {
                    totalBusyoHp = Mathf.FloorToInt((float)totalBusyoHp * 1.5f);
                }
            }

            //Child
            string heiId   = "hei" + busyoId.ToString();
            string chParam = PlayerPrefs.GetString(heiId, "0");
            if (chParam == "0" || chParam == "")
            {
                StatusGet statusScript = new StatusGet();
                string    heisyu       = statusScript.getHeisyu(int.Parse(busyoId));
                chParam = heisyu + ":1:1:1";
                PlayerPrefs.SetString(heiId, chParam);
                PlayerPrefs.Flush();
            }

            char[] delimiterChars = { ':' };
            if (chParam.Contains(":"))
            {
                string[] ch_list = chParam.Split(delimiterChars);

                chQty = int.Parse(ch_list [1]);
                chlv  = int.Parse(ch_list [2]);
                int ch_status    = int.Parse(ch_list [3]);
                int totalChldHp  = 0;
                int totalChldAtk = 0;
                int totalChldDfc = 0;

                ch_status = ch_status * 10;
                int atkDfc = (int)sts.getChAtkDfc(ch_status, totalBusyoHp);

                totalChldHp  = ch_status * chQty;
                totalChldAtk = atkDfc * chQty;
                totalChldDfc = atkDfc * chQty;

                //Set value
                totalHp  = totalBusyoHp + totalChldHp;
                totalAtk = totalBusyoAtk + totalChldAtk;
                totalDfc = totalBusyoDfc + totalChldDfc;
            }
        }
    }
Example #28
0
	public void enemyEngunInstance(string enemyEngunList){
		
		List<string> daimyoEnguniList = new List<string> ();
		char[] delimiterChars = {':'};
		char[] delimiterChars2 = {'-'};
		if(enemyEngunList.Contains(":")){
			daimyoEnguniList = new List<string> (enemyEngunList.Split (delimiterChars));
		}else{
			daimyoEnguniList.Add(enemyEngunList);
		}
		
		for(int i=0; i<daimyoEnguniList.Count; i++){
			string daimyoEngunString = daimyoEnguniList[i];
			List<string> unitEnguniList = new List<string> ();
			unitEnguniList = new List<string> (daimyoEngunString.Split (delimiterChars2));
			int busyoId = int.Parse(unitEnguniList[0]);
			if(busyoId!=0){
				int busyoLv = int.Parse(unitEnguniList[1]);
				int butaiQty = int.Parse(unitEnguniList[2]);
				int butaiLv = int.Parse(unitEnguniList[3]);
				
				StatusGet sts = new StatusGet ();
				int hp = sts.getHp (busyoId, busyoLv);
				int atk = sts.getAtk (busyoId, busyoLv);
				int dfc = sts.getDfc (busyoId, busyoLv);
				int spd = sts.getSpd (busyoId, busyoLv);
				string busyoName = sts.getBusyoName (busyoId);
				ArrayList senpouArray = sts.getSenpou (busyoId);
				
				//View Object & pass status to it. 
				EnemyInstance inst = new EnemyInstance ();
				BusyoInfoGet info = new BusyoInfoGet ();
				string ch_type = info.getHeisyu (busyoId);
				int mapId = 22;

				inst.makeInstance(mapId, busyoId, butaiLv, ch_type, butaiQty, hp, atk, dfc, spd, busyoName, 0, false);
			}
		}
		Message msg = new Message ();
		string text = "敵軍の援軍が到着しましたぞ!";
		msg.makeKassenMessage (text);
		
		
	}