public async Task <HttpResponseMessage> Run( [HttpTrigger(AuthorizationLevel.Function, "get", Route = "broadcaster")] HttpRequest req, ILogger log) { TelemetryClient.TrackEvent("Status"); using (LoggerService.Init(log)) { try { ConfigurationModel config = ConfigurationService.GetConfiguration(); AzureMediaServicesClient client = await AuthenticationService.GetClientAsync(config); InputRequestService inputRequestService = new InputRequestService(client, config); StatusController statusController = new StatusController(client, config); InputRequestModel inputModel = await inputRequestService.GetInputRequestModelAsync(req); StatusOutputModel outputModel = await statusController.GetStatusAsync(inputModel); return(SuccessResponseService.CreateResponse(outputModel)); } catch (AppException e) { return(ReportError(e)); } catch (Exception e) { return(ReportError(e)); } } }
static void Main(string[] args) { using (var statusController = new StatusController(DbConnectionStringBuilder, LoggerFactory)) { var status = statusController.DataSyncStatus(); } }
// Use this for initialization void Start() { settlementInfo = GetComponentInParent <SettlementInformation> (); status = GameObject.FindGameObjectWithTag("Status"); statusController = status.GetComponent <StatusController> (); discoveredSound = GetComponent <AudioSource> (); }
private void BtnSave_Click(object sender, EventArgs e) { if (Status != null) { if (ValidarStatus()) { new StatusController().Cadastro(UpDateS()); MessageBox.Show("Status atualizado com cucesso!"); this.Close(); } } else { if (tbNomeS.Text != "") { var consultarNome = new StatusController().FindByName(tbNomeS.Text); if (consultarNome.NomeStatus == tbNomeS.Text) { MessageBox.Show("Status já existente!"); } else { new StatusController().Cadastro(GetCadastrarStatus()); this.Close(); } } else { MessageBox.Show("Insira um nome para o Status"); } } }
public CountBackwards() { InitializeComponent(); new Thread( () => { Dispatcher.BeginInvoke(() => { M_CountTestBlock.Text = "3"; }); SoundController.PlaySound(SoundEnum.BeginCountDown); Thread.Sleep(1000); Dispatcher.BeginInvoke(() => { M_CountTestBlock.Text = "2"; }); SoundController.PlaySound(SoundEnum.BeginCountDown); Thread.Sleep(1000); Dispatcher.BeginInvoke(() => { M_CountTestBlock.Text = "1"; }); SoundController.PlaySound(SoundEnum.BeginCountDown); Thread.Sleep(1000); Dispatcher.BeginInvoke(() => { M_CountTestBlock.Text = "Go!"; }); SoundController.PlaySound(SoundEnum.Begin); Thread.Sleep(1000); Dispatcher.BeginInvoke(() => StatusController.SetStatus(StatusEnum.GuessWords)); }).Start(); }
//Status public async Task <List <Status> > GetStatuses() { StatusController statusController = new StatusController(); var statuses = await statusController.GetStatusesListAsync(); return(statuses); }
public void ProcessingVectorizedDataWorker(object sender, DoWorkEventArgs e) { var locker = e.Argument as AutoResetEvent; StatusController.WorkerStatus(true); foreach (var filename in this.DataController.Files) { var ipps = this.CalcInflectionPointForFile(filename, false); var resultList = new List <ClusterExternalValidation>(); foreach (var ipp in ipps) { this.DBScanForFileWithInflectionPoint(filename, ipp); var result = this.ClusteringMeasurementForFile(filename); resultList.Add(result); } //foreach (var item in resultList) //{ // Console.WriteLine(item.Print()); //} var maxf1 = resultList.Max(x => x.F1score); Console.WriteLine(resultList.Where(x => x.F1score == maxf1).First().Print()); } StatusController.WorkerStatus(false); locker.Set(); }
public async Task Get_ReturnsMatchResultFromMatchService() { var userId = Guid.NewGuid(); var stubMatchResult = new MatchStatusResult(); var mockMatchService = new Mock <IMatchService>(); mockMatchService.Setup(x => x.GetMatchStatus(userId)).Returns(Task.FromResult(stubMatchResult)); var controller = new StatusController(mockMatchService.Object); var claims = new List <Claim> { new Claim(ClaimTypes.NameIdentifier, userId.ToString()) }; var identity = new ClaimsIdentity(claims, "TestAuthType"); var claimsPrincipal = new ClaimsPrincipal(identity); var contextStub = new DefaultHttpContext { User = claimsPrincipal }; controller.ControllerContext = new ControllerContext { HttpContext = contextStub }; //Act var result = await controller.Get(); //Assert Assert.Equal(stubMatchResult, result); }
public void ReturnSuccess() { var controller = new StatusController(); var result = controller.GetStatus(); Assert.Equal("OK", result); }
// Start is called before the first frame update void Start() { animator = GetComponent <Animator>(); movementController = GetComponent <PlayerMovement>(); inventoryController = GetComponent <InventoryController>(); sc = GetComponent <StatusController>(); }
/// <summary> /// Tint the icon from green to red as the usage limit is approached /// </summary> /// <param name="usage">Usage as a percentage (0...1)</param> private void UpdateIconTint(float usage) { if (StatusController == null) { return; } float red, green; if (usage > 1f) { usage = 1f; } if (usage < 0f) { usage = 0f; } if (usage <= 0.5f) { green = ColourCap; //red = ColourCap * usage * 2f; red = 0f; } else { green = ((1f - usage) * 2f) * ColourCap; red = ColourCap; } red = red / 255f; green = green / 255f; StatusController.TintIcon(CIColor.FromRgb(red, green, 0f)); }
public override void doSkill() { if (GamePrefs.isMultiplayer) { targetEnemies = mp_findAllTarget().ToArray(); } else { targetEnemies = GameObject.FindGameObjectsWithTag("Enemy"); } if (gasing.getSP() > skillPointNeeded) { if (targetEnemies.Length > 0) { foreach (GameObject targetEnemy in targetEnemies) { StatusController targetEnemySC = targetEnemy.GetComponent <StatusController>(); if (targetEnemySC) { targetEnemySC.applyStatus("StatusBurn", 5); } } base.doSkill(); } } }
public void CheckStatusTest() { //arrange var controller = new StatusController(); controller.Request = new HttpRequestMessage() { RequestUri = new Uri("http://localhost:8080/api/Status/C1heckStatus") }; controller.Configuration = new HttpConfiguration(); controller.Configuration.Routes.MapHttpRoute( name: "DefaultApi", routeTemplate: "api/{controller}/{action}/{id}", defaults: new { id = RouteParameter.Optional }); controller.RequestContext.RouteData = new HttpRouteData( route: new HttpRoute(), values: new HttpRouteValueDictionary { { "controller", "Status" } }); // Act var response = controller.CheckStatus(); //assert //Assert.AreEqual("http://localhost:8080/api/Status/CheckStatus", (bool)response.ToString()); Assert.AreEqual(true, response); }
void Start() { unitController = GetComponent <UnitController>(); unitAnimator = GetComponent <UnitAnimator>(); unitMove = GetComponent <UnitMove>(); statusController = GetComponent <StatusController>(); }
public void RefreshAllTabs() { statusController = new StatusController(StatusBox, 140); CancellationTokenSource cancellationTokenSource = new CancellationTokenSource(); CancellationToken cancellationToken = cancellationTokenSource.Token; Task task = Task.Factory.StartNew(() => { try { ApplicationState.Model.StashLoading += model_StashLoading; ApplicationState.Model.Throttled += model_Throttled; ApplicationState.Stash[ApplicationState.CurrentLeague].RefreshAll(ApplicationState.Model, ApplicationState.CurrentLeague, ApplicationState.AccountName); ApplicationState.Model.StashLoading -= model_StashLoading; ApplicationState.Model.Throttled -= model_Throttled; throw new Exception("test"); } catch (Exception ex) { Logger.Log("Exception refreshing all tabs: " + ex.ToString()); MessageBox.Show("Error encountered during refreshing all tabs, error details logged to DebugInfo.log", "Error refreshing all tabs", MessageBoxButton.OK, MessageBoxImage.Error); } finally { ScreenController.Instance.ReloadStash(); } }); }
private void GetComponent() { gameManager = FindObjectOfType <GameManager>(); unitAnimator = GetComponent <UnitAnimator>(); unitMove = GetComponent <UnitMove>(); statusController = GetComponent <StatusController>(); }
private string GetStatusDescription(int statusID) { StatusController statusController = new StatusController(); Status status = statusController.GetStatusByID(statusID); return(status.StatusDescription); }
private void GetComponents() { meshAgent = GetComponent <NavMeshAgent>(); statusController = GetComponent <StatusController>(); gameManager = FindObjectOfType <GameManager>(); minionAnimator = GetComponent <MinionAnimator>(); }
void Start() { spriteR = gameObject.GetComponent <SpriteRenderer>(); spriteR.sprite = GameObject.Find("SpriteManager").GetComponent <SpriteManager>().randomSprite(); statusControllerHealth = GameObject.Find("Health").GetComponent <StatusController>(); statusControllerScore = GameObject.Find("Score").GetComponent <StatusController>(); }
private void timer_Tick(object sender, EventArgs e) { if (timerCount > 0) { timerCount--; M_TimesTextBlock.Text = String.Format("{0} : {1:00}", timerCount / 60, timerCount % 60); } else { _ac.Stop(); timer.Stop(); StatusController.SetStatus(StatusEnum.ResultPage, ResultList); } // last 10 seconds, play tip sound if (timerCount <= 10 && timerCount > 2) { SoundController.PlaySound(SoundEnum.cardAppear); return; } if (timerCount == 2) { SoundController.PlaySound(SoundEnum.GameEnd); } }
public void HealthcheckReturnsHealthyStatus() { var controller = new StatusController(); var healthcheck = controller.get(); Assert.That(healthcheck.Status == "healthy"); }
public async void DeleteStatus() { // Dodavanje statusa prije dohvacanja using (var context = new PostalTrackingContext(_dbContextOptions)) { var statusesAPI = new StatusController(context); for (int i = 0; i < 3; ++i) { Status tmpStatus = new Status(); tmpStatus.StatusDescription = $"Status { i + 1 }"; tmpStatus.Active = true; var result = await statusesAPI.PostStatus(tmpStatus); var badRequest = result as BadRequestObjectResult; Assert.Null(badRequest); // Ako API ne vraca BadRequest, to znaci da je poziv uspjesan } } using (var context = new PostalTrackingContext(_dbContextOptions)) { var statusesAPI = new StatusController(context); var result = await statusesAPI.DeleteStatus(1); var okResult = result as OkObjectResult; // Ako je rezultat Ok i status kod je 200, tada je poziv uspjesan Assert.NotNull(okResult); Assert.Equal(200, okResult.StatusCode); } }
public static void ImportFromExcel(string path) { List <ArticleModel> ArticlesFromExcel = ExcelEditor.ArticlesFromExcel(path); CheckAndCreateReferences(ArticlesFromExcel); SQLiteConnection con = new SQLiteConnection(InventoryDBSqliteConnection.LoadConnectionString()); string query = "INSERT INTO Articles (ArticleID, Description, ID_Category, Pricing, Quantity, ID_Project, SupplierPartNumber, ManufacturerPartNumber, ID_Manufacturer, ID_Supplier, ID_Status, Created, LastUpdate, ID_Location) VALUES (@ArticleID, @Description, @ID_Category, @Pricing, @Quantity, @ID_Project, @SupplierPartNumber, @ManufacturerPartNumber, @ID_Manufacturer, @ID_Supplier, @ID_Status, @Created, @LastUpdate, @ID_Location)"; SQLiteCommand cmd = new SQLiteCommand(query, con); con.Open(); foreach (ArticleModel article in ArticlesFromExcel) { if (ArticleController.checkSupplierAndManufacturerPartNumber(article.ManufacturerPartNumber, article.SupplierPartNumber).Count == 0) { cmd.Parameters.AddWithValue("@ArticleID", article.ArticleID); cmd.Parameters.AddWithValue("@Description", article.Description); cmd.Parameters.AddWithValue("@ID_Category", getThreeDigits(article.ArticleID.ToString())); cmd.Parameters.AddWithValue("@Pricing", article.Pricing); cmd.Parameters.AddWithValue("@Quantity", article.Quantity); cmd.Parameters.AddWithValue("@ID_Project", article.ID_Project); cmd.Parameters.AddWithValue("@SupplierPartNumber", article.SupplierPartNumber); cmd.Parameters.AddWithValue("@ManufacturerPartNumber", article.ManufacturerPartNumber); cmd.Parameters.AddWithValue("@ID_Manufacturer", ManufacturerController.getManufacturerID(article.Manufacturer)); cmd.Parameters.AddWithValue("@ID_Supplier", SupplierController.getSupplierID(article.Supplier)); cmd.Parameters.AddWithValue("@ID_Status", StatusController.getStatusID(article.Status)); cmd.Parameters.AddWithValue("@Created", article.Created); cmd.Parameters.AddWithValue("@LastUpdate", DateTime.Now.ToString("dd/MM/yyyy")); cmd.Parameters.AddWithValue("@ID_Location", LocationController.getLocationID(article.Location)); cmd.ExecuteNonQuery(); } } con.Close(); MessageBox.Show("Import done succesfully, Please restart the Application"); //MessageBox.Show(article.ArticleID + ": " + article.Description + " was added successfully"); }
// Start is called before the first frame update void Start() { capsuleCollider = GetComponent <CapsuleCollider>(); myRigid = GetComponent <Rigidbody>(); applySpeed = walkSpeed; theStatusController = FindObjectOfType <StatusController>(); }
public void Get_ReturnsOk() { var sut = new StatusController(); var actual = sut.Get(); Assert.IsType <OkResult>(actual); }
public Shell() { InitializeComponent(); Instance = this; StatusController.SetStatus(StatusEnum.FrontPage); }
// Use this for initialization void Start() { player = FindObjectOfType<PlayerController>(); statusController = FindObjectOfType<StatusController>(); if (originalFireRate == 0f) { originalFireRate = player.shotRatePerSec; } }
void Start() { instance = this; anim = GetComponent <Animator>(); theStatusController = FindObjectOfType <StatusController>(); Camera = GameObject.Find("Main Camera").GetComponent <Camera>(); MousePosition = Camera.ScreenToWorldPoint(MousePosition); }
internal void setStatusController(StatusController gameStatus) { if (myStatusCtrl == null) { myStatusCtrl = gameStatus; } ; }
public void Setup() { gcs = GetComponent <GameControllerScript> (); sc = gcs.player.GetComponent <StatusController> (); health = gameStatusPanel.transform.Find("Health").gameObject; remainingTime = gameStatusPanel.transform.Find("RemainingTime").GetComponent <Text> (); points = gameStatusPanel.transform.Find("Points").GetComponent <Text> (); }
// Start is called before the first frame update void Start() { status = GetComponent <StatusController>(); physics = GetComponent <PhysicsController>(); rb = transform.parent.GetComponent <Rigidbody2D>(); animator = spriteHandle.GetComponent <Animator>(); sprite = spriteHandle.GetComponent <SpriteRenderer>(); }
// Use this for initialization void Start() { player = FindObjectOfType<PlayerController>(); statusController = FindObjectOfType<StatusController>(); }
public static IDefaultController<StatusDto> GetStatusDefaultController() { if (StatusDefaultController == null) { StatusDefaultController = new StatusController(); } return StatusDefaultController; }