Inheritance: MonoBehaviour
Ejemplo n.º 1
0
        public async Task <HttpResponseMessage> Run(
            [HttpTrigger(AuthorizationLevel.Function, "get", Route = "broadcaster")] HttpRequest req,
            ILogger log)
        {
            TelemetryClient.TrackEvent("Status");

            using (LoggerService.Init(log))
            {
                try
                {
                    ConfigurationModel       config = ConfigurationService.GetConfiguration();
                    AzureMediaServicesClient client = await AuthenticationService.GetClientAsync(config);

                    InputRequestService inputRequestService = new InputRequestService(client, config);
                    StatusController    statusController    = new StatusController(client, config);

                    InputRequestModel inputModel = await inputRequestService.GetInputRequestModelAsync(req);

                    StatusOutputModel outputModel = await statusController.GetStatusAsync(inputModel);

                    return(SuccessResponseService.CreateResponse(outputModel));
                }
                catch (AppException e)
                {
                    return(ReportError(e));
                }
                catch (Exception e)
                {
                    return(ReportError(e));
                }
            }
        }
 static void Main(string[] args)
 {
     using (var statusController = new StatusController(DbConnectionStringBuilder, LoggerFactory))
     {
         var status = statusController.DataSyncStatus();
     }
 }
Ejemplo n.º 3
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 // Use this for initialization
 void Start()
 {
     settlementInfo   = GetComponentInParent <SettlementInformation> ();
     status           = GameObject.FindGameObjectWithTag("Status");
     statusController = status.GetComponent <StatusController> ();
     discoveredSound  = GetComponent <AudioSource> ();
 }
Ejemplo n.º 4
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 private void BtnSave_Click(object sender, EventArgs e)
 {
     if (Status != null)
     {
         if (ValidarStatus())
         {
             new StatusController().Cadastro(UpDateS());
             MessageBox.Show("Status atualizado com cucesso!");
             this.Close();
         }
     }
     else
     {
         if (tbNomeS.Text != "")
         {
             var consultarNome = new StatusController().FindByName(tbNomeS.Text);
             if (consultarNome.NomeStatus == tbNomeS.Text)
             {
                 MessageBox.Show("Status já existente!");
             }
             else
             {
                 new StatusController().Cadastro(GetCadastrarStatus());
                 this.Close();
             }
         }
         else
         {
             MessageBox.Show("Insira um nome para o Status");
         }
     }
 }
Ejemplo n.º 5
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        public CountBackwards()
        {
            InitializeComponent();

            new Thread(
                () =>
            {
                Dispatcher.BeginInvoke(() =>
                {
                    M_CountTestBlock.Text = "3";
                });
                SoundController.PlaySound(SoundEnum.BeginCountDown);
                Thread.Sleep(1000);
                Dispatcher.BeginInvoke(() =>
                {
                    M_CountTestBlock.Text = "2";
                });
                SoundController.PlaySound(SoundEnum.BeginCountDown);
                Thread.Sleep(1000);
                Dispatcher.BeginInvoke(() =>
                {
                    M_CountTestBlock.Text = "1";
                });
                SoundController.PlaySound(SoundEnum.BeginCountDown);
                Thread.Sleep(1000);
                Dispatcher.BeginInvoke(() =>
                {
                    M_CountTestBlock.Text = "Go!";
                });
                SoundController.PlaySound(SoundEnum.Begin);
                Thread.Sleep(1000);
                Dispatcher.BeginInvoke(() => StatusController.SetStatus(StatusEnum.GuessWords));
            }).Start();
        }
Ejemplo n.º 6
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        //Status
        public async Task <List <Status> > GetStatuses()
        {
            StatusController statusController = new StatusController();
            var statuses = await statusController.GetStatusesListAsync();

            return(statuses);
        }
Ejemplo n.º 7
0
        public void ProcessingVectorizedDataWorker(object sender, DoWorkEventArgs e)
        {
            var locker = e.Argument as AutoResetEvent;

            StatusController.WorkerStatus(true);
            foreach (var filename in this.DataController.Files)
            {
                var ipps       = this.CalcInflectionPointForFile(filename, false);
                var resultList = new List <ClusterExternalValidation>();
                foreach (var ipp in ipps)
                {
                    this.DBScanForFileWithInflectionPoint(filename, ipp);
                    var result = this.ClusteringMeasurementForFile(filename);

                    resultList.Add(result);
                }

                //foreach (var item in resultList)
                //{
                //    Console.WriteLine(item.Print());
                //}

                var maxf1 = resultList.Max(x => x.F1score);

                Console.WriteLine(resultList.Where(x => x.F1score == maxf1).First().Print());
            }
            StatusController.WorkerStatus(false);
            locker.Set();
        }
        public async Task Get_ReturnsMatchResultFromMatchService()
        {
            var userId           = Guid.NewGuid();
            var stubMatchResult  = new MatchStatusResult();
            var mockMatchService = new Mock <IMatchService>();

            mockMatchService.Setup(x => x.GetMatchStatus(userId)).Returns(Task.FromResult(stubMatchResult));

            var controller = new StatusController(mockMatchService.Object);

            var claims = new List <Claim>
            {
                new Claim(ClaimTypes.NameIdentifier, userId.ToString())
            };
            var identity        = new ClaimsIdentity(claims, "TestAuthType");
            var claimsPrincipal = new ClaimsPrincipal(identity);

            var contextStub = new DefaultHttpContext
            {
                User = claimsPrincipal
            };

            controller.ControllerContext = new ControllerContext
            {
                HttpContext = contextStub
            };

            //Act
            var result = await controller.Get();

            //Assert
            Assert.Equal(stubMatchResult, result);
        }
Ejemplo n.º 9
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        public void ReturnSuccess()
        {
            var controller = new StatusController();
            var result     = controller.GetStatus();

            Assert.Equal("OK", result);
        }
Ejemplo n.º 10
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 // Start is called before the first frame update
 void Start()
 {
     animator            = GetComponent <Animator>();
     movementController  = GetComponent <PlayerMovement>();
     inventoryController = GetComponent <InventoryController>();
     sc = GetComponent <StatusController>();
 }
        /// <summary>
        /// Tint the icon from green to red as the usage limit is approached
        /// </summary>
        /// <param name="usage">Usage as a percentage (0...1)</param>
        private void UpdateIconTint(float usage)
        {
            if (StatusController == null)
            {
                return;
            }

            float red, green;

            if (usage > 1f)
            {
                usage = 1f;
            }
            if (usage < 0f)
            {
                usage = 0f;
            }

            if (usage <= 0.5f)
            {
                green = ColourCap;
                //red = ColourCap * usage * 2f;
                red = 0f;
            }
            else
            {
                green = ((1f - usage) * 2f) * ColourCap;
                red   = ColourCap;
            }

            red   = red / 255f;
            green = green / 255f;

            StatusController.TintIcon(CIColor.FromRgb(red, green, 0f));
        }
Ejemplo n.º 12
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    public override void doSkill()
    {
        if (GamePrefs.isMultiplayer)
        {
            targetEnemies = mp_findAllTarget().ToArray();
        }
        else
        {
            targetEnemies = GameObject.FindGameObjectsWithTag("Enemy");
        }
        if (gasing.getSP() > skillPointNeeded)
        {
            if (targetEnemies.Length > 0)
            {
                foreach (GameObject targetEnemy in targetEnemies)
                {
                    StatusController targetEnemySC = targetEnemy.GetComponent <StatusController>();
                    if (targetEnemySC)
                    {
                        targetEnemySC.applyStatus("StatusBurn", 5);
                    }
                }

                base.doSkill();
            }
        }
    }
Ejemplo n.º 13
0
        public void CheckStatusTest()
        {
            //arrange
            var controller = new StatusController();

            controller.Request = new HttpRequestMessage()
            {
                RequestUri = new Uri("http://localhost:8080/api/Status/C1heckStatus")
            };
            controller.Configuration = new HttpConfiguration();
            controller.Configuration.Routes.MapHttpRoute(
                name: "DefaultApi",
                routeTemplate: "api/{controller}/{action}/{id}",
                defaults: new { id = RouteParameter.Optional });

            controller.RequestContext.RouteData = new HttpRouteData(
                route: new HttpRoute(),
                values: new HttpRouteValueDictionary {
                { "controller", "Status" }
            });

            // Act
            var response = controller.CheckStatus();

            //assert
            //Assert.AreEqual("http://localhost:8080/api/Status/CheckStatus", (bool)response.ToString());
            Assert.AreEqual(true, response);
        }
Ejemplo n.º 14
0
 void Start()
 {
     unitController   = GetComponent <UnitController>();
     unitAnimator     = GetComponent <UnitAnimator>();
     unitMove         = GetComponent <UnitMove>();
     statusController = GetComponent <StatusController>();
 }
Ejemplo n.º 15
0
        public void RefreshAllTabs()
        {
            statusController = new StatusController(StatusBox, 140);

            CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
            CancellationToken       cancellationToken       = cancellationTokenSource.Token;

            Task task = Task.Factory.StartNew(() =>
            {
                try
                {
                    ApplicationState.Model.StashLoading += model_StashLoading;
                    ApplicationState.Model.Throttled    += model_Throttled;
                    ApplicationState.Stash[ApplicationState.CurrentLeague].RefreshAll(ApplicationState.Model, ApplicationState.CurrentLeague, ApplicationState.AccountName);
                    ApplicationState.Model.StashLoading -= model_StashLoading;
                    ApplicationState.Model.Throttled    -= model_Throttled;
                    throw new Exception("test");
                }
                catch (Exception ex)
                {
                    Logger.Log("Exception refreshing all tabs: " + ex.ToString());
                    MessageBox.Show("Error encountered during refreshing all tabs, error details logged to DebugInfo.log", "Error refreshing all tabs", MessageBoxButton.OK, MessageBoxImage.Error);
                }
                finally
                {
                    ScreenController.Instance.ReloadStash();
                }
            });
        }
Ejemplo n.º 16
0
 private void GetComponent()
 {
     gameManager      = FindObjectOfType <GameManager>();
     unitAnimator     = GetComponent <UnitAnimator>();
     unitMove         = GetComponent <UnitMove>();
     statusController = GetComponent <StatusController>();
 }
        private string GetStatusDescription(int statusID)
        {
            StatusController statusController = new StatusController();
            Status           status           = statusController.GetStatusByID(statusID);

            return(status.StatusDescription);
        }
Ejemplo n.º 18
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 private void GetComponents()
 {
     meshAgent        = GetComponent <NavMeshAgent>();
     statusController = GetComponent <StatusController>();
     gameManager      = FindObjectOfType <GameManager>();
     minionAnimator   = GetComponent <MinionAnimator>();
 }
Ejemplo n.º 19
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 void Start()
 {
     spriteR                = gameObject.GetComponent <SpriteRenderer>();
     spriteR.sprite         = GameObject.Find("SpriteManager").GetComponent <SpriteManager>().randomSprite();
     statusControllerHealth = GameObject.Find("Health").GetComponent <StatusController>();
     statusControllerScore  = GameObject.Find("Score").GetComponent <StatusController>();
 }
Ejemplo n.º 20
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        private void timer_Tick(object sender, EventArgs e)
        {
            if (timerCount > 0)
            {
                timerCount--;

                M_TimesTextBlock.Text = String.Format("{0} : {1:00}", timerCount / 60, timerCount % 60);
            }
            else
            {
                _ac.Stop();
                timer.Stop();
                StatusController.SetStatus(StatusEnum.ResultPage, ResultList);
            }

            // last 10 seconds, play tip sound
            if (timerCount <= 10 && timerCount > 2)
            {
                SoundController.PlaySound(SoundEnum.cardAppear);
                return;
            }

            if (timerCount == 2)
            {
                SoundController.PlaySound(SoundEnum.GameEnd);
            }
        }
Ejemplo n.º 21
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        public void HealthcheckReturnsHealthyStatus()
        {
            var controller  = new StatusController();
            var healthcheck = controller.get();

            Assert.That(healthcheck.Status == "healthy");
        }
Ejemplo n.º 22
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        public async void DeleteStatus()
        {
            // Dodavanje statusa prije dohvacanja
            using (var context = new PostalTrackingContext(_dbContextOptions))
            {
                var statusesAPI = new StatusController(context);
                for (int i = 0; i < 3; ++i)
                {
                    Status tmpStatus = new Status();
                    tmpStatus.StatusDescription = $"Status { i + 1 }";
                    tmpStatus.Active            = true;
                    var result = await statusesAPI.PostStatus(tmpStatus);

                    var badRequest = result as BadRequestObjectResult;

                    Assert.Null(badRequest);    // Ako API ne vraca BadRequest, to znaci da je poziv uspjesan
                }
            }

            using (var context = new PostalTrackingContext(_dbContextOptions))
            {
                var statusesAPI = new StatusController(context);
                var result      = await statusesAPI.DeleteStatus(1);

                var okResult = result as OkObjectResult;

                // Ako je rezultat Ok i status kod je 200, tada je poziv uspjesan
                Assert.NotNull(okResult);
                Assert.Equal(200, okResult.StatusCode);
            }
        }
Ejemplo n.º 23
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        public static void ImportFromExcel(string path)
        {
            List <ArticleModel> ArticlesFromExcel = ExcelEditor.ArticlesFromExcel(path);

            CheckAndCreateReferences(ArticlesFromExcel);
            SQLiteConnection con   = new SQLiteConnection(InventoryDBSqliteConnection.LoadConnectionString());
            string           query = "INSERT INTO Articles (ArticleID, Description, ID_Category, Pricing, Quantity, ID_Project, SupplierPartNumber, ManufacturerPartNumber, ID_Manufacturer, ID_Supplier, ID_Status, Created, LastUpdate, ID_Location) VALUES (@ArticleID, @Description, @ID_Category, @Pricing, @Quantity, @ID_Project, @SupplierPartNumber, @ManufacturerPartNumber, @ID_Manufacturer, @ID_Supplier, @ID_Status, @Created, @LastUpdate, @ID_Location)";
            SQLiteCommand    cmd   = new SQLiteCommand(query, con);

            con.Open();
            foreach (ArticleModel article in ArticlesFromExcel)
            {
                if (ArticleController.checkSupplierAndManufacturerPartNumber(article.ManufacturerPartNumber, article.SupplierPartNumber).Count == 0)
                {
                    cmd.Parameters.AddWithValue("@ArticleID", article.ArticleID);
                    cmd.Parameters.AddWithValue("@Description", article.Description);
                    cmd.Parameters.AddWithValue("@ID_Category", getThreeDigits(article.ArticleID.ToString()));
                    cmd.Parameters.AddWithValue("@Pricing", article.Pricing);
                    cmd.Parameters.AddWithValue("@Quantity", article.Quantity);
                    cmd.Parameters.AddWithValue("@ID_Project", article.ID_Project);
                    cmd.Parameters.AddWithValue("@SupplierPartNumber", article.SupplierPartNumber);
                    cmd.Parameters.AddWithValue("@ManufacturerPartNumber", article.ManufacturerPartNumber);
                    cmd.Parameters.AddWithValue("@ID_Manufacturer", ManufacturerController.getManufacturerID(article.Manufacturer));
                    cmd.Parameters.AddWithValue("@ID_Supplier", SupplierController.getSupplierID(article.Supplier));
                    cmd.Parameters.AddWithValue("@ID_Status", StatusController.getStatusID(article.Status));
                    cmd.Parameters.AddWithValue("@Created", article.Created);
                    cmd.Parameters.AddWithValue("@LastUpdate", DateTime.Now.ToString("dd/MM/yyyy"));
                    cmd.Parameters.AddWithValue("@ID_Location", LocationController.getLocationID(article.Location));
                    cmd.ExecuteNonQuery();
                }
            }
            con.Close();
            MessageBox.Show("Import done succesfully, Please restart the Application");
            //MessageBox.Show(article.ArticleID + ": " + article.Description + " was added successfully");
        }
Ejemplo n.º 24
0
 // Start is called before the first frame update
 void Start()
 {
     capsuleCollider     = GetComponent <CapsuleCollider>();
     myRigid             = GetComponent <Rigidbody>();
     applySpeed          = walkSpeed;
     theStatusController = FindObjectOfType <StatusController>();
 }
Ejemplo n.º 25
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        public void Get_ReturnsOk()
        {
            var sut = new StatusController();

            var actual = sut.Get();

            Assert.IsType <OkResult>(actual);
        }
Ejemplo n.º 26
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        public Shell()
        {
            InitializeComponent();

            Instance = this;

            StatusController.SetStatus(StatusEnum.FrontPage);
        }
Ejemplo n.º 27
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 // Use this for initialization
 void Start()
 {
     player = FindObjectOfType<PlayerController>();
     statusController = FindObjectOfType<StatusController>();
     if (originalFireRate == 0f) {
         originalFireRate = player.shotRatePerSec;
     }
 }
Ejemplo n.º 28
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 void Start()
 {
     instance            = this;
     anim                = GetComponent <Animator>();
     theStatusController = FindObjectOfType <StatusController>();
     Camera              = GameObject.Find("Main Camera").GetComponent <Camera>();
     MousePosition       = Camera.ScreenToWorldPoint(MousePosition);
 }
Ejemplo n.º 29
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 internal void setStatusController(StatusController gameStatus)
 {
     if (myStatusCtrl == null)
     {
         myStatusCtrl = gameStatus;
     }
     ;
 }
Ejemplo n.º 30
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 public void Setup()
 {
     gcs           = GetComponent <GameControllerScript> ();
     sc            = gcs.player.GetComponent <StatusController> ();
     health        = gameStatusPanel.transform.Find("Health").gameObject;
     remainingTime = gameStatusPanel.transform.Find("RemainingTime").GetComponent <Text> ();
     points        = gameStatusPanel.transform.Find("Points").GetComponent <Text> ();
 }
Ejemplo n.º 31
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 // Start is called before the first frame update
 void Start()
 {
     status   = GetComponent <StatusController>();
     physics  = GetComponent <PhysicsController>();
     rb       = transform.parent.GetComponent <Rigidbody2D>();
     animator = spriteHandle.GetComponent <Animator>();
     sprite   = spriteHandle.GetComponent <SpriteRenderer>();
 }
Ejemplo n.º 32
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 // Use this for initialization
 void Start()
 {
     player = FindObjectOfType<PlayerController>();
     statusController = FindObjectOfType<StatusController>();
 }
Ejemplo n.º 33
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 public static IDefaultController<StatusDto> GetStatusDefaultController()
 {
     if (StatusDefaultController == null)
     {
         StatusDefaultController = new StatusController();
     }
     return StatusDefaultController;
 }