Example #1
0
        private static void HandleCollisions()
        {
            for (int i = 0; i < enemies.Count; i++)
            {
                for (int j = 0; j < playerBullets.Count; j++)
                {
                    if (IsColliding(enemies[i], playerBullets[j]))
                    {
                        enemies[i].WasShot();
                        playerBullets[j].IsExpired = true;
                    }
                }
            }

            for (int i = 0; i < enemies.Count; i++)
            {
                if (IsColliding(enemies[i], Player.Instance) && !Player.Instance.IsInvincible)
                {
                    Player.Instance.Kill();
                    enemies.ForEach(e => e.Kill());
                    enemyBullets.ForEach(b => b.Kill());
                }
            }

            for (int i = 0; i < enemyBullets.Count; i++)
            {
                if (IsOutofBound(enemyBullets[i].Position))
                {
                    enemyBullets[i].Kill();
                }

                if (IsColliding(enemyBullets[i], Player.Instance) && !Player.Instance.IsInvincible)
                {
                    Player.Instance.Kill();
                    enemies.ForEach(e => e.Kill());
                    enemyBullets.ForEach(b => b.Kill());
                }
            }

            for (int i = 0; i < items.Count; i++)
            {
                if (IsOutofBound(items[i].Position))
                {
                    items[i].Kill();
                }

                if (IsColliding(items[i], Player.Instance))
                {
                    var type = items[i].Type;

                    switch (type)
                    {
                    case Item.ItemType.Power:
                        Status.AddPower();
                        break;

                    case Item.ItemType.Life:
                        Status.AddLife();
                        break;

                    case Item.ItemType.Bomb:
                        Status.AddBomb();
                        break;
                    }

                    items[i].Kill();
                }
            }
        }