public void InstantInteract() { if (data) { StatsManager.ChangeAll( data.energy, data.mental, data.food ); Debug.Log("Instant"); } }
private void FixedUpdate() { if (interaction || type == Type.AlwaysActive) { if (data) { StatsManager.ChangeAll( data.energy * Time.fixedDeltaTime, data.mental * Time.fixedDeltaTime, data.food * Time.fixedDeltaTime ); } } else { } }