public void InstantInteract()
    {
        if (data)
        {
            StatsManager.ChangeAll(
                data.energy,
                data.mental,
                data.food
                );

            Debug.Log("Instant");
        }
    }
 private void FixedUpdate()
 {
     if (interaction || type == Type.AlwaysActive)
     {
         if (data)
         {
             StatsManager.ChangeAll(
                 data.energy * Time.fixedDeltaTime,
                 data.mental * Time.fixedDeltaTime,
                 data.food * Time.fixedDeltaTime
                 );
         }
     }
     else
     {
     }
 }