void ChangeState(StatoDelBlob _state) { currentSpentTime += Time.deltaTime; if (currentSpentTime >= 1) { State = _state; animator.SetInteger("BlobState", (int)State); currentSpentTime = 0; } }
// Use this for initialization void Start() { State = StatoDelBlob.Sfera; animator = GetComponent <Animator>(); if (text) { text.text = "Vite: " + Vite; } if (GameOver) { GameOver.SetActive(false); } }