Beispiel #1
0
    void ChangeState(StatoDelBlob _state)
    {
        currentSpentTime += Time.deltaTime;

        if (currentSpentTime >= 1)
        {
            State = _state;
            animator.SetInteger("BlobState", (int)State);
            currentSpentTime = 0;
        }
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        State    = StatoDelBlob.Sfera;
        animator = GetComponent <Animator>();
        if (text)
        {
            text.text = "Vite: " + Vite;
        }

        if (GameOver)
        {
            GameOver.SetActive(false);
        }
    }