public void OnSettingsUI(UIHelperBase helper) { helper.AddOptionsGroup <Options>(); try { OptionsWrapper <Config.Config> .Ensure(); } catch (Exception e) { var display = new GameObject().AddComponent <ErrorMessageDisplay>(); display.e = e; } #if DEBUG UnityEngine.Debug.Log("Trains:"); var trains = Trains.GetConvertedIds(); Array.Sort(trains); UnityEngine.Debug.Log(trains.Aggregate("", (current, convertedId) => current + $"http://steamcommunity.com/sharedfiles/filedetails/?id={convertedId}\n")); UnityEngine.Debug.Log("Stations:"); var stations = Stations.GetConvertedIds(); Array.Sort(stations); UnityEngine.Debug.Log(stations.Aggregate("", (current, convertedId) => current + $"http://steamcommunity.com/sharedfiles/filedetails/?id={convertedId}\n")); #endif }
public static bool Convert(BuildingInfo info) { long id; if (!Util.TryGetWorkshopId(info, out id) || !Stations.GetConvertedIds(StationCategory.All).Contains(id)) { return(false); } UnityEngine.Debug.Log("Metro Station Converter: Converting " + info.name); var metroEntrance = PrefabCollection <BuildingInfo> .FindLoaded("Metro Entrance"); var ai = info.GetComponent <PlayerBuildingAI>(); if (ai == null) { return(false); } var stationAi = ai as TransportStationAI; if (stationAi != null) { var item = Stations.GetItem(id); if (stationAi.m_transportInfo == PrefabCollection <TransportInfo> .FindLoaded("Metro")) { UnityEngine.Debug.LogWarning("Metro Station Converter: " + id + ": already a metro station, no conversion applied."); return(true); //already a metro station } if (item == null) { UnityEngine.Debug.LogWarning("Metro Station Converter: Configuration for station " + id + " not found!"); return(false); } if (item.ToHub) { if (stationAi.m_secondaryTransportInfo != null) { UnityEngine.Debug.LogWarning("Station " + id + " already has secondary transport info!"); return(false); } stationAi.m_secondaryTransportInfo = PrefabCollection <TransportInfo> .FindLoaded("Metro"); var spawnPoints = Util.CommaSeparatedStringToIntArray(item.PartialConversionSpawnPoints); if (stationAi.m_spawnPoints != null) { var spawn1 = new ArrayList(); var spawn2 = new ArrayList(); for (var i = 0; i < stationAi.m_spawnPoints.Length; i++) { if (spawnPoints.Contains(i)) { spawn2.Add(stationAi.m_spawnPoints[i]); } else { spawn1.Add(stationAi.m_spawnPoints[i]); } } stationAi.m_spawnPoints = (DepotAI.SpawnPoint[])spawn1.ToArray(typeof(DepotAI.SpawnPoint)); stationAi.m_spawnPoints2 = (DepotAI.SpawnPoint[])spawn2.ToArray(typeof(DepotAI.SpawnPoint)); } } else { info.m_class = (ItemClass)ScriptableObject.CreateInstance(nameof(ItemClass)); info.m_class.name = info.name; info.m_class.m_subService = ItemClass.SubService.PublicTransportMetro; info.m_class.m_service = ItemClass.Service.PublicTransport; stationAi.m_transportLineInfo = PrefabCollection <NetInfo> .FindLoaded("Metro Line"); stationAi.m_transportInfo = PrefabCollection <TransportInfo> .FindLoaded("Metro"); } } var item2 = Stations.GetItem(id); if (item2.ToDecoration) { GameObject.Destroy(ai); var newAi = info.gameObject.AddComponent <DecorationBuildingAI>(); info.m_buildingAI = newAi; newAi.m_info = info; newAi.m_allowOverlap = true; info.m_placementMode = BuildingInfo.PlacementMode.OnGround; } else { ai.m_createPassMilestone = metroEntrance.GetComponent <PlayerBuildingAI>().m_createPassMilestone; } _uiCategoryfield.SetValue(info, metroEntrance.category); info.m_UnlockMilestone = metroEntrance.m_UnlockMilestone; if (info.m_paths == null) { return(true); } var metroTrack = FindMetroTrack("Metro Track Ground 01"); var metroTrackElevated = FindMetroTrack("Metro Track Elevated 01"); var metroTrackSlope = FindMetroTrack("Metro Track Slope 01"); var metroTrackTunnel = FindMetroTrack("Metro Track"); var metroStationTrack = FindMetroTrack("Metro Station Track Ground 01"); var metroStationTrackElevated = FindMetroTrack("Metro Station Track Elevated 01"); var metroStationTrackTunnel = FindMetroTrack("Metro Station Track"); var hubPathIndices = Util.CommaSeparatedStringToIntArray(item2.PartialConversion); for (var i = 0; i < info.m_paths.Length; i++) { var path = info.m_paths[i]; if (path?.m_netInfo?.name == null || path.m_netInfo.m_class?.m_subService != ItemClass.SubService.PublicTransportTrain) { continue; } if (item2.ToHub) { if (!hubPathIndices.Contains(i)) { continue; } } if (path.m_netInfo.name.Contains("Train Track Tunnel")) { path.m_netInfo = metroTrackTunnel; continue; } if (path.m_netInfo.name.Contains("Train Track Elevated")) { path.m_netInfo = metroTrackElevated; continue; } if (path.m_netInfo.name.Contains("Train Track Slope")) { path.m_netInfo = metroTrackSlope; continue; } if (path.m_netInfo.name.Contains("Train Station Track Tunnel")) { path.m_netInfo = metroStationTrackTunnel; continue; } if (!path.m_netInfo.name.Contains("Metro") && path.m_netInfo.name.Contains("Station Track Eleva")) { path.m_netInfo = metroStationTrackElevated; continue; } if (path.m_netInfo.name.Contains("Train Station Track")) { path.m_netInfo = metroStationTrack; continue; } if (path.m_netInfo.name.Contains("Train Track")) { path.m_netInfo = metroTrack; continue; } //TODO(earalov): add more More Tracks and ETST tracks ? } return(true); }
public static bool Convert(BuildingInfo info) { long id; if (!Util.TryGetWorkshopId(info, out id) || !Stations.GetConvertedIds(StationCategory.All).Contains(id)) { return(false); } UnityEngine.Debug.Log("Converting " + info.name); var metroEntrance = PrefabCollection <BuildingInfo> .FindLoaded("Metro Entrance"); var ai = info.GetComponent <PlayerBuildingAI>(); if (ai == null) { return(false); } var stationAi = ai as TransportStationAI; if (stationAi != null) { var item = Stations.GetItem(id); if (stationAi.m_transportInfo == PrefabCollection <TransportInfo> .FindLoaded("Metro")) { return(true); //already a metro station } if (item == null) { UnityEngine.Debug.LogWarning("Configuration for station " + id + " not found!"); return(false); } if (item.ToHub) { if (stationAi.m_secondaryTransportInfo != null) { UnityEngine.Debug.LogWarning("Station " + id + " already has secondary transport info!"); return(false); } stationAi.m_secondaryTransportInfo = PrefabCollection <TransportInfo> .FindLoaded("Metro"); stationAi.m_maxVehicleCount2 = 0; var spawnPoints = Util.CommaSeparatedStringToIntArray(item.ParialConversionSpawnPoints); if (stationAi.m_spawnPoints != null) { var spawn1 = new ArrayList(); var spawn2 = new ArrayList(); for (var i = 0; i < stationAi.m_spawnPoints.Length; i++) { if (spawnPoints.Contains(i)) { spawn2.Add(stationAi.m_spawnPoints[i]); } else { spawn1.Add(stationAi.m_spawnPoints[i]); } } stationAi.m_spawnPoints = (DepotAI.SpawnPoint[])spawn1.ToArray(typeof(DepotAI.SpawnPoint)); stationAi.m_spawnPoints2 = (DepotAI.SpawnPoint[])spawn2.ToArray(typeof(DepotAI.SpawnPoint)); } } else { info.m_class = (ItemClass)ScriptableObject.CreateInstance(nameof(ItemClass)); info.m_class.name = info.name; info.m_class.m_subService = ItemClass.SubService.PublicTransportMetro; info.m_class.m_service = ItemClass.Service.PublicTransport; stationAi.m_transportLineInfo = PrefabCollection <NetInfo> .FindLoaded("Metro Line"); stationAi.m_transportInfo = PrefabCollection <TransportInfo> .FindLoaded("Metro"); stationAi.m_maxVehicleCount = 0; } } var item2 = Stations.GetItem(id); if (item2.ToDecoration) { GameObject.Destroy(ai); var newAi = info.gameObject.AddComponent <DecorationBuildingAI>(); info.m_buildingAI = newAi; newAi.m_info = info; newAi.m_allowOverlap = true; info.m_placementMode = BuildingInfo.PlacementMode.OnGround; } else { ai.m_createPassMilestone = metroEntrance.GetComponent <PlayerBuildingAI>().m_createPassMilestone; } _uiCategoryfield.SetValue(info, metroEntrance.category); info.m_UnlockMilestone = metroEntrance.m_UnlockMilestone; if (info.m_paths == null) { return(true); } var styleConverter = Stations.GetCategory(id) == StationCategory.Old ? new Func <string, string>(s => "Steel " + s) : (s => s); var nameConverter = item2.BarsType == BarsType.NoBar ? new Func <string, string>(s => s.Contains("Station") || !s.Contains("Elevated") && !s.Contains("Ground") && !s.Contains("Sunken") && !s.Contains("Bridge") ? styleConverter.Invoke(s) : styleConverter.Invoke(s) + " NoBar") : (s => styleConverter.Invoke(s)); var metroTrack = FindMetroTrackWithFallback(nameConverter, "Metro Track Ground"); var metroTrackElevated = FindMetroTrackWithFallback(nameConverter, "Metro Track Elevated"); var metroTrackSlope = FindMetroTrackWithFallback(nameConverter, "Metro Track Slope"); var metroTrackTunnel = FindMetroTrackWithFallback(nameConverter, "Metro Track"); var metroStationTrack = FindMetroTrackWithFallback(nameConverter, "Metro Station Track Ground"); var metroStationTracElevated = FindMetroTrackWithFallback(nameConverter, "Metro Station Track Elevated"); var metroStationTracSunken = FindMetroTrackWithFallback(nameConverter, "Metro Station Track Sunken"); var metroTrackSmall = FindMetroTrackWithFallback(nameConverter, "Metro Track Ground Small"); var metroTrackElevatedSmall = FindMetroTrackWithFallback(nameConverter, "Metro Track Elevated Small"); var metroTrackSlopeSmall = FindMetroTrackWithFallback(nameConverter, "Metro Track Slope Small"); var metroTrackTunnelSmall = FindMetroTrackWithFallback(nameConverter, "Metro Track Small"); var metroStationTrackSmall = FindMetroTrackWithFallback(nameConverter, "Metro Station Track Ground Small"); var metroStationTrackIsland = FindMetroTrackWithFallback(nameConverter, "Metro Station Track Ground Island"); var hubPathIndices = Util.CommaSeparatedStringToIntArray(item2.ParialConversion); for (var i = 0; i < info.m_paths.Length; i++) { var path = info.m_paths[i]; if (path?.m_netInfo?.name == null || path.m_netInfo.m_class?.m_subService != ItemClass.SubService.PublicTransportTrain) { continue; } if (item2.ToHub) { if (!hubPathIndices.Contains(i)) { continue; } } if (path.m_netInfo.name.Contains("Wide Train Station Track")) { if (metroStationTrackIsland != null) { path.m_netInfo = metroStationTrackIsland; } continue; } if (path.m_netInfo.name.Contains("Rail1LStation")) { if (metroStationTrackSmall != null) { path.m_netInfo = metroStationTrackSmall; } continue; } if (path.m_netInfo.name.Contains("Train Oneway Track Elevated")) { if (metroTrackElevatedSmall != null) { path.m_netInfo = metroTrackElevatedSmall; } continue; } if (path.m_netInfo.name.Contains("Train Oneway Track Slope")) { if (metroTrackSlopeSmall != null) { path.m_netInfo = metroTrackSlopeSmall; } continue; } if (path.m_netInfo.name.Contains("Train Oneway Track Tunnel")) { if (metroTrackTunnelSmall != null) { path.m_netInfo = metroTrackTunnelSmall; } continue; } if (path.m_netInfo.name.Contains("Rail1L") || path.m_netInfo.name.Contains("Train Oneway Track")) { if (metroTrackSmall != null) { path.m_netInfo = metroTrackSmall; } continue; } if (metroTrackTunnel != null) { if (path.m_netInfo.name.Contains("Train Track Tunnel")) { path.m_netInfo = metroTrackTunnel; continue; } } if (metroTrackElevated != null) { if (path.m_netInfo.name.Contains("Train Track Elevated")) { path.m_netInfo = metroTrackElevated; continue; } } if (metroTrackSlope != null) { if (path.m_netInfo.name.Contains("Train Track Slope")) { path.m_netInfo = metroTrackSlope; continue; } } if (metroStationTracElevated != null) { if (path.m_netInfo.name.Contains("Station Track Eleva")) { path.m_netInfo = metroStationTracElevated; continue; } } if (metroStationTracSunken != null) { if (path.m_netInfo.name.Contains("Station Track Sunken")) { path.m_netInfo = metroStationTracSunken; continue; } } if (metroStationTrack != null) { if (path.m_netInfo.name.Contains("Train Station Track")) { path.m_netInfo = metroStationTrack; continue; } } if (metroTrack != null) { if (path.m_netInfo.name.Contains("Train Track")) { path.m_netInfo = metroTrack; continue; } } //TODO(earalov): add more More Tracks and ETST tracks ? } return(true); }