// Use this for initialization void Start() { Instance = this; //Load save data? InitSceneData(); LoadPurchasedUpgradeFromSaveData(); EnableAllPurchasedSceneObjects(); }
//visually indicate whether the item has already been purchased private void UpdateVisualsIfPurchased() { if (StationShop.AlreadyPurchased(upgrade)) { button.image.color = Color.white; } else { button.image.color = Color.gray; } }